The Celestial Empire is crumbling. Constant invasions from the barbaric khans have all but destroyed the Imperial Bureaucracy. The Imperial family has been replaced by Barbarian Kings. The Imperial Guard is no more and the cavalry of old has been replaced by skilled barbarian horsemen. Ancestral worship is popular once more and priest-mages of barbarian heritage who lead the Ancestor Cult are replacing the priests of the Bureaucracy. With the displacement of the eunuchs from power, conscription has fallen out of use.
"T'ien Ch'i is obviously influenced by China…. Chinese history is rich and there is plenty to draw upon. Daoism and its five elements, inner alchemy, and quest for longevity inspired the Masters of the Way as did the T'ien Shih—celestial master—of institutional Daoism convert into the Celestial Master of T'ien Ch'i. Heroes come in plenty in the Chinese tales and the Seven Immortals are all interesting figures. Sun Wukong and his friends are perhaps even more so. There is plenty of stuff to expand on should I or a merry modder find the time. Finally, T'ien Ch'i has been inspired by movies from Hong Kong, China, and Korea." – Illwinter
If you are considering picking this nation to play, what should you know?
| Magic Access | Alt. Access | Unit Summary | Core Abilities | Buildings |
|---|---|---|---|---|
| | Heroes | Cavalry Heavy Infantry Archers | | |
LA T'ien Ch'i's commanders provide an excellent and easily-available army leader in the form of the Khan, who can be recruited in any plains, farm or wastes province.
While its mage roster is capable and provides great crosspaths, it is also really expensive. T'ien Ch'i lacks efficient researchers or casters, having to shell out 310 gold for mages that reach at most two levels in any one path of magic. The Ancestor mages are all both sacred and old, so an Unaging bless can be useful to reduce encumbrance and prevent them from dying as quickly to old age.
| Sprite | Unit Name | Special Attributes | Comments |
|---|---|---|---|
| Mounted Scout | | For the same cost as an ordinary Scout, LA T'ien Ch'i's Mounted Scout is far more mobile, often being able to sneak through two enemy provinces in a turn instead of just one. However, it does need to be recruited in forts, and indie Scouts are very easy to find in the Late Age. |
| Steppe Horse | |
|
| General | | The General is a mobile, 100-leadership commander. It is easy to recruit in forts and good for leading fast-moving armies of cavalry. However, it is outclassed by the foreign-recruit Khan. |
| Armored Steppe Horse | |
|
| Khan + Recruit in non-fort Plains, Farms and Wastes | | Despite being a considerable step up from the General in terms of gold cost and recruitment points, the Khan is far easier to recruit due to being available in non-fort plains, farms and wastes. It has 150 leadership and provides a slightly better morale boost to units under its command than the General (+1 ⇒ +2). |
| Cataphracted Steppe Horse | |
|
| Ceremonial Master | | Ceremonial Masters are interchangeable with indie Priests, which are probably better as indie Priests can be recruited outside of forts (independent type allowing) and Ceremonial Masters cannot. |
| Master of the Way | | Masters of the Way are rather expensive for their paths, but their randoms are usually useful (albeit unpredictable) and they are LA T'ien Ch'i's cheapest mage by quite a margin. |
| Ancestor Smith + Recruit non-fort in Highlands and Mountains | | Ancestor Smiths are reliably useful due to their Outside of combat, the Master Smith's Forge Bonus (1) makes it an efficient forger, improving LA T'ien Ch'i's gem economy in a gem-starved age. |
| Spirit Master | | Spirit Masters provide access to Nature buffs and some utility spells such as Web, Swarm and Relief. Due to their Nature/Death crosspath, they can cast Venomous Death, a potent counter-thug spell. Earth and Astral randoms can boost in combat using Strength of Gaia or Power of the Spheres, allowing casting of |
| Ancestor Guide | | Ancestor Guides are reliable skellispammers. All of them can cast the really annoying Wind of Death with a Skull Staff, but the Air randoms are probably the most useful for this as they allow T'ien Ch'i to utilise the busted Cloud Trapeze into Wind of Death strategy; consider Twiceborning these to preserve their magic. Astral randoms can forge items like Duskdaggers for counter-thugging. |
| Celestial Master | 10% | Although the Celestial Masters of LA T'ien Ch'i are considerably weaker than their earlier incarnations, they provide reliable access to moderate Water magic as well as communionable Air and (potentially) Glamour, opening up the possibility of Wailing Winds. Astral randoms get to |
| Sprite | Unit Name | Special Attributes | Comments |
|---|---|---|---|
| Footman | Commentary here. | |
| Footman | Commentary here. | |
| Footman | Commentary here. | |
| Archer | Commentary here. | |
| Heavy Footman | Commentary here. | |
| Heavy Footman | Commentary here. | |
| Medium Footman | Commentary here. | |
| Medium Footman | Commentary here. | |
| Barbarian Horseman + Recruit in non-fort Plains, Farms and Wastes | | Commentary here. |
| Steppe Horse | |
|
| Barbarian Heavy Horseman + Recruit in non-fort Plains, Farms and Wastes | | Commentary here. |
| Armored Steppe Horse | |
|
| Ancestor Vessel | | Commentary here. |
| Cataphracted Steppe Horse | | Commentary here. |
| Sprite | Unit Name | Special Attributes | Comments |
|---|---|---|---|
| Ho Hsien-Ku - Immortal | Female | Commentary here. |
| Lu Tung-Pin - Immortal | | Commentary here. |
| Li T'ieh-Kuai - Master With The Iron Crutch | | Commentary here. |
| Summon Spell | Unit | Special Attributes | Comments |
|---|---|---|---|
| Call Ancestor (Conjuration 1) | Ancestral Spirit | | The Ancestral Spirit is distinguished from the Longdead and the Soulless by being Ethereal and Sacred, not to mention its Paralyzing attack. It has only 1 HP and, (without a stat bless,) an easily-cut-through Defense Skill, so other magic will generally counter it. |
| Wrath of the Ancestors (Conjuration 7) | Ancestral Spirit x 20++ |
| Summon Spell | Unit | Special Attributes | Comments |
|---|---|---|---|
| Celestial Servant (Conjuration 1) | Celestial Servant | | Commentary here. |
| Herd of Buffaloes (Conjuration 3) | Buffalo x 5 + [1/2 per lvl] | | Commentary here. |
| Celestial Hounds (Conjuration 4) | Celestial Hound x 2 | | Commentary here. |
| Call Celestial Soldiers (Conjuration 6) | Celestial Soldier x 6 | | Commentary here. |
2
2
See Magic Access. These guides supplement the summaries at the top.
No easy access to any of the major boosters.
No recruitable access. The hero, Lu Tung-Pin - Immortal has
1.
Highest Starting:
2 Ancestor Guide (1 in 4) or Celestial Master (1 in 5)
Tome of High Power Unique
2
1 Celestial Master (1 in 5) +
2
2 The hero, Li T'ieh-Kuai - Master With The Iron Crutch
Highest Starting:
2 Celestial Master or Master of the Way (1 in 5)
Trident from Beyond Unique
2
2 Celestial Master (1 in 5) +
Contact Naiad
2
1 Celestial Master (1 in 5) +
Naiad has
3
Highest Starting:
2 Ancestor Smith
The Tome of Gaia Unique
2
1 Ancestor Smith (1 in 4) +
or
1
2 Spirit Master (1 in 4) +
Highest Starting:
2 Celestial Master (1 in 5)
Coin of Meteoritic Iron
2
1 Ancestor Smith (1 in 4) +
Tome of High Power Unique
2
1 Celestial Master (1 in 5) +
Golem Construction
2
1 Ancestor Smith (1 in 4) + ![]()
Golem has
2
Ether Gate
1
1 Ancestor Smith (1 in 4), Spirit Master (1 in 4), or Ancestor Guide (1 in 4) + ![]()
![]()
Ether Lord has 3 in 4 chance of
3 or 1 in 4 of
4
Highest Starting:
2 Ancestor Guide, Ancestor Smith (1 in 4), or Spirit Master (1 in 4)
Highest Starting:
2 Spirit Master
Contact Naiad
2
1 Celestial Master (1 in 5) +
Naiad has
3
The Tome of Gaia Unique
2
1 Ancestor Smith (1 in 4) +
or
1
2 Spirit Master (1 in 4) +
Moonvine Bracelet
1
2 Spirit Master (1 in 4) +
Highest Starting:
1 Celestial Master (1 in 5) or Master of the Way (1 in 5)
No national access.
Ether Gate
1
1 Ancestor Smith (1 in 4), Spirit Master (1 in 4), or Ancestor Guide (1 in 4) + ![]()
![]()
Ether Lord has 1 in 4 of
1
Contact Lamia Queen
2
2 Spirit Master (1 in 4) + ![]()
![]()
Lamia Queen has a 7 in 16 chance of at least
1
Awaken Treelord Limited Amount
2 Spirit Master + ![]()
![]()
Treelord has a 1 in 3 chance of
1
Add links to guides or other overviews for this nation here.