Table of Contents

MA Ys, Morgen Queens

Lore

Ker-Ys was a Tuatha city of unrivaled splendor. Its walls of crystal and bronze rose above the shores of Kernou, a former Marverni province conquered by the Tuatha of Tir na n'Og. Through trade and sorcery it became a city of marvels inhabited by Tuatha, humans and Merrow, a race of mermen that lived in the seas near Tir na n'Og and Kernou. With the fall of Tir na n'Og, Dahut, a mighty Tuatha sorceress and queen of the city, hid Ker-Ys beneath the waves, creating a refuge for the sorceresses of Tir na n'Og. The city became inhabited by Tuatha and their Merrow allies. Living in the enchanted city underneath the waves transformed the Tuatha and they have turned into Morgen, a superior race of semi-divine beings, who are to the Merrow what the Tuatha were to men. Ys is an underwater queendom ruled by Morgen. Humans of Kernou ancestry comprise most of the coastal population.

"Ys is based on Breton myths of the sunken city of Ys/Kêr-Is and morgen water spirits. To expand the nation I added some Irish/Welsh ideas of the merrow as well as the Marverni tribe of Kernou to give the nation an opportunity to establish coastal forts with their own unique units. I initially intended to merge the Ysian backstory with Marignon and add a Melusine morgen hero for that nation, but never got around to finish my ideas. It is not unlikely that Melusine and some other Ys/Marignon connections appear in upcoming Dominions 6 patches." -Illwinter

General Overview

If you are considering picking this nation to play, what should you know?

National Features

AQUATIC

Magic Access Alt. Access Unit Summary Core Abilities Buildings
glamour 44 (Rare 5)
water 33 (Rare 4)
earth 22 (Rare 3)
astral 22
fire 11 (Rare 2)
nature 11
holy 22
Hero
fire 33water 22earth 22glamour 33holy 22
fire 11water 33earth 22glamour 44holy 22
Human Infantry and Cavalry
Merrow Infantry and Cavalry
Sacred Morgen Elites
Darkvision
Amphibious
Skilled Rider
Land Shape
Iron Vulnerability
Glamour
Spell Singer
Standard Forts

Capitol Gems: 1watergem2earthgem2glamourgem

Luck Limit + 1
Magic Limit + 1

Citadel of Brass and Crystal: Ys has an underwater Citadel! This would even be remarkable in the Late Ages; the only way to build a Citadel underwater is through Three Red Seconds, a Blood spell you'd have to cast from the shore. The Citadel has 3 Commander Points per turn, compared to the meager 2 from Fortresses and Castles.

National Units

Commanders

Sprite Unit Name Special Attributes Comments
Ysian Scout
40
1
1
Darkvision (50%)
Stealthy (50)
Sailing Ship Size (5)
Amphibious
Commentary here.
Ysian Commander
60
23
1
Darkvision (50%)
Amphibious
Commentary here.
Knight Commander of Ys
125
24
1
Darkvision (50%)
Skilled Rider (2)
Amphibious
Land Shape (Knight Commander of Ys)
Commentary here.
Kelpie Darkvision (50%)
Smart Mount (75)
Animal
Amphibious
Land Shape (Kelpie)
Commentary here.
Ysian Druid
230
1
2
water 11earth 11holy 11random1100%rp 1111
Sacred
Darkvision (50%)
Amphibious
Commentary here.
Morgen Champion
385
77
2
Capital Only
water 11glamour 11holy 11rp 99
Sacred
Darkvision (50%)
Sailing Ship Size (5)
Iron Vulnerability (1)
Skilled Rider (4)
Glamour
Amphibious
Spell Singer
Female
Land Shape (Morgen Champion)
Commentary here.
Morgen Princess
515
75
4
Capital Only
water 11glamour 22holy 22rp 1111
Sacred
Darkvision (50%)
Sailing Ship Size (5)
Iron Vulnerability (1)
Skilled Rider (4)
Glamour
Amphibious
Spell Singer
Female
Land Shape (Morgen Princess)
Commentary here.
Armored Morvarc'h Sacred
Fire Resistance (15)
Darkvision (50%)
Smart Mount (100)
Sailing Ship Size (5)
Animal
Glamour
Amphibious
Land Shape (Armored Morvarc'h)
Commentary here.
Morgen Sorceress
585
1
4
Capital Only
water 22earth 11glamour 33holy 22random1100%
10%
rp 1919
Sacred
Darkvision (50%)
Stealthy (65)
Iron Vulnerability (1)
Glamour
Amphibious
Spell Singer
Female
Commentary here.
Swanherd
50
1
1
Coastal Forts Only
Sacred
Animal Awe (1)
Uninspiring (1)
Beast Master (3)
Summon in Battle (Swan x 2)
Commentary here.
Kernou Chieftan
70
17
1
Coastal Forts Only
Inspirational (1) Commentary here.
Kernou Druid
230
1
2
Coastal Forts Only
earth 11astral 11holy 11random1100%rp 1111
Sacred
Commentary here.

Troops

Sprite Unit Name Special Attributes Comments
Ysian Militia
8
2
3
Darkvision (50%)
Amphibious
Commentary here.
Ysian Spearman
12
3
9
Darkvision (50%)
Amphibious
Commentary here.
Ysian Infantry
12
19
9
Darkvision (50%)
Amphibious
Commentary here.
Ysian Man at Arms
15
23
15
Darkvision (50%)
Amphibious
Commentary here.
Knight of Ys
35
24
33
Darkvision (50%)
Skilled Rider (2)
Amphibious
Land Shape (Knight of Ys)
Commentary here.
Kelpie Darkvision (50%)
Smart Mount (75)
Animal
Amphibious
Land Shape (Kelpie)
Commentary here.
Morvarc'h Knight
115
58
56
Capital Only
Sacred
Darkvision (50%)
Sailing Ship Size (5)
Iron Vulnerability (1)
Skilled Rider (3)
Glamour
Amphibious
Female
Land Shape (Morvarc'h Knight)
Commentary here.
Armored Morvarc'h Sacred
Fire Resistance (15)
Darkvision (50%)
Smart Mount (100)
Sailing Ship Size (5)
Animal
Glamour
Amphibious
Land Shape (Armored Morvarc'h)
Commentary here.
Kernou Warrior
9
18
7
Coastal Forts Only
Commentary here.
Kernou Noble Warrior
12
21
14
Coastal Forts Only
Commentary here.
Kernou Cavalry
30
25
24
Coastal Forts Only
Skilled Rider (1) Commentary here.
War Horse Animal Commentary here.

Heroes

Sprite Unit Name Special Attributes Comments
Dahut - Morgen Queen
Earliest Arrival Turn (5)
fire 11water 33earth 22glamour 44holy 22rp 2525
Sacred
Cold Resistance (5)
Darkvision (50%)
Inspirational (1)
Sailing Ship Size (5)
Iron Vulnerability (1)
Skilled Rider (5)
Glamour
Amphibious
Spell Singer
Female
Land Shape (Morgen Queen)
Commentary here.
Malgven - Queen of the North
Earliest Arrival Turn (10)
fire 33water 22earth 22glamour 33holy 22rp 2525
Sacred
Fire Resistance (5)
Darkvision (50%)
Inspirational (1)
Iron Vulnerability (1)
Skilled Rider (5)
Glamour
Amphibious
Spell Singer
Female
Land Shape (Queen of the North)
Commentary here.
Armored Morvarc'h Sacred
Fire Resistance (15)
Darkvision (50%)
Smart Mount (100)
Sailing Ship Size (5)
Animal
Glamour
Amphibious
Land Shape (Armored Morvarc'h)
Commentary here.

National Spells

Summons

Ritual

Summon Spell Unit Special Attributes Comments
Herd of Morvarc'h
(Conjuration 4)
water 11glamour 22 and 12glamourgem

Morvarc'h x 10
Sacred
Fire Resistance (15)
Darkvision (50%)
Sailing Ship Size (5)
Animal
Glamour
Amphibious
Land Shape (Morvarc'h)
Commentary here.

Other

Combat

Magic Access

General Access

The Elements

The Sorceries

The Rites

Crosspaths

Magic Boosting

See Magic Access. These guides supplement the summaries at the top.

The hero, Malgven - Queen of the North, with a Fire booster and two Water boosters can make a Staff of Elemental Mastery. The Fire Booster is hard to get.

Fire

fire 11 Morgen Sorceress (1 in 4), has no useful crosspaths.

The hero, Malgven - Queen of the North, has fire 33 and with a Fire booster and two Water boosters can make a Staff of Elemental Mastery.

Air

No National Access nature 11glamour 44 can cast Faerie Court not in cold for a 1 in 3 chance of air 22, in cold for a 1 in 2 chance of air 22.

Water

water 33 Morgen Sorceress (1 in 4), with a Water booster can attempt the unique Orb of Atlantis. A fire 11 Morgen Sorceress (1 in 4) with many boosters can make a Staff of Elemental Mastery.

The hero, Malgven - Queen of the North, has water 22 and the right crosspaths for Staff of Elemental Mastery and the unique Orb of Atlantis.

Earth

earth 22 Morgen Sorceress (1 in 4), has no useful crosspaths. A nature 11 Kernou Druid with an Earth booster and a Nature booster can attempt the unique The Tome of Gaia. The Kernou Druid has the right crosspaths to attempt the unique Atlas of Creation, but it would take a large amount of boosters and/or empowerment.

The hero, Malgven - Queen of the North, has earth 22 and no useful crosspaths.

Astral

astral 22 Kernou Druid (1 in 4) with an Earth booster can make a Coin of Meteoritic Iron. The Earth and Astral crosspath also potentially allows attempting the unique Atlas of Creation. It's a lot of boosters and empowerment though.

Death

No National Access nature 11glamour 44 can cast Faerie Court in cold for a 1 in 2 chance of death 22.

nature 33 can cast Forest Troll Tribe for at least death 11.

Nature

nature 11 Ysian Druid (1 in 4), with two Water boosters, can Contact Naiad. A nature 11 Kernou Druid (1 in 4), with one Nature booster and one Earth booster, can attempt The Tome of Gaia. With two Nature boosters, (which is hard to get,) it can make a Moonvine Bracelet.

Glamour

glamour 44 Morgen Sorceress (1 in 4) with an Earth booster, (or earth 22 Morgen Sorceress (1 in 4) with no boosters), can make a Mirage Crystal. fire 11 Morgen Sorceress (1 in 4) with a Fire booster and a Glamour booster can attempt the unique The Sword of Many Colors.

The hero, Malgven - Queen of the North, has glamour 33 and can make a Mirage Crystal and attempt the unique The Sword of Many Colors with a Glamour booster.

Blood

No National Access nature 55 can Awaken Treelord for a 1 in 3 chance of a stationary blood 11.

Strategy

How to win as the nation. Feel free to use the following sections, or delete them, or change them.

Expansion

Different expansion options.

Early Game

Early game options.

Mid Game

Mid game options.

Late Game

Late game options.

Example Pretender Builds

Format for putting a pretender build in.

Chassis: Awake Titan of Crossroads
Paths: astral 44death 55nature 77
Bless: MW/Arcane Finesse, Invuln 10, Regen.
Scales: Dominion strength6Turmoil2Productivity0Heat3Death1Misfortune2Magic3

Format for putting a pretender build in.

Chassis: Awake Titan of Crossroads
Paths: astral 44death 55nature 77
Bless: MW/Arcane Finesse, Invuln 10, Regen.
Scales: Dominion strength6Turmoil2Productivity0Heat3Death1Misfortune2Magic3

Weaknesses

What are the nation's weaknesses?

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