Ker-Ys was a Tuatha city of unrivaled splendor. Its walls of crystal and bronze rose above the shores of Kernou, a former Marverni province conquered by the Tuatha of Tir na n'Og. Through trade and sorcery it became a city of marvels inhabited by Tuatha, humans and Merrow, a race of mermen that lived in the seas near Tir na n'Og and Kernou. With the fall of Tir na n'Og, Dahut, a mighty Tuatha sorceress and queen of the city, hid Ker-Ys beneath the waves, creating a refuge for the sorceresses of Tir na n'Og. The city became inhabited by Tuatha and their Merrow allies. Living in the enchanted city underneath the waves transformed the Tuatha and they have turned into Morgen, a superior race of semi-divine beings, who are to the Merrow what the Tuatha were to men. Ys is an underwater queendom ruled by Morgen. Humans of Kernou ancestry comprise most of the coastal population.
"Ys is based on Breton myths of the sunken city of Ys/Kêr-Is and morgen water spirits. To expand the nation I added some Irish/Welsh ideas of the merrow as well as the Marverni tribe of Kernou to give the nation an opportunity to establish coastal forts with their own unique units. I initially intended to merge the Ysian backstory with Marignon and add a Melusine morgen hero for that nation, but never got around to finish my ideas. It is not unlikely that Melusine and some other Ys/Marignon connections appear in upcoming Dominions 6 patches." -Illwinter
If you are considering picking this nation to play, what should you know?
AQUATIC
Magic Access | Alt. Access | Unit Summary | Core Abilities | Buildings |
---|---|---|---|---|
4 (Rare 5) 3 (Rare 4) 2 (Rare 3) 2 1 (Rare 2) 1 2 | Hero 32232 13242 | Human Infantry and Cavalry Merrow Infantry and Cavalry Sacred Morgen Elites | Darkvision Amphibious Skilled Rider Land Shape Iron Vulnerability Glamour Spell Singer | Standard Forts |
Capitol Gems: 122
Luck Limit + 1
Magic Limit + 1
Citadel of Brass and Crystal: Ys has an underwater Citadel! This would even be remarkable in the Late Ages; the only way to build a Citadel underwater is through Three Red Seconds, a Blood spell you'd have to cast from the shore. The Citadel has 3 Commander Points per turn, compared to the meager 2 from Fortresses and Castles.
Sprite | Unit Name | Special Attributes | Comments |
---|---|---|---|
Ysian Scout 40 1 1 | Darkvision (50%) Stealthy (50) Sailing Ship Size (5) Amphibious | Commentary here. | |
Ysian Commander 60 23 1 | Darkvision (50%) Amphibious | Commentary here. | |
Knight Commander of Ys 125 24 1 | Darkvision (50%) Skilled Rider (2) Amphibious Land Shape (Knight Commander of Ys) | Commentary here. | |
Kelpie | Darkvision (50%) Smart Mount (75) Animal Amphibious Land Shape (Kelpie) | Commentary here. | |
Ysian Druid 230 1 2 | 1111100%11 Sacred Darkvision (50%) Amphibious | Commentary here. | |
Morgen Champion 385 77 2 Capital Only | 1119 Sacred Darkvision (50%) Sailing Ship Size (5) Iron Vulnerability (1) Skilled Rider (4) Glamour Amphibious Spell Singer Female Land Shape (Morgen Champion) | Commentary here. | |
Morgen Princess 515 75 4 Capital Only | 12211 Sacred Darkvision (50%) Sailing Ship Size (5) Iron Vulnerability (1) Skilled Rider (4) Glamour Amphibious Spell Singer Female Land Shape (Morgen Princess) | Commentary here. | |
Armored Morvarc'h | Sacred Fire Resistance (15) Darkvision (50%) Smart Mount (100) Sailing Ship Size (5) Animal Glamour Amphibious Land Shape (Armored Morvarc'h) | Commentary here. | |
Morgen Sorceress 585 1 4 Capital Only | 21321100% 10%19 Sacred Darkvision (50%) Stealthy (65) Iron Vulnerability (1) Glamour Amphibious Spell Singer Female | Commentary here. | |
Swanherd 50 1 1 Coastal Forts Only | Sacred Animal Awe (1) Uninspiring (1) Beast Master (3) Summon in Battle (Swan x 2) | Commentary here. | |
Kernou Chieftan 70 17 1 Coastal Forts Only | Inspirational (1) | Commentary here. | |
Kernou Druid 230 1 2 Coastal Forts Only | 1111100%11 Sacred | Commentary here. |
Sprite | Unit Name | Special Attributes | Comments |
---|---|---|---|
Ysian Militia 8 2 3 | Darkvision (50%) Amphibious | Commentary here. | |
Ysian Spearman 12 3 9 | Darkvision (50%) Amphibious | Commentary here. | |
Ysian Infantry 12 19 9 | Darkvision (50%) Amphibious | Commentary here. | |
Ysian Man at Arms 15 23 15 | Darkvision (50%) Amphibious | Commentary here. | |
Knight of Ys 35 24 33 | Darkvision (50%) Skilled Rider (2) Amphibious Land Shape (Knight of Ys) | Commentary here. | |
Kelpie | Darkvision (50%) Smart Mount (75) Animal Amphibious Land Shape (Kelpie) | Commentary here. | |
Morvarc'h Knight 115 58 56 Capital Only | Sacred Darkvision (50%) Sailing Ship Size (5) Iron Vulnerability (1) Skilled Rider (3) Glamour Amphibious Female Land Shape (Morvarc'h Knight) | Commentary here. | |
Armored Morvarc'h | Sacred Fire Resistance (15) Darkvision (50%) Smart Mount (100) Sailing Ship Size (5) Animal Glamour Amphibious Land Shape (Armored Morvarc'h) | Commentary here. | |
Kernou Warrior 9 18 7 Coastal Forts Only | Commentary here. | ||
Kernou Noble Warrior 12 21 14 Coastal Forts Only | Commentary here. | ||
Kernou Cavalry 30 25 24 Coastal Forts Only | Skilled Rider (1) | Commentary here. | |
War Horse | Animal | Commentary here. |
Sprite | Unit Name | Special Attributes | Comments |
---|---|---|---|
Dahut - Morgen Queen Earliest Arrival Turn (5) | 1324225 Sacred Cold Resistance (5) Darkvision (50%) Inspirational (1) Sailing Ship Size (5) Iron Vulnerability (1) Skilled Rider (5) Glamour Amphibious Spell Singer Female Land Shape (Morgen Queen) | Commentary here. | |
Malgven - Queen of the North Earliest Arrival Turn (10) | 3223225 Sacred Fire Resistance (5) Darkvision (50%) Inspirational (1) Iron Vulnerability (1) Skilled Rider (5) Glamour Amphibious Spell Singer Female Land Shape (Queen of the North) | Commentary here. | |
Armored Morvarc'h | Sacred Fire Resistance (15) Darkvision (50%) Smart Mount (100) Sailing Ship Size (5) Animal Glamour Amphibious Land Shape (Armored Morvarc'h) | Commentary here. |
Summon Spell | Unit | Special Attributes | Comments |
---|---|---|---|
Herd of Morvarc'h (Conjuration 4) 12 and 12 | Morvarc'h x 10 | Sacred Fire Resistance (15) Darkvision (50%) Sailing Ship Size (5) Animal Glamour Amphibious Land Shape (Morvarc'h) | Commentary here. |
See Magic Access. These guides supplement the summaries at the top.
The hero, Malgven - Queen of the North, with a Fire booster and two Water boosters can make a Staff of Elemental Mastery. The Fire Booster is hard to get.
1 Morgen Sorceress (1 in 4), has no useful crosspaths.
The hero, Malgven - Queen of the North, has 3 and with a Fire booster and two Water boosters can make a Staff of Elemental Mastery.
No National Access 14 can cast Faerie Court not in cold for a 1 in 3 chance of 2, in cold for a 1 in 2 chance of 2.
3 Morgen Sorceress (1 in 4), with a Water booster can attempt the unique Orb of Atlantis. A 1 Morgen Sorceress (1 in 4) with many boosters can make a Staff of Elemental Mastery.
The hero, Malgven - Queen of the North, has 2 and the right crosspaths for Staff of Elemental Mastery and the unique Orb of Atlantis.
2 Morgen Sorceress (1 in 4), has no useful crosspaths. A 1 Kernou Druid with an Earth booster and a Nature booster can attempt the unique The Tome of Gaia. The Kernou Druid has the right crosspaths to attempt the unique Atlas of Creation, but it would take a large amount of boosters and/or empowerment.
The hero, Malgven - Queen of the North, has 2 and no useful crosspaths.
2 Kernou Druid (1 in 4) with an Earth booster can make a Coin of Meteoritic Iron. The Earth and Astral crosspath also potentially allows attempting the unique Atlas of Creation. It's a lot of boosters and empowerment though.
No National Access 14 can cast Faerie Court in cold for a 1 in 2 chance of 2.
3 can cast Forest Troll Tribe for at least 1.
1 Ysian Druid (1 in 4), with two Water boosters, can Contact Naiad. A 1 Kernou Druid (1 in 4), with one Nature booster and one Earth booster, can attempt The Tome of Gaia. With two Nature boosters, (which is hard to get,) it can make a Moonvine Bracelet.
4 Morgen Sorceress (1 in 4) with an Earth booster, (or 2 Morgen Sorceress (1 in 4) with no boosters), can make a Mirage Crystal. 1 Morgen Sorceress (1 in 4) with a Fire booster and a Glamour booster can attempt the unique The Sword of Many Colors.
The hero, Malgven - Queen of the North, has 3 and can make a Mirage Crystal and attempt the unique The Sword of Many Colors with a Glamour booster.
No National Access 5 can Awaken Treelord for a 1 in 3 chance of a stationary 1.
How to win as the nation. Feel free to use the following sections, or delete them, or change them.
Different expansion options.
Early game options.
Mid game options.
Late game options.
Chassis: Awake Titan of Crossroads
Paths: 457
Bless: MW/Arcane Finesse, Invuln 10, Regen.
Scales: 6203123
What are the nation's weaknesses?
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