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Sauromatia is a nation of nomadic warrior tribes ruled by women. Men and women fight side by side and all prominent tribes are ruled by warrior queens. This is a legacy of the Sauromatians merging with the Amazon tribes in times past. The Amazons leaders were not accepted, because they were not warriors, but they influenced the Sauromatians, and women warriors gained power and prestige. Only the tribe of the Androphags has totally rejected the notion of female leadership. The Androphags are ruled by ancient Witch Kings who introduced cannibalism and man flaying to the Sauromatians. The Androphags also use hydras from the Marshes of Pythia in warfare.
"Sauromatia is a nation based on Herodotus' accounts of the Scythian peoples in The Histories. Here Scythians, Amazons, Sarmatians, and Androphags are described with their strange traditions and unsavory practices, and the book is a splendid source for any modder seeking inspiration for a new nation. Grave goods, archaeological findings and Osprey military books have given the nation further life. Finally, Witch Kings and elements of the Pythian predecession (serpents, swamps and hydras) were added to the Androphags to make the nation more sinister and Dominion-esque." -Illwinter
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| Magic Access | Alt. Access | Unit Summary | Core Abilities | Buildings |
|---|---|---|---|---|
| | Hero | Light and medium cavalry Serpent riders Lizard riders Hydras | | |
Capitol Gems: 1
3
1
2
Blood Sacrifice: Priests can sacrifice a blood slave at a temple to help extend the dominion.
Magic Tattoos: Most of Sauromatia's units have magic tattoos. The Awaken Tattoos spell (
1
1) gives those units limited
Invulnerability. The
Magic Snake Tattoo also grants Magic Resistance and the
Magic Horse Tattoo also grants increased Defence Skill and Speed.
| Sprite | Unit Name | Special Attributes | Comments |
|---|---|---|---|
| Scout 35 | | Commentary here. |
| Soothsayer 75 | | Commentary here. |
| Chieftain 85Non-fort Recruit Available | | Commentary here. |
| Armored Steppe Horse | | Commentary here. |
| Sauromatian Manflayer 130 | Female | Commentary here. |
| Warrior Queen 240 | Female | Commentary here. |
| Warrior Priestess 185 | Female | Commentary here. |
| Cataphracted Steppe Horse | | Commentary here. |
| Spirit Guide 65 | | Commentary here. |
| Enarie 205 | | Commentary here. |
| Warrior Sorceress 260 | Female | Commentary here. |
| Armored Jade Lizard | | Commentary here. |
| Hydra Tamer 35 | | Commentary here. |
| Manflayer 190 | | Commentary here. |
| Witch King 525 | 10% | Commentary here. |
| Serpent | | Commentary here. |
| Sprite | Unit Name | Special Attributes | Comments |
|---|---|---|---|
| Sauromatian Archer 10 | | Commentary here. |
| Androphag Archer 12 | | Commentary here. |
| Sauromatian Amazon 12 | Female | Commentary here. |
| Raider 20Non-fort Recruit Available | | Commentary here. |
| Steppe Horse | | Commentary here. |
| Lancer 25Non-fort Recruit Available | | Commentary here. |
| Armored Steppe Horse | | Commentary here. |
| Sauromatian Raider 25 | Female | Commentary here. |
| Steppe Horse | | Commentary here. |
| Sauromatian Lancer 30 | Female | Commentary here. |
| Armored Steppe Horse | | Commentary here. |
| Sauromatian Cataphract 35 | Female | Commentary here. |
| Cataphracted Steppe Horse | | Commentary here. |
| Hydra Hatchling | Shapechange below HP 19: Hydra Hatchling | Commentary here. |
| Hydra Recruit Max 1/turn | Shapechange below HP 70: Hydra | Commentary here. |
| Oiorpata 50 | Female | Commentary here. |
| Androphag 55 | | Commentary here. |
| Sprite | Unit Name | Special Attributes | Comments |
|---|---|---|---|
| Skögu - Man Eater Earliest Arrival Turn (5) | | Commentary here. |
| Serpent Carcass | | Commentary here. |
| Kirke - Pharmakeia Earliest Arrival Turn (10) | Female | Commentary here. |
| Delgnat - Partholonian Sorceress Earliest Arrival Turn (10) | Female | Commentary here. |
| Summon Spell | Unit | Special Attributes | Comments |
|---|---|---|---|
| Daughter of Typhon (Conjuration 8) | Hydra - Daughter of Typhon | Eyes 18 | Summons a gigantic Hydra who can attack five targets at a time. Only one may exist, but she's immortal, often saving Sauromatia the trouble of needing to re-summon her. Her direct damage output isn't very high against massive crowds, for which her fear aura and poison cloud will need to do the heavy lifting, but at least she's in an era of troops with low armor Protection. |
| Call Ancestor (Conjuration 1) | Ancestral Spirit | | A free combat summon, the Ancestral Spirit is distinguished from the Longdead and the Soulless by being Ethereal and Sacred, not to mention its Paralyzing attack. It has only 1 HP and (without a stat bless) easily-cut-through Defense Skill, so other magic will generally counter it. |
| Wrath of the Ancestors (Conjuration 7) | | For just a single death gem per person, or perhaps three death gems for two castings, your Spirit Guides and other Death mages can form ranks with these ghosts. The Ancestral Spirits fit five-to-a-square, so they can overwhelm even magic-weapon-using elites with attack density and paralysis, just so long as the foe isn't running magical Evocations or area-of-effect weaponry. |
See Magic Access. These guides supplement the summaries at the top.
No native access.
5 and Bind Heliophagus has 1 in 4 chance of
4.
No native access.
4
1 Enarie can cast Ether Gate, which has a 1 in 4 chance of
1.
Start with a
1 Witch King (1 in 4 chance). Follow the path as normal. Its crosspaths allows for a lot of the water summons.
Delgnat - Partholonian Sorceress, the hero, starts with
2, which can save you a level of empowering.
No native access. A 1 in 4 chance
1 Witch King can cast Hidden in Snow.
3 and Forest Troll Tribe give a 1 in 4 chance of
1.
5 for Awaken Treelord gives a 1 in 3 chance of
1, although it's stationary.
The Enarie is the only normal recruit option. Follow the path as normal. Its crosspaths means you can cast Ether Gate but that's it.
Kirke - Pharmakeia, a hero, has
2. If given
Glamour boosters, she can create The Trapped Dreams of Hruvur. Otherwise, she's not much additional help.
Start with a
4 Witch King (1 in 4 chance). Skull Staff gets you to
5 and the Skullface. A Witch King with
2
4 can create Abominable Arms, which is helpful with
Death boosters.
Skögu - Man Eater is a hero with
4
1
3, which can make the
Death path easier.
Start with a
2 Witch King (1 in 4 chance). A
2
3 Witch King can create Armor of Twisting Thorns, but otherwise it is a difficult climb.
A Witch King with
2
4 can create Abominable Arms, which allows holding both the Thistle Mace and the Treelord's Staff.
Kirke - Pharmakeia, a hero, has
4, which makes the progression easier. She also can make a Moonvine Bracelet.
Two EA Sauromatia heroes have
Glamour, Kirke - Pharmakeia and Delgnat - Partholonian Sorceress.
If the heroes aren't available,
3 allows Summon Spectre which gives a 7 in 16 chance of
Glamour.
3 and Forest Troll Tribe gives a 1 in 4 chance.
8 and Bind Demon Lord gives a 3 in 6 chance.
A relatively easy climb. Start with a
2 Witch King (1 in 4 chance). Go along the standard path.
2
2 will get The Black Book of Secrets, so long as no one else has it, and that will avoid empowering for a level.
2
3 gets the Armor of Twisting Thorns.
Skögu - Man Eater is a hero with
4
1
3, which can make the
Blood path easier.
How to win as the nation. Feel free to use the following sections, or delete them, or change them.
Different expansion options.
Early game options.
Mid game options.
Late game options.
Chassis: Awake Titan of Crossroads
Paths:
4
5
7
Bless: MW/Arcane Finesse, Invuln 10, Regen.
Scales:
6
2
0
3
1
2
3
What are the nation's weaknesses?
Add links to guides or other overviews for this nation here.