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dom6:tien_chi-la

LA T'ien Ch'i, Barbarian Kings

Lore

The Celestial Empire is crumbling. Constant invasions from the barbaric khans have all but destroyed the Imperial Bureaucracy. The Imperial family has been replaced by Barbarian Kings. The Imperial Guard is no more and the cavalry of old has been replaced by skilled barbarian horsemen. Ancestral worship is popular once more and priest-mages of barbarian heritage who lead the Ancestor Cult are replacing the priests of the Bureaucracy. With the displacement of the eunuchs from power, conscription has fallen out of use.

"T'ien Ch'i is obviously influenced by China…. Chinese history is rich and there is plenty to draw upon. Daoism and its five elements, inner alchemy, and quest for longevity inspired the Masters of the Way as did the T'ien Shih—celestial master—of institutional Daoism convert into the Celestial Master of T'ien Ch'i. Heroes come in plenty in the Chinese tales and the Seven Immortals are all interesting figures. Sun Wukong and his friends are perhaps even more so. There is plenty of stuff to expand on should I or a merry modder find the time. Finally, T'ien Ch'i has been inspired by movies from Hong Kong, China, and Korea." – Illwinter

General Overview

If you are considering picking this nation to play, what should you know?

National Features

Magic Access Alt. Access Unit Summary Core Abilities Buildings
air 22 (Rare 3)
water 22
earth 22
astral 22 (Rare 3)
death 22
nature 22
glamour 11 (Rare 2)
holy 11
Heroes
air 11nature 22
fire 11air 11water 22astral 33holy 22
air 22astral 22death 22
Cavalry
Heavy Infantry
Archers
Mobile Archer
Immortal Heroes
Standard Fortresses

Capitol Gems: 1airgem1earthgem1astralpearl1deathgem

National Units

Commanders

Sprite Unit Name Special Attributes Comments
Mounted Scout
35
10
1
Stealthy (50)
Skilled Rider (2)
Mobile Archer
Commentary here.
Steppe Horse Animal Commentary here.
General
110
38
1
Skilled Rider (2)
Mobile Archer
Commentary here.
Armored Steppe Horse Animal Commentary here.
Khan
190
44
2
Recruit Anywhere
Pillager (5)
Skilled Rider (4)
Mobile Archer
Commentary here.
Cataphracted Steppe Horse Animal Commentary here.
Ceremonial Master
65
3
1
holy 11
Sacred
Commentary here.
Master of the Way
190
1
2
water 11holy 11random1100%rp 99
Sacred
Need Not Eat
Commentary here.
Ancestor Smith
310
16
2
earth 22death 11holy 11random1100%rp 1313
Sacred
Forge Bonus (1)
Old Age (67/50)
Commentary here.
Spirit Master
310
11
2
death 11nature 22holy 11random1100%rp 1313
Sacred
Supply Bonus (20)
Old Age (127/100)
Spirit Sight
Commentary here.
Ancestor Guide
310
11
2
air 11death 22holy 11random1100%rp 1313
Sacred
Supply Bonus (20)
Old Age (67/50)
Spirit Sight
Commentary here.
Celestial Master
310
5
4
Capital Only
air 11water 22astral 11holy 11random1100%
10%
rp 1515
Sacred
Need Not Eat
Commentary here.

Troops

Sprite Unit Name Special Attributes Comments
Footman
10
9
9
Commentary here.
Footman
10
11
9
Commentary here.
Footman
10
11
9
Commentary here.
Archer
10
12
9
Commentary here.
Heavy Footman
10
20
9
Commentary here.
Heavy Footman
10
20
9
Commentary here.
Medium Footman
10
14
9
Commentary here.
Medium Footman
10
14
9
Commentary here.
Barbarian Horseman
25
18
24
Recruit Anywhere
Pillager (2)
Skilled Rider (2)
Mobile-archer
Commentary here.
Steppe Horse Animal Commentary here.
Barbarian Heavy Horseman
25
38
24
Recruit Anywhere
Pillager (2)
Skilled Rider (2)
Mobile-archer
Commentary here.
Armored Steppe Horse Animal Commentary here.
Ancestral Vessel
50
49
46
Capital Only
Sacred
Pillager (2)
Skilled Rider (3)
Mobile-archer
Spirit Sight
Commentary here.
Cataphracted Steppe Horse Sacred
Animal
Commentary here.

Heroes

Sprite Unit Name Special Attributes Comments
Ho Hsien-Ku - Immortal air 11nature 22rp 1111
Sacred
Immortal
Supply Bonus (20)
Healer (1)
Ethereal
Flying
Female
Commentary here.
Lu Tung-Pin - Immortal fire 11air 11water 22astral 33holy 22rp 1919
Sacred
Immortal
Ambidextrous (3)
Flying
Commentary here.
Li T'ieh-Kuai - Master With The Iron Crutch air 22astral 22death 22rp 1717
Sacred
Immortal
Fear (7)
Old-Age (865\500)
Plague Carrier (5)
Start Affliction (100)
Spirit Sight
Commentary here.

National Spells and Item

Summons

Combat

Summon Spell Unit Special Attributes Comments
Call Ancestor
(Conjuration 1)
death 11

Ancestral Spirit
Sacred
Cold Resistance (15)
Poison Resistance (25)
Stealthy (+40)
Salt Vulnerability (1)
Poor Amphibian
Undead
Ethereal
Need Not Eat
Floating
Spirit Sight
Spiritform
The Ancestral Spirit is distinguished from the Longdead and the Soulless by being Ethereal and Sacred, not to mention its Paralyzing attack. It has only 1 HP and, (without a stat bless,) an easily-cut-through Defense Skill, so other magic will generally counter it.
Wrath of the Ancestors
(Conjuration 7)
death 11 and 1deathgem
Ancestral Spirit x 20++

Ritual

Summon Spell Unit Special Attributes Comments
Celestial Servant
(Conjuration 1)
earth 11astral 11 and 1earthgem

Celestial Servant
Sacred
Gluttony (3)
Magic Being
Need Not Eat
Spirit Sight
Commentary here.
Herd of Buffaloes
(Conjuration 3)
nature 22 and 8naturegem

Buffalo x 5 + [1/2 per lvl]
Berserker (+2)
Animal
Trample
Commentary here.
Celestial Hounds
(Conjuration 4)
air 11astral 11 and 2airgem

Celestial Hound x 2
Sacred
Resist Shock (15)
Patrol Bonus (+10)
Animal
Magic Being
Flying
Need Not Eat
Spirit Sight
Commentary here.
Call Celestial Soldiers
(Conjuration 6)
air 22astral 11 and 15airgem

Celestial Soldier x 6
Sacred
Magic Being
Need Not Eat
Spirit Sight
Commentary here.

Other Spells and Items

Combat

  • Celestial Chastisement (Evocation 5)
    astral 33
    A gem-less version of Control, inficts some damage and then takes control of the target. Only works against Magic Beings. A lot of good units are Magic Beings.

Ritual

  • Internal Alchemy (Alteration 5)
    water 22astral 11 and 10watergem
    Reduces the caster's age by 15 years but has a chance to give the caster insanity.

Items

  • Sword of the Five Elements (Construction 3)
    fire 11water 11 and 2firegem2watergem
    Grants the user Reinvigoration and a lot of Attack and Defense. Useful on a Mage to protect himself and reduce Fatigue; because of the low price, you could mass-produce them to give to all of your Communion mages. Other weapons have better DPS effects.
  • Armor of the Five Elements (Construction 3)
    earth 11air 11 and 2earthgem2airgem
    Light but high-PROT armor that grants +4 HP plus minor resistance to Fire, Shock, Cold, and Magic. It's useful on thugs since the resistances it provides offer some survivability against a broad array of thug-killers (Incinerate, Lightning Bolt, Frozen Heart, Mind Burn, etc.).

Magic Access

See Magic Access. These guides supplement the summaries at the top.

Multi-Path Boosters

No easy access to any of the major boosters.

Fire

No recruitable access. The hero, Lu Tung-Pin - Immortal has fire 11.

Air

Highest Starting: air 22 Ancestor Guide (1 in 4) or Celestial Master (1 in 5)

Tome of High Power Unique
air 22astral 11 Celestial Master (1 in 5) +
air 22astral 22 The hero, Li T'ieh-Kuai - Master With The Iron Crutch

Water

Highest Starting: water 22 Celestial Master or Master of the Way (1 in 5)

Trident from Beyond Unique
water 22astral 22 Celestial Master (1 in 5) +

Contact Naiad
water 22nature 11 Celestial Master (1 in 5) +
Naiad has water 33

Earth

Highest Starting: earth 22 Ancestor Smith

The Tome of Gaia Unique
earth 22nature 11 Ancestor Smith (1 in 4) + or
earth 11nature 22 Spirit Master (1 in 4) +

Astral

Highest Starting: astral 22 Celestial Master (1 in 5)

Coin of Meteoritic Iron
earth 22astral 11 Ancestor Smith (1 in 4) +

Tome of High Power Unique
air 22astral 11 Celestial Master (1 in 5) +

Golem Construction
earth 22astral 11 Ancestor Smith (1 in 4) +
Golem has astral 22

Ether Gate
astral 11death 11 Ancestor Smith (1 in 4), Spirit Master (1 in 4), or Ancestor Guide (1 in 4) +
Ether Lord has 3 in 4 chance of astral 33 or 1 in 4 of astral 44

Death

Highest Starting: death 22 Ancestor Guide, Ancestor Smith (1 in 4), or Spirit Master (1 in 4)

Nature

Highest Starting: nature 22 Spirit Master

Contact Naiad
water 22nature 11 Celestial Master (1 in 5) +
Naiad has nature 33

The Tome of Gaia Unique
earth 22nature 11 Ancestor Smith (1 in 4) + or
earth 11nature 22 Spirit Master (1 in 4) +

Moonvine Bracelet
astral 11nature 22 Spirit Master (1 in 4) +

Glamour

Highest Starting: glamour 11 Celestial Master (1 in 5) or Master of the Way (1 in 5)

Blood

No national access.

Ether Gate
astral 11death 11 Ancestor Smith (1 in 4), Spirit Master (1 in 4), or Ancestor Guide (1 in 4) +
Ether Lord has 1 in 4 of blood 11

Contact Lamia Queen
death 22nature 22 Spirit Master (1 in 4) +
Lamia Queen has a 7 in 16 chance of at least blood 11

Awaken Treelord Limited Amount
nature 22 Spirit Master +
Treelord has a 1 in 3 chance of blood 11

See More

dom6/tien_chi-la.txt · Last modified: 2024/07/09 04:11 by johnnydown