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Mictlan is a nation mainly inspired by the Aztecs and their practice of blood sacrifices. The name is that of the realm of the dead in Aztec mythology. Tenochtitlan was built on a swamp, and so is the Mictlan capital, but Mictlan, particularly in the late era, is also a nation of the rainforest, closer in resemblance to the Maya. Toads are common on mural motives, but the Slann of White Wolf's Warhammer is probably an equally important source of influence on the Atlantian remaking of the Mictlan nation in the late era. Quetzalcouatl, the Lawgiver, figures in most of the Mesoamerican cultures as a returning savior figure. One could not paraphrase a Mesoamerican nation without having at least a fleeting reference to him. Mictlan is also supposed to be a backwards nation reminding us of the arrival of the technologically (and perhaps virally) advanced Europeans in the Americas. -Illwinter
Mictlan is an ancient tribal empire that has been isolated for centuries. The foul practices of the priest-kings of Mictlan have caused most of their neighbors to leave or face slavery and blood sacrifice. Since the dawn of the kingdom, blood has been spilled in the temples of the capital to feed the waning powers of the Hungry God. The armies are mainly composed of slaves from newly conquered lands. The mage-priests of Mictlan celebrate the two Faces and the two Dominions of the Hungry God, namely the Sun and the Moon, the Rain and the Forest. They are all skilled blood mages.
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Magic Access | Alt. Access | Unit Summary | Core Abilities | Buildings |
---|---|---|---|---|
3 2 (Rare 3) 2 2 2 1 (Rare) | Hero 11 (one) 33 (one) Summons: 33 (requires 11) 112 (requires 3) With 4 & 101: 313 (25%) 214 (25%) 223 (25%) 1213 (25%) With 4 & 60: 243 (one) 423 (one) 243 (one) 423 (one) | Light infantry with slings and javelins, tribal kings can levy slaves, sacred Jaguar and Eagle Warriors | Forest Survival Slaver | Primitive Fortified Cities |
Capitol Gems: 21113
Turmoil limit +1
Heat limit +1
Bless Points +3
Prefers Heat Scale +1
Blood Sacrifice: Priests can sacrifice a blood slave at a temple to help extend the dominion.
Mictlan's inhabitants are jungle humans, Size 3 beings (three-to-a-square), of average ability. For many combat stats, average humans are considered the standard for Dominions, having 10's in everything but Map Movement (14 while naked), Combat Speed (12 while naked), Encumbrance (3 while naked), and Natural Protection (zero Protection while naked). The major distinction between them and other humans is Forest Survival, which lets them move through and live in Forests as if they were Plains.
Sprite | Unit Name | Special Attributes | Comments |
---|---|---|---|
Scout 35 1 1 | Stealthy (50) Mountain Survival Forest Survival | Commentary here. | |
Tribal King 125 15 1 | Sacred Taskmaster (1) Slaver (Slave) Forest Survival | Commentary here. | |
Mictlan Priest 90 1 2 | 117010% Sacred Forest Survival | Commentary here. | |
Nahualli 175 1 2 | 1211010% Supply Bonus (20) Shapechanger (Turkey) Spirit-Sight Forest Survival | Commentary here. | |
Turkey | Supply Bonus (20) Shapechanger (Nahualli) Spirit-Sight Flying Forest Survival | Here's some advice: if you don't need the Nahuali's item slots, leave them as a Turkey. Slain Turkeys will shapechange back into Nahualli, but not vice-versa. This is because the Nahualli form has more HP. |
|
Rain Priest 245 1 2 Capital Only | 22213 Sacred Forest Survival | Commentary here. | |
Moon Priest 245 1 2 Capital Only | 22213 Sacred Darkvision (50%) Forest Survival | Commentary here. | |
Priest King 325 5 2 Capital Only | 22213 Sacred Taskmaster (1) Slaver (Slave) Supply Bonus (20) Forest Survival | Commentary here. | |
High Priest of the Sun 425 1 2 Capital Only | 23315 Sacred Forest Survival Old Age(54/46) | Commentary here. |
Sprite | Unit Name | Special Attributes | Comments |
---|---|---|---|
Warrior 9 1 7 | Forest Survival | Commentary here. | |
Warrior 9 5 7 | Forest Survival | Commentary here. | |
Warrior 9 7 7 | Forest Survival | Commentary here. | |
Warrior 9 14 7 | Forest Survival | Commentary here. | |
Moon Warrior 12 15 14 | Darkvision (50%) Forest Survival | Commentary here. | |
Feathered Warrior 18 14 21 | Standard (1) Forest Survival | Commentary here. | |
Jaguar Warrior 26 4 31 | Sacred Wounded Shape (Were Jaguar) Forest Survival | Commentary here. | |
Were Jaguar | Sacred Forest Survival | Commentary here. | |
Eagle Warrior 15 3 14 Capital Only | Sacred Ambidextrous (3) Flying when Blessed Forest Survival | Commentary here. | |
Sun Warrior 18 15 18 Capital Only | Sacred Resist Fire (5) Forest Survival | Commentary here. |
Sprite | Unit Name | Special Attributes | Comments |
---|---|---|---|
Mictlipoctli - King of Legends Hero turn arrival limit:(5) | 33317 Sacred Undead Inanimate Need-Not-Eat Spirit Sight Pierce Resistant Fire Vulnerability (10) Resist Cold (15) Resist Poison (25) Reanimator-Priest Reanimation Bonus (2) | A Mound Fiend with blood magic, Breaking you early into death if you get him before Blood 7. | |
Tepeyocatl - Eagle Priest | 1119 Sacred Ambidextrous (3) Flying Forest Survival | Eagle warrior commander but more importantly he adds Air magic to your communions. |
: Demon, flying, Need Not Eat
: Animal, Cold Blooded, Swamp Survival, Swimming, Undisciplined
Summon Spell | Unit | Special Attributes | Comments |
---|---|---|---|
Summon Jaguar Toads (Conjuration 1) 11 and 2 | Jaguar Toad x 3 | Sacred Poison Skin(20) Poison Resistance (25) | Commentary here. |
Summon Jaguars (Conjuration 3) 21 and 20 | Jaguar x 25 | Darkvision (50%) Stealthy (40) Undisciplined Animal Forest Survival | Commentary here. |
Summon Jade Serpent (Conjuration 4) 2 and 3 | Jade Serpent x 2 | Sacred Standard(1) Poison Resistance (15) | Commentary here. |
Summon Monster Toads (Conjuration 5) 2 and 1 | Monster Toad x 1 | Sacred Trample Poison Cloud (5) Poison Skin(20) Poison Resistance (25) | Commentary here. |
Contact Couatl (Conjuration 6) 11 and 40 | Couatl x 1 | 33217 Sacred Inspirational (1) Poison Resistance (20) flying Magic-Being Cold Blooded Forest Survival Swamp Survival Swimming | Commentary here. |
Summon Tlaloque (Conjuration 7) Unique 4 and 60 | Tlaloque of the West x 1 Tlaloque of the South x 1 Tlaloque of the East x 1 Tlaloque of the North x 1 | 423323 / 243323 / 423323 / 243323 Common Attributes: Unique Sacred Casts each battle: Natural Rain Demon Cold Resistance (7) Supply Bonus (100 - 120) Spirit Sight Need Not Eat | |
Bind Beast Bats (Blood 2) 1 and 8 | Beast Bat x 3 | Sacred Blind Stealthy (40) Forest Survival | Commentary here. |
Bind Jaguar Fiends (Blood 4) 11 and 16 | Ozelotl x 3 | Sacred Forest Survival | Commentary here. |
Rain of Jaguars (Blood 8) 62 and 16 | Ozelotl x 14 + [lv] | Commentary here. | |
Contact Civateteo (Blood 5) 22 and 36 | Civateteo x 1 | 1129 Sacred Cold Resistance (15) Poison Resistance (25) Undead Ethereal Stealthy (40) Fear(6) Spirit Sight Need Not Eat Reanimator Priest Female | Commentary here. |
Bind Tzitzimitl (Blood 6) 22 and 10 | Tzitzimitl x 1 | Sacred Spirit Sight | Commentary here. |
Contact Tlahuelpuchi (Blood 6) 3 and 42 | Tlahuelpuchi x 1 | 11213 Stealthy (50) Supply Bonus (10) Assassin (2) Shape Changer (Tlahuelpuchi) female | Commentary here. |
Dog | Darkvision (100%) Stealthy (70) Forest Survival Supply Bonus (10) | ||
Contact Onaqui (Blood 7) 4 and 101 | Onaqui Beast Bat x 8 | 2131191100% Sacred Blind Supply Bonus (10) Blood Searcher (2) Stealthy (40) Causes Unrest (3 per month) Forest Survival dominion monster summoner (Beast Bat) Summons in Battle (Beast Bat x 2) | Commentary here. |
How to win as the nation. Feel free to use the following sections, or delete them, or change them.
Different expansion options.
Early game options.
Mid game options.
Late game options.
Chassis: Awake Titan of Crossroads
Paths: 457
Bless: MW/Arcane Finesse, Invuln 10, Regen.
Scales: 6203123
What are the nation's weaknesses?
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Dominions 6: EA Abysia, Children of Flame by Babel Builder