Table of Contents
MA Pangaea, Age of Bronze
Lore
Pangaea is a woodland nation inhabited by wild beings connected with nature. Halfmen such as satyrs, centaurs and minotaurs serve the lords of the Sacred Groves deep in the forests. In ancient times, the woods covered much of the world, but that has changed. Man is no longer beast and animals are no longer wild. The world of the wild is disappearing. Centaurs have developed civilized societies and donned armor. The Panii, guardians of the Groves, have decided that it is time to act to preserve their dwindling habitat.
"Pangaea is a nation of wild half-men of Greek myth, as they could have developed if exposed to a vast and technologically superior humanity: Iron or skin. Adapt or die. As in most cultures exposed to so-called civilization, some inhabitants cling to traditions, or current perceptions of them; while others adapt to the circumstances, with loss or gain in influence. The loss of ancient magic and traditions over the ages is quite apparent in this nation, but in the late era the centaurs have found new paths of magic, giving hope to the nation." -Illwinter
General Overview
If you are considering picking this nation to play, what should you know?
National Features
| Magic Access | Alt. Access | Unit Summary | Core Abilities | Buildings |
|---|---|---|---|---|
| | Hero | Satyr and Minotaur Infantry Centaur Cataphracts, Warriors and Archers | | Temples cost 300 in Forests |
Capitol Gems: 5
Growth Limit + 1
The Grove of Gaia: Increased
Growth in the Capitol, (by a maximum of two).
National Units
:
Stealthy (40),
Forest Survival,
Recuperation
Commanders
| Sprite | Unit Name | Special Attributes | Comments |
|---|---|---|---|
| Black Harpy | Female | Commentary here. |
| Satyr Commander | | Commentary here. |
| Minotaur Lord | | Commentary here. |
| Centaur Commander | | Commentary here. |
| Centaur Hierophant | | Commentary here. |
| Centauride Hierophantide | Female |
|
| Dryad | Female | Commentary here. |
| Pan | 10% | Commentary here. |
| Pandemoniac | | Commentary here. |
Troops
| Sprite | Unit Name | Special Attributes | Comments |
|---|---|---|---|
| Harpy | Female | Commentary here. |
| Satyr Sneak | | Commentary here. |
| Satyr | | Commentary here. |
| Satyr | |
|
| Satyr Hoplite | | Commentary here. |
| Reveler | | Commentary here. |
| Centaur | | Commentary here. |
| Centauride | Female |
|
| Centauride Warrior | Female | Commentary here. |
| Centauride Cataphract | Female | Commentary here. |
| Centaur Warrior | | Commentary here. |
| Minotaur | | Commentary here. |
| War Minotaur | | Commentary here. |
| White Centaur | | Commentary here. |
Heroes
| Sprite | Unit Name | Special Attributes | Comments |
|---|---|---|---|
| White Minotaur Multi-hero | | Commentary here. |
| Taurotyrannos - Black Bull Earliest Arrival Turn (5) | | Commentary here. |
| Arcopythera - Harpy Queen | Female | Commentary here. |
| Rams Head - White Satyr | | Commentary here. |
National Spells and Items
Summons
Freespawn
| Source | Unit | Special Attributes | Comments |
|---|---|---|---|
| | Maenad | Female | Commentary here. |
Ritual
| Summon Spell | Unit | Special Attributes | Comments |
|---|---|---|---|
| Awaken Hamadryad (Enchantment 5) In | Hamadryad | Plant Female | Commentary here. |
| Monster Boar (Conjuration 5) | Monster Boar Event | | Commentary here. |
Other Spells
Combat
- Tune of Fear (Enchantment 0)
1
Commentary here. - Tune of Growth (Enchantment 0)
1
Commentary here. - Tune of Dancing Death (Enchantment 0)
1
Commentary here.
Ritual
- Fort of the Ancients (Aleration 5)
4 and 35
in
Forest or
Sea
Commentary here.
Magic Access
See Magic Access. These guides supplement the summaries at the top.
General Access
The Elements
- No fire magic
- No air magic (except from one hero)
1 on one-in-two Centauride Hierophantides
3 on one-in-two Panii
The Sorceries
- No astral magic
- No death magic
4 on one-in-two Panii
1 on one-in-four Dryads
The Rites
2 on Pandemoniacs (capital-only)
2 on Dryads
Crosspaths
3
3/
2
4: Strength of Gaia, Gaia's Blessing, Bear Claw Talisman, various strong monsters
1
1: Elf Shot, Sprites, Blade of Grass, Pixie Shoes (Luck and extra Map Movement)
Boosted Access
Fire
No native access.
5 Bind Heliophagus has a 1 in 4 chance of
4.
8 Bind Demon Lord has a 2 in 6 chance of at least
4.
Air
No native access, except for a hero, Arcopythera - Harpy Queen.
1
4 Faerie Court Not in Cold has a 1 in 3 chance and in Cold has a 1 in 2 chance of
1.
Water
Centauride Hierophantide
1 (1 in 2 Chance) and Dryad Mother
1 (1 in 3 Chance) get you started. Follow the standard path. Remember Contact Naiad, it'll get you a fair way up.
Earth
3 Pan (1 in 2) is your best start. If an
Earth and
Blood Pan or Pandemoniac (1 in 30 for both), is recruited, it is extremely valuable. It can produce two
Earth boosters that are not unique.
There is one
1
3
3 hero, who is quite helpful for giving Pangaea access to the Blood Stone.
Astral
No native access. No simple summons.
Death
No native access.
1
4 Summon Fay Prince in Cold for
1.
1
4 Faerie Court in Cold for 1 in 2 chance of
2.
3 Forest Troll Tribe for
1.
5 Bind Heliophagus for 2 in 4 chance of at least
3.
8 Bind Demon Lord for a 3 in 6 chance of
3.
Nature
4 Pan (1 in 2) is the highest available.
1 Pan (1 in 2), with an
Earth booster for the unique The Tome of Gaia. A Pandemoniac can craft the unremovable Armor of Twisting Thorns.
Glamour
1 Dryad (1 in 4) is the only recruitable
Glamour mage. Its
Earth crosspath can help make the Mirage Crystal.
Blood
2 Pandemoniac is the highest recruitable
Blood mage. Its crosspaths aren't helpful.
Strategy
How to win as the nation. Feel free to use the following sections, or delete them, or change them.
Expansion
Different expansion options.
Early Game
Early game options.
Mid Game
Mid game options.
Late Game
Late game options.
Example Pretender Builds
Chassis: Awake Titan of Crossroads
Paths:
4
5
7
Bless: MW/Arcane Finesse, Invuln 10, Regen.
Scales:
6
2
0
3
1
2
3
Weaknesses
What are the nation's weaknesses?
See More
Add links to guides or other overviews for this nation here.


in Forests
