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C'tis is a swampy river valley surrounded by sandy deserts. In the fertile valley a sacral kingdom of lizard-like humanoids has formed. The kingdom is ancient by human standards and its wisdom and magical knowledge is great. At the top of the society is the Lizard King and his Royal Heirs. The king is the highest priest of C'tis. Under the king are the High Priests with their sacred serpents and the enigmatic Sauromancers, great mages of death and rebirth. The lizards are herbivores, but have enslaved a race of carnivorous lizardmen who serve as soldiers and workers. The C'tissians are somewhat slow in movement, but have thick hides that protect them from cuts and bruises. Both lizard races are cold-blooded and become exhausted very quickly when fighting in cold provinces. They have partial resistance to poison. The inhabitants of C'tis prefer to live in warm provinces
"C'tis is a nation of lizardmen under Egyptian and to some extent Mesopotamian influence. Sacred priest kings, pyramids, swamps, and flooding rivers surrounded by deserts are all elements of these cultures. Sacred priest kings celebrating hieros-gamos with hierodules atop temple ziggurats, with high priests chanting and swaying in procession under the glare of sacred serpents depicted on murals on the great walls have to me a more Mesopotamian feel than Egyptian. On the other hand, the Desert Tombs of the late age is influenced by Egyptian concepts of the dead and modern fiction on Egypt, and the lizard king might as well be a Pharaoh as a Lugal. The connection between C'tis and Ermor suggests that C'tis is more Egyptian than Mesopotamian. The sauromancers' initiation rituals are inspired by Oriental cults of the late Roman Empire, such as that of Isis and Sarapis/Osiris.
In Dominions 4 another influence was added to C'tis: the Sobeks of Trade & Taint. They were initially a T&T version of C'tis and Pythium, with theurgs, legionnaires and necromancers as possible career options. Part of the Sobek lore and inspiration from T&T were put into middle age C'tis, and I might expand these thoughts at a later date." -Illwinter
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Magic Access | Alt. Access | Unit Summary | Core Abilities | Buildings |
---|---|---|---|---|
4 (Rare 5) 2 (Rare 3) 1 (Rare 2) 1 (Rare 2) 3 | Heroes 221 243 Summons 332 (req. 11) | Infantry Slave Warriors Chariots Sacred Serpents | Poison Resistance Cold Blooded Swamp Survival Swimming Inspirational | Standard Forts |
Capitol Gems: 42
Order Limit + 1
Heat Limit + 1
Prefers Heat Scale + 2
The C'tissian citizenry are herbivorous lizardfolk. These Size 3 (three-to-a-square) beings have 11 HP, 5 Natural Protection, and 12 Magic Resistance; despite their toughness, however, they have only 9 Morale after standard training. These lizardfolk are also slow; they have 12 Map Movement, 10 Combat Speed, and an alarming 4 Encumbrance naked. Such is the price paid by reptiles who never engaged in hunting. Used to the foul Swamp, C'tissians are unimpeded by both swamps and Rivers, and they bear 5 Poison Resistance.
Most C'tissian slaves are carnivorous lizardfolk. These Size 3 (three-to-a-square) beings have 13 HP, 3 Natural Protection, and 11 Magic Resistance, and their 8 Morale is pretty good by the standards of slaves. They share in the herbivores' Swamp Survival, Swimming ability, Cold Blood, and Poison Resistance, but their eating habits have made them diverge significantly. A regular carnivore "lizard" has 11 Attack Skill and Combat Speed (naked), for instance, and a bonus attack (their flesh-tearing Bite) that limits them to a mere 9 Defence Skill.
: Poison Resistance (5), Cold Blooded, Swamp Survival, Swimming
Sprite | Unit Name | Special Attributes | Comments |
---|---|---|---|
Taskmaster 40 2 1 | Task Master (2) | Commentary here. | |
Commander of C'tis 55 15 1 | Commentary here. | ||
Lizard Lord 95 21 1 | Commentary here. | ||
Hierodule 40 1 1 | 1 | Commentary here. | |
High Priest of C'tis 115 1 2 | 2 Prophet Shape (Lizard King) Temple Trainer | Commentary here. | |
Lizard Shaman 125 2 2 | 119 Supply Bonus (+10) Prophet Shape (Lizard Shaman) | Commentary here. | |
Reborn 145 1 2 | 29 | Commentary here. | |
Sauromancer 295 1 4 | 311100% 10%15 Invulnerability (15) Supply Bonus (+10) | Commentary here. | |
Lizard Heir 185 52 1 Capital Only | 1 Sacred Poison Resistance (5) Cold Blooded | Commentary here. | |
Royal Chariot | Poison Resistance (5) Animal Trample Cold Blooded | Commentary here. | |
Lizard King 340 5 4 Capital Only | 3 Prophet Shape (Lizard King) | Commentary here. |
: Poison Resistance (5), Cold Blooded, Swamp Survival, Swimming
Sprite | Unit Name | Special Attributes | Comments |
---|---|---|---|
Militia 7 2 5 | Commentary here. | ||
C'tissian Heavy Infantry 10 15 11 | Commentary here. | ||
City Guard 10 10 11 | Castle Defense Bonus (+1) | Commentary here. | |
C'tissian Light Infantry 10 5 11 | Commentary here. | ||
Runner 12 2 7 | Slave | Commentary here. | |
Slave Warrior 13 3 8 | Slave | Commentary here. | |
Falchioneer 13 17 18 | Ambidextrous (2) | Commentary here. | |
Elite Warrior 15 9 9 | Slave | Commentary here. | |
Lizard Charioteer 40 38 47 | Poison Resistance (5) Cold Blooded | Commentary here. | |
Lizard Chariot | Poison Resistance (5) Animal Trample Cold Blooded | Commentary here. | |
Serpent Dancer 19 2 22 Capital Only | | Commentary here. |
: Poison Resistance (5 to 10), Cold Blooded, Swamp Survival, Swimming
Sprite | Unit Name | Special Attributes | Comments |
---|---|---|---|
Niklatu - Lizard Hero | Inspirational (1) | Commentary here. | |
Kabti'ili - Ancient Shaman | Sacred Poison Resistance (5) Supply Bonus (+20) Task Master (3) | Commentary here. | |
Udum'ukinna - Reassembled Prince | 2 Sacred Cold Resistance (15) Poison Resistance (25) Inspirational (1) Unsurroundable (1) Immortal Pierce Resistance Undead Inanimate Need Not Eat Spirit Sight Reanimator Priest | Commentary here. | |
Royal Tomb Chariot | Cold Resistance (15) Poison Resistance (25) Pierce Resistance Undead Inanimate Trample Need Not Eat Mindless Does Not Heal Naturally Spirit Sight | Commentary here. | |
Zilammu - Consort of the Dead | 24323 Supply Bonus (+30) Female | Commentary here. |
Spawn Source | Unit | Special Attributes | Comments |
---|---|---|---|
High Priest of C'tis can summon at Capitol | Sacred Serpent | Sacred Poison Resistance (5) Inspirational (1) Animal Cold Blooded Swamp Survival Swimming | Commentary here. |
Summon Spell | Unit | Special Attributes | Comments |
---|---|---|---|
Pride of Lions (Conjuration 3) 2 and 9 | Great Lion x 15+ | Darkvision (50%) Undisciplined Animal | Commentary here. |
Sacred Crocodile (Conjuration 4) 22 and 1 | Sacred Crocodile | Sacred Undisciplined Animal Cold Blooded Swamp Survival Swimming | Commentary here. |
Summon Monster Toads (Conjuration 5) 2 and 5 | Monster Toad x 3 | Sacred Poison Resistance (25) Poison Cloud (5) Poison Skin (20) Undisciplined Animal Trample Cold Blooded Swamp Survival Swimming | Commentary here. |
Contact Couatl (Conjuration 7) 11 and 40 | Couatl | 33217 Poison Resistance (20) Inspirational (1) Supply Bonus (+30) Magic Being Flying Cold Blooded Swamp Survival Forest Survival Swimming | Commentary here. |
Contact Scorpion Man (Conjuration 8) 11 and 12 | Scorpion Man | Sacred Fire Resistance (15) Poison Resistance (15) Fear (+5) Ambidextrous (2) Magic Being Swamp Survival Spirit Sight | Commentary here. |
See Magic Access. These guides supplement the summaries at the top.
No native access. No simple summons.
No native access. 53, which is tricky to get to, can cast Ghost Ship Armada for a 1 in 3 chance of 2.
1 Sauromancer (1 in 4) is the only option.
No native access. 3 can cast Forest Troll Tribe for a 1 in 4 1.
5 can cast Awaken Treelord for a 1 in 4 stationary 1.
1 Sauromancer (1 in 4) is the best option, but still doesn't have any useful crosspaths.
The hero, Zilammu - Consort of the Dead, has 2.
11, (probably from the above hero,) can Contact Couatl which has 3.
3 can cast Summon Spectre for a 7 in 16 1.
4 Sauromancer (1 in 4) is, again, the best recruitable option. There aren't many options.
EA C'tis can not make the extra arms items.
2 Sauromancer (1 in 4) is, again, the best option. But, this time, 1 Sauromancer (1 in 4) should also be used to create a Moonvine Bracelet.
The hero, Zilammu - Consort of the Dead, has 23, so has higher Nature and can also create a Moonvine Bracelet.
EA C'tis can not make the extra arms items.
No native access. 3 can cast Forest Troll Tribe for a 1 in 4 1.
3 can cast Summon Spectre for a 7 in 16 1.
No native access. 5 can cast Awaken Treelord for a 1 in 4 stationary 1.
25 can Contact Lamia Queen for a 7 in 16 1.
How to win as the nation. Feel free to use the following sections, or delete them, or change them.
Different expansion options.
Early game options.
Mid game options.
Late game options.
Chassis: Awake Titan of Crossroads
Paths: 457
Bless: MW/Arcane Finesse, Invuln 10, Regen.
Scales: 6203123
What are the nation's weaknesses?
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