This is an old revision of the document!
In the deepest of oceans lives the strange fishlike race called the Aboleths. These beings are highly intelligent and the older Aboleths called Mind Lords can enslave lesser beings by force of mind alone. Having this power means they have enslaved mermen and Deep Ones to do the daily work and to fill up the ranks of their armies. In a deep gorge the enslaved workers have built a score of small but magnificent cities for their rulers. In this gorge live the greatest of the Aboleths.
"[R'lyeh and Atlantis] are heavily influenced by H.P. Lovecraft. While R'lyeh is closer to the Cthulhu mythos with Starspawns and strange beings from the stellar void, Atlantis is a nation of deep ones native to the depths. The early era is more heavily Lovecraftian, while the middle era is more influenced by fantasy concepts and ideas. Atlantis is another nation devastated at the end of the second era. Late Atlantis incorporates Inuit concepts apart from the earlier Lovecraftian elements.
R'lyeh is the other nation heavily influenced by the fiction of H.P. Lovecraft. While Atlantis represents the more tellurian aspects of the Cthulhu mythos, R'lyeh represents the stranger aspects and beings of the Lovecraftian universe. Starspawns, strange openings and beings of the Void are mixed with a bit of fantasy role-playing game clichés." - Illwinter
If you are considering picking this nation to play, what should you know?
AQUATIC
Magic Access | Alt. Access | Unit Summary | Core Abilities | Buildings |
---|---|---|---|---|
4 (rare 5) 4 (rare 5) 2 1 (rare 2) 1 1 (rare 2) 3 | Atlantian and Oceanian Slaves Aboleths | Aquatic Amphibious Slave Taskmaster Darkvision Void Sanity Magic Being | Standard Forts |
Capitol Gems: 213
Magic Limit + 1
: Eyes (4), Void Sanity (5), Magic Being, Aquatic, Spirit Sight, Aboleth, Twiceborn (Necrodai)
Image | Unit Name | Special Attributes | Comments |
---|---|---|---|
Scout 35 1 1 | Darkvision (50%) Stealthy (50) Amphibious | Commentary here. | |
Slave Prince 110 43 1 | Darkvision (50%) Taskmaster (+1) Slave Amphibious | Commentary here. | |
Slave Priest 65 1 1 | 1 Sacred Slave Amphibious Land Shape (Slave Priest) | Commentary here. | |
Slave Mage 245 1 2 | 211100%13 Slave Amphibious Land Shape (Slave Mage) | Commentary here. | |
Aboleth 300 1 2 | 221100%15 Taskmaster (+2) | Commentary here. | |
Grandmother 400 1 2 | 137 Sacred Fire Resistance (15) Blind Fighter (1) Mind Slimer (5) Paralyzing Explosion On Death (10) Void Sanity (10) Unsurroundable (5) Immobile Blunt Resistant Pierce Resistant Magic Being Aquatic Need Not Eat Aboleth Female Dominion Summoner (Polypal Spawn) | Commentary here. | |
Abodai 375 1 2 Capital Only | 12111100%15 Sacred Taskmaster (+2) | Commentary here. | |
Mind Lord 530 1 4 Capital Only | 331100% 10%19 ex. Void Sanity (10) Cold Resistance (5) Taskmaster (+3) | Commentary here. | |
Polypal Mother 150 1 2 Non-fort Sea Recruit | 2 Sacred Poison Resistance (15) Blind Fighter (1) Mind Slimer (5) Paralyzing_Explosion_On_Death (10) Dominion Summoner (Polypal Spawn) Void Sanity (10) Unsurroundable (5) Immobile Blunt Resistant Pierce Resistant Magic Being Aquatic Need Not Eat Spirit Sight Aboleth Female | Commentary here. | |
Androdai 265 1 2 Coastal Fort Only | 111100%9 Sacred Insane (10%) Mind Vessel (1) Magic Being Amphibious Spirit Sight | Commentary here. |
Image | Unit Name | Special Attributes | Comments |
---|---|---|---|
Lobo Guard 5 1 2 | Darkvision (100%) Magic Being Slave Amphibious Mindless | Commentary here. | |
Slave Trooper 8 2 6 | Darkvision (100%) Slave Amphibious | Commentary here. | |
Slave Guardian 9 11 6 | Darkvision (100%) Slave Amphibious | Commentary here. | |
Slave Trooper 9 2 6 | Slave Amphibious Land Shape (Slave Trooper) | Commentary here. | |
Slave Trooper 9 1 6 | Slave Aquatic | Commentary here. | |
Slave Guardian 9 10 6 | Slave Amphibious Land Shape (Slave Guardian) | Commentary here. | |
Slave Guardian 9 11 6 | Slave Aquatic | Commentary here. | |
Slave Guardian 9 10 6 | Darkvision (100%) Slave Amphibious | Commentary here. | |
Shambler Thrall 20 1 22 | Darkvision (50%) Magic Being Slave Trample Amphibious Mindless | Commentary here. | |
Giboleth 40 1 41 | Commentary here. | ||
Gibodai 50 1 41 Capital Only | Commentary here. | ||
Androleth 50 16 23 Coastal Fort Only | Magic Being Amphibious Spirit Sight | Commentary here. |
Image | Unit Name | Special Attributes | Comments |
---|---|---|---|
Auluudh - Mind Lord | 4421 ex. Void Sanity (15) Cold Resistance (7) Taskmaster (+3) | Commentary here. |
Summon Spell | Unit | Special Attributes | Comments |
---|---|---|---|
Enslave Sea Trolls (Thaumaturgy 5) 23 and 10 | Slave Troll x 5+[1/2 lvl] | Regeneration (10%) Poison Resistance (15) Poison Vulnerability (5) Darkvision (50%) Amphibious Need Not Eat | Commentary here. |
How to win as the nation. Feel free to use the following sections, or delete them, or change them.
Different expansion options.
Early game options.
Mid game options.
Late game options.
Chassis: Awake Titan of Crossroads
Paths: 457
Bless: MW/Arcane Finesse, Invuln 10, Regen.
Scales: 6203123
What are the nation's weaknesses?
Add links to guides or other overviews for this nation here.