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dom6:phaeacia-ma

MA Phaeacia, Isle of the Dark Ships

Lore

"Phaeacia is an island nation inspired by its namesake in the Odyssey, the enchanted isle ruled by Alcinous. Imagine palaces of gleaming bronze, with golden gates guarded by dogs of gold and silver. In enchanted gardens filled with fantastic trees, fountains and marble statues, wise men entertain their queen with song and poetry. In a city of marble craftsmen and weavers of unequaled skill make trade goods and silk garments famed throughout the world.

When I worked on Mekone and Phlegra, ideas popped up that were too interesting to be ignored. In one of my Ars Magica TTRPG campaigns the players were lost at sea during a storm and arrived at an enchanted island colony of surviving Phoenician Ba’al worshipers, blessed with longevity. The Ulysses tale combined with my TTRPG campaign and previous ideas on Berytos resulted in the new island nation. Phaeacia is one of the nations where my imagination runs wild, probably due to the fact that it is influenced by several sources, including my own TTRPG setting. Finally, the nation needed some new mechanics, sites and events to become what I wanted. The dark vessels and the island start, make the nation play differently than other nations and I hope that they are reasonably balanced in MP games."
- Illwinter

Phaeacia is an island queendom of dark-skinned men of great stature, the Colossi. Their fabled Dark Ships traverse the seas without oars or captains. Once a colony of Berytos, the island flourished and became rich and influential, known for its traders, craftsmen and marvelous shipwrights. When Berytos was destroyed by the armies of Arcoscephale the island of Phaeacia was able to stave off the conquerors thanks to ample tributes and its remote location. The queendom has since grown in power and influence. Their traders and explorers have traveled to the far reaches of the world and brought one of the world's greatest marvels back to Phaeacia, a sapling of the golden tree of the blessed gardens of the Hesperides. Now most inhabitants of Phaeacia live unnaturally long and blissful lives detached from the strife of the world beyond their island. Phaeacia is also the home of giants descendant of Mekone. When the Gigantes’ futile war upon gods came to a disastrous end, the Gigantes that did not join the armies of the God-slayer fled to Black Korkyra, an inhospitable island of the Phaeacian archipelago. The king of the Gigantes married the Colossi queen of Phaeacia and their daughters have ruled the island ever since. Most nobles of the island trace a legacy to the Berytian Colossi as well as to the Gigantes of Mekone. There are also a few of the pure blooded Gigantes remaining on Black Korkyra. Upholding the old bargain they arrive each spring to pledge the queen their allegiance. They are not cursed as their Phlegran kin and retain some of their former glory.

General Overview

If you are considering picking this nation to play, what should you know?

National Features

Magic Access Alt. Access Unit Summary Core Abilities Buildings
air 44 (rare 5)
water 33 (rare 4)
astral 22 (rare 3)
glamour 22 (rare 3)
earth 11 (rare 2)
holy 22
Hero
water 33nature 33
Summons
fire 33astral 33nature 22holy 22
(req. fire 33astral 11)
Human and Colossi Infantry
Special Mages in Coastal Castles
A few Gigantes arrive yearly.
Sailing Standard Forts
Starts with a Fortified City
Starts on an extra rich island if possible.
Trace income across oceans.
Income bonus in coastal castles.

Capitol Gems: 2firegem3airgem2bloodslave

National Special Features

Productivity limit + 1
Magic limit + 1

Prefers Heat Scale + 1

Dark Ships: All MA Phaeacia's commanders can sail, if both the origin and destination provinces are in friendly dominion. The Dark Vessels ability cannot be transferred to other nations. Disciples do not benefit from the Dark Vessels. If Phaeacia is ruled by a disciple, it can still use its Dark Vessels in all lands under their pretender’s dominion.

National Units

Commanders

Sprite Unit Name Special Attributes Comments
Phaeacian Scout
40
3
1
Stealthy (55)
Mountain Survival
Forest Survival
Sailing (Max size 3, Size points 999)
Commentary here.
Phaeacian Captain
75
26
1
Sailing (Max size 3, Size Points 999) Commentary here.
Phaeacian Priest
75
1
1
holy 11
Sacred
Sailing (Max size 3, Size Points 999)
Commentary here.
Mage Pilot
110
2
2
air 11water 11rp 99
Sailing (Max size 3, Size Points 999)
Commentary here.
Colossi Weaver
175
1
2
air 11astral 11random1100%rp 1111
Forge Bonus (1)
Commentary here.
Colossi Storm Captain
245
34
2
air 22water 11rp 1111
Sailing (Max size 3, Size Points 999)
Commentary here.
Prince Consort
485
1
4
air 33water 22holy 11random1100%
10%
rp 1717
Sacred
Shock Resistance (5)
Commentary here.
Colossi Queen
515
1
4
air 22water 22astral 11glamour 11holy 22random1100%
10%
rp 1919
Sacred
Commentary here.
Wind Caller
240
2
4
Coastal Forts Only
air 22water 11random1100%rp 1313
Sailing (Max size 3, Size Points 999)
Commentary here.

Troops

Sprite Unit Name Special Attributes Comments
Phaeacian Militia
7
5
5
Commentary here.
Phaeacian Archer
10
7
11
Commentary here.
Phaeacian Light Infantry
10
9
11
Commentary here.
Phaeacian Infantry
10
14
11
Commentary here.
Phaeacian Heavy Infantry
12
26
16
Commentary here.
Colossi Heavy Infantry
20
34
13
Commentary here.
Colossi Light Infantry
20
11
13
Commentary here.
Orichalcum Guard
40
47
27
Sacred
Bodyguard (2)
Commentary here.

Heroes

Sprite Unit Name Special Attributes Comments
Nausicaa - Phaeacian Princess air 22water 11astral 11glamour 11holy 11rp 1515
Sacred
Spy
Female
Commentary here.
Melite - Aegaeide
Earliest Arrival Turn (15)
water 33nature 33rp 1717
Cold Resistance (5)
Poison Resistance (5)
Stealthy (40)
Disease Healer (1)
Water Breathing (120)
Awe (1)
Supply Bonus (30)
Homesickness (10%)
Amphibious
Recuperation
Female
Commentary here.

National Spells and Items

Summons

Combat

Summon Spell Unit Special Attributes Comments
Sow Dragon Teeth
(Enchantment 6)
earth 22 and 1earthgem

Spartae x 10
Cold Resistance (15)
Poison Resistance (25)
Formation Fighter (2)
Old Age
Poor Amphibian
Pierce Resistant
Magic Being
Inanimate
Need Not Eat
Does Not Heal Naturally
Spirit Sight
Commentary here.

Ritual

Summon Spell Unit Special Attributes Comments
Pride of Lions
(Conjuration 3)
nature 22 and 9naturegem

Great Lion x 15+
Darkvision (50%)
Undisciplined
Animal
Commentary here.
Dogs of Gold and Silver (Conjuration 4)
earth 11 and 7earthgem

Kuon Argyreos
Fire Resistance (15)
Cold Resistance (15)
Poison Resistance (25)
Shock Resistance (15)
Bodyguard (1)
Patrol Bonus (15)
Poor Amphibian
Slash Resistant
Blunt Resistant
Pierce Resistant
Magic Being
Inanimate
Need Not Eat
Mindless
Never Heals
Spirit Sight
Commentary here.

Kuon Khryseos
Fire Resistance (15)
Cold Resistance (15)
Poison Resistance (25)
Shock Resistance (15)
Bodyguard (3)
Patrol Bonus (5)
Poor Amphibian
Slash Resistant
Blunt Resistant
Pierce Resistant
Magic Being
Inanimate
Need Not Eat
Mindless
Never Heals
Spirit Sight
Commentary here.
Summon Hound of Twilight
(Conjuration 5)
earth 22death 11 and 3earthgem

Hound of Twilight
Poison Resistance (15)
Darkvision (100%)
Fear (5)
Patrol Bonus (20)
Unsurroundable (2)
Spirit Sight
Eyes (4)
Commentary here.
Bind Keres
(Conjuration 6)
death 22 and 12deathgem

Ker x 3
Cold Resistance (15)
Poison Resistance (15)
Stealthy (40)
Fear (6)
Increases Unrest (1 per month)
Ethereal
Flying
Storm Immunity
Need Not Eat
Demon
Spirit Sight
Invisible
Female
death 11blood 11rp 99 with Divine Name or Gift of Reason
Commentary here.
Contact Hesperide
(Conjuration 6)
fire 33astral 11 and 35firegem

Hersperide
Sacred
fire 33astral 33nature 22holy 22rp 2121
Fire Resistance (5)
Disease Healer (3)
Awe (6)
Inspirational (1)
Supply Bonus (50)
Reduces Unrest (5 per month)
Recuperation
Female
Commentary here.
Call Ladon
(Conjuration 6)
fire 33nature 22 and 15firegem

Ladon - Drakon Hesperios
Unique
Regeneration (20%)
Poison Resistance
Fear (10)
Eyes (6)
Supply Size (+5)
Unsurroundable (2)
Cold Blooded
Swamp Survival
Swimming
Commentary here.
Craft Keledone
(Construction 6)
earth 22astral 22 and 5earthgem

Keledone
Fire Resistance (15)
Cold Resistance (15)
Poison Resistance (25)
Shock Resistance (15)
Blind Fighter (1)
Immobile
Does Not Heal Naturally
Spell Singer
Communion Slave
Slash Resistance Blunt Resistance Pierce Resistance Amphibious Magic Being Inanimate Need Not Eat Spirit Sight
Commentary here.
Forge Brass Bull
(Construction 6)
fire 33earth 33 and 25firegem

Khalkotauros
Fire Resistance (25)
Cold Resistance (15)
Poison Resistance (25)
Shock Resistance (15)
Heat Aura (3)
Trample
Does Not Heal Naturally
Poor Amphibian Inanimate Slash Resistance Blunt Resistance Pierce Resistance Magic Being Need Not Eat Mindless Spirit Sight
Commentary here.

Items

  • Purple Silk Garments: (Construction 3)
    water 11astral 11 and 2watergem3astralpearl
    Commentary here.
  • Silver Silk Garments: (Construction 7)
    air 11astral 11 and 2airgem3astralpearl
    Commentary here.
  • Windcatcher Sail: (Construction 5)
    air 22 and 10airgem
    Commentary here.

Magic Access

National Summary

Elements

  • No Fire magic.
  • air 44 on one-in-four Prince Consorts (capital only), air 33 on one-in-three Wind Caller (coastal forts), air 22 on Colossi Storm Captains.
  • water 33 on one-in-four Prince Consorts (capital only), water 22 on one-in-three Wind Caller (coastal forts), water 11 on Mage Pilots.
  • earth 11 on one-in-four Prince Consorts (capital only) and one-in-five Colossi Weavers.

Sorceries

  • astral 22 on one-in-four Colossi Queens (capital only) and one-in-five Colossi Weavers.
  • No Death magic.
  • No Nature magic.
  • glamour 22 on one-in-four Colossi Queens (capital only), glamour 11 on one-in-five Colossi Weavers.

Others

  • No Blood magic.
  • holy 22 on Colossi Queens (capital-only), holy 11 on Phaeacian Priests off-capital.

Crosspaths:

  • air 44water 22/air 33water 33: Blizzard, Freezing Mist
  • air 33water 22earth 11: Protective self-buffs (Flying Shield, Shroud of Flying Shards), Watchers
  • air 33water 22glamour 11: Scrying Pool, Water Kobolds, Cloud of Dreamless Slumber
  • air 33water 22astral 11glamour 11/air 22water 33astral 11glamour 11/air 22water 22astral 22glamour 11/air 22water 22astral 11glamour 22: Mind Protection (Mind Blank, Mirror Mind), Curse
  • air 11earth 11astral 11: Farstrike, Gifts from Heaven (with Communions)

Magic Boosting

See Magic Access. These guides supplement the summaries at the top.

Fire

No National Access. No simple summons.

Air

air 44 Prince Consort (1 in 4) already starts at the key path for Air but it's the Colossi Queen who can attempt the unique Tome of High Power.

Water

water 33 Prince Consort (1 in 4) starts at the key path for Water but has no useful crosspaths.

Earth

earth 11 Prince Consort (1 in 4) needs a level of empowerment to get to the first Earth booster. It's technically possible to get to air 44earth 44 for a Staff of Elemental Mastery but requires hard to get boosters.

Astral

astral 22 Colossi Queen (1 in 4) can attempt the unique Tome of High Power and, with boosters, the unique The Trapped Dreams of Hruvur.

fire 33astral 11 can Contact Hesperide for a astral 33. With boosters, it can attempt the unique The Forbidden Light.

Death

No National Access. No simple summons.

Nature

No Recruitable Access. The hero, Melite - Aegaeide, has nature 33 but no useful crosspaths.

fire 33astral 11 can Contact Hesperide for a nature 22, which can, with a Nature booster, make a Moonvine Bracelet.

Glamour

glamour 22 Colossi Queen (1 in 4) still needs a level of empowerment to make a Glamour booster, but then, with boosters can attempt the unique The Trapped Dreams of Hruvur. The Prince Consort seems like it might be helpful, but isn't likely to have Glamour and Earth at the same time.

Blood

No National Access. No simple summons.

Strategy

How to win as the nation. Feel free to use the following sections, or delete them, or change them.

Expansion

Different expansion options.

Early Game

Early game options.

Mid Game

Mid game options.

Late Game

Late game options.

Example Pretender Builds

Format for putting a pretender build in.

Chassis: Awake Titan of Crossroads
Paths: astral 44death 55nature 77
Bless: MW/Arcane Finesse, Invuln 10, Regen.
Scales: Dominion strength6Turmoil2Productivity0Heat3Death1Misfortune2Magic3

Format for putting a pretender build in.

Chassis: Awake Titan of Crossroads
Paths: astral 44death 55nature 77
Bless: MW/Arcane Finesse, Invuln 10, Regen.
Scales: Dominion strength6Turmoil2Productivity0Heat3Death1Misfortune2Magic3

Weaknesses

What are the nation's weaknesses?

See More

dom6/phaeacia-ma.txt · Last modified: 2024/05/11 06:51 by johnnydown