Table of Contents

MA Machaka, Reign of Sorcerors

Lore

"Machaka is a nation inspired by African kingdoms and the Shona in particular. The king, a sacred figure, reigns, but does not rule. He is served by vassal chiefs, and his priests, the Eyes, Ears and Mouth, keep constant surveillance over sub-chiefs and serve as a link between the people and the temple. The Shilluk concept of regicide and other unspecified ideas from African cultures have also made their way into the nation. Modern Oriental concepts and fantasy clichés can be found in the black sorcerers of the God Mountain, and the spiders. I admit to some obscure influences from the comic The Phantom as well…. Various myths, tales, films and "African" fantasy concepts have been mashed together and mixed with the middle age Machaka ideas. My first idea of clans based on body parts like liver, heart, hand, head and leg, did not feel right and was replaced with animals, more fitting with the spiders of the middle age. The nation evolved side by side with Berytos, but it took a bit longer to finish. Creating two nations together and intertwining their history gave them both additional life. It is probably something I want to do with more new nations in the future." - Illwinter

Machaka is an old sacral kingdom where the well-being of the land is thought to be dependent on the will of the king. The king is the highest priest of the kingdom, but should he fail in his duties, he is sacrificed and replaced by one of his numerous sons or brothers. The priests of the kingdom are the true rulers of the land. Religious ceremonies, judicial tasks and the gathering of intelligence are all performed by the Eyes, Ears, and Voices of the Lord. Only warfare is handed over to secular commanders. Machaka uses light infantry, archers and heavy hoplites second only to those of Arcoscephale. In the forests of Machaka, giant spiders are caught and used as mounts. One other area is left untouched by the priests: Magic. Simple witch doctors living outside villages grudgingly serve the priests. In the depths of the God Forest lies a lonely mountain filled with caves. Here resides the true power of Machaka, above even the priests - the Black Sorcerers, Sorceresses and their Spider Warriors.

General Overview

If you are considering picking this nation to play, what should you know?

National Features

Magic Access Alt. Access Unit Summary Core Abilities Buildings
fire 33 (rare 4)
earth 33 (rare 4)
nature 33
glamour 33 (rare 4)
death 22 (rare 3)
holy 22
Hero
holy 33
fire 11earth 33death 33glamour 22
Light Infantry with Tower Shields
Archers
Hoplites
Spider Riders
Capital: Poison, Spies, and Assassins
Forest Survival
Poison Resistance
Standard Forts

Capitol Gems: 1firegem2earthgem1naturegem1glamourgem
Heat limit + 1

Prefers Heat Scale + 2

God Mountain: Boosts all ritual range in the capital by 1 province.

The Machakans are statistically unusual humans; they're still Size 3 (three-to-a-square), but most have 13 Combat Speed, and those who don't occupy themselves with the giant spiders have 2 Encumbrance. Both of these the baseline, modified by whatever armor they wear; the average Machakan wears none. Machakans also have Forest Survival.

Units

Commanders

A lot of armourless troops with few wearing plates. Those without armour have an unusually high map move of 18, something most cavalry don't have. As this is paired with Forest Survival they can potentially move between 2 to 3 provinces a turn.

Sprite Unit Name Special Attributes Comments
Machaka Scout
Gold 35
3
1
Stealthy (40)
Mountain Survival
Forest Survival
Commentary here.
Machaka Chief
55
2
1
Forest Survival Commentary here.
Machaka Commander
95
27
1
Forest Survival Commentary here.
Spider Lord
125
26
1
Forest Survival Commentary here.
Great Spider Poison Resistance (15)
Eyes (8)
Undisciplined
Animal
Forest Survival
Stupid
Eye of the Lord
90
4
1
holy 11
Sacred
Patrol Bonus (15)
Tax Collector
Forest Survival
Commentary here.
Voice of the Lord
160
2
2
holy 22
Sacred
Forest Survival
Commentary here.
Ear of the Lord
150
3
2
glamour 11holy 11rp 77
Sacred
Stealthy (60)
Spy
Forest Survival
Commentary here.
Witch Doctor
110
1
2
Forest Recruit
fire 11death 11nature 11rp 77
Supply Bonus (10)
Forest Survival
Commentary here.
Sorcerer
300
1
2
fire 11death 11nature 22glamour 11random1100%rp 1717
Supply Bonus (20)
Forest Survival
Commentary here.
Voice of the Hunters
230
34
1
Capital Only
holy 11
Sacred
Forest Survival
Commentary here.
Hunter Spider Sacred
Poison Resistance (15)
Smart Mount (100)
Eyes (8)
Animal
Forest Survival
Stupid
Bane Spider
150
38
2
Capital Only
glamour 11rp 77
Darkvision (50%)
Stealthy (50)
Ambidextrous (2)
Assassin (2)
Scale Walls
Forest Survival
Commentary here.
Spider Sorceress
230
1
2
Capital Only
fire 11earth 11death 11glamour 11random1100%rp 1515
Poison Resistance (5)
Forest Survival
Female
Dominion Summons (Great Spider / 20)
Wounded Shape (Great Spider, -1 path reduction)
Commentary here.
Great Spider Poison Resistance (15)
Eyes (8)
Forest Survival
Female
Pathboost (-1 ALL)
Commentary here.
Anansi
Gold 280
1
4
Capital Only
death 11nature 11glamour 22random1100%
10%
rp 1515
Poison Resistance (5)
Stealthy (40)
Cause Unrest (+1 per Month)
Heretic (1)
Spy
Forest Survival
Shape Changer (Great Spider, -1 path reduction)
Commentary here.
Great Spider Poison Resistance (15)
Stealthy (40)
Eyes (8)
Forest Survival
Shape Changer (Anansi)
Pathboost (-1 ALL)
Black Sorcerer
325
6
4
Capital Only
fire 22earth 22death 11glamour 11random1100%
10%
rp 1919
Poison Resistance (5)
Old Age (60/46)
Forest Survival
Shape Changer (Hunter Spider, -1 path reduction)
Commentary here.
Hunter Spider Poison Resistance (15)
Eyes (8)
Forest Survival
Shape Changer (Black Sorcerer)
Pathboost (-1 ALL)

Troops

Sprite Unit Name Special Attributes Commentary here.
Pygmy
5
2
2
Forest Survival Commentary here.
Machaka Militia
7
2
3
Forest Survival Commentary here.
Machaka Archer
10
3
9
Forest Survival Commentary here.
Machaka Warrior
10
3
9
Forest Survival Commentary here.
Machaka Warrior
10
4
9
Forest Survival Commentary here.
Spider Archer
12
4
20
Capital Recruit
Forest Lab Recruit
Forest Survival Commentary here.
Machaka Hoplite
14
27
18
Formation Fighter (2)
Forest Survival
Commentary here.
Spider Warrior
20
36
31
Capital only
Darkvision (50%)
Stealthy (40)
Ambidextrous (1)
Forest Survival
Commentary here.
Spider Rider
25
5
24
Forest Survival Commentary here.
Spider Knight
30
26
36
Forest Survival Commentary here.
Great Spider Poison Resistance (15)
Eyes (8)
Undisciplined
Animal
Forest Survival
Stupid
Black Hunter
100
37
56
Capital Only
Sacred
Forest Survival
Commentary here.
Hunter Spider Sacred
Poison Resistance (15)
Smart Mount (100)
Eyes (8)
Animal
Forest Survival
Stupid

Heroes

Sprite Unit Name Special Attributes Comments
Ainra - Lady of Spiders fire 11earth 33death 33glamour 22rp 2323
Poison Resistance (5)
Forest Survival
Female
Dominion Summons (Great Spider / 20)
Shapechanger (Great Spider, -1 path reduction)
Powerful Earth and Death mage with a second spider health pool.
Best way to get to death 44 spells, and one boost away from Skullfaces and Lichcraft.
Great Spider Poison Resistance (15)
Eyes (8)
Forest Survival
Female
Pathboost (-1 ALL)
Abasi - Hero Inspirational (1)
Forest Survival
Inspirational leader for free, may also used in minor arena battles.
Save for late game with morale boost items for a army that is hard to rout.
Yasini - King Triumphant holy 33
Sacred
Awe (1)
Inspirational (1)
Forest Survival
Throne claimer, and a better leader then Abasi.
Mwaka - Crowned Ape holy 11
Sacred
Forest Survival
Animal
Dominion Summons (Great Ape / 20)
Big 150 ld commander and gets some extra ape siege chaff.
Mchumba - Ape Oracle nature 11rp 77
Supply Bonus (10)
Fortune Teller (10%)
Animal
Forest Survival
Female
Only use is to have her sit around and prevent bad events. Worthy Heroes makes her astral 22nature 22.

National Spells and Items

Summons

Freespawn

Source Unit Special Attributes Comments

Spider Sorceress
Dominion Summons

Great Spider / 20
Poison Resistance (15)
Eyes (8)
Undisciplined
Animal
Forest Survival
Commentary here.

Special Reanimations: Longdead, Longdead, Longdead Hoplite. 2/3 of undead are fully armored skelies. Hoplites are the best kind of undead as they have good gear, fit 4 in a square, on top of being magicaly spammable.

Ritual

Summon Spell Unit Special Attributes Comments
Pride of Lions
(Conjuration 3)
nature 22 and 9naturegem

Great Lion x 15+
Darkvision (50%)
Undisciplined
Animal
Commentary here.
Herd of Elephants
(Conjuration 3)
nature 22 and 20naturegem

Elephant x 5 + [1/2 lvl]
Animal
Trample
Commentary here.
God Brood
(Conjuration 4)
death 11nature 22 and 12naturegem
Capital Only

Hunter Spider x 6
Sacred
Poison Resistance (15)
Eyes (8)
Animal
Magic Being
Forest Survival
Commentary here.

Other Spell

Ritual

Discounted Items

Note that your "thuggable" (extraordinary-in-combat) mages shapechange into forms without matching item slots when killed in their human forms, which disables their items for the rest of the battle.

Magic Access

You are a Fire, Earth, Death, Nature, Glamour nation with all your wizards paying at least a premium to have a path in at least three of them or an elite Glamour stealth agent. While a better nation would pay less for a wizard that can be Earth 2, you get a spread of 1s. This does open your wizards up to multiple crosspaths. Lots of your stronger mages come about because you can forge a lot of the boosters (ie. Earth Boots, Dwarven Hammer, Skull of Fire, Flame Helmet, Thistle Mace, Skull Staff).

On Average you can get fire 55, earth 55, death 33, nature 33, and/or glamour 44 out of your Sorcerers, Black Sorcerers, and Anansi with items during combat.

With luck and boosting, you can get King of Banefires, King of Elemental Fire and King of Elemental Earth.

Summon Spectre can break you into Water and Astral, if you get lucky it may let you go further up in them and earth.

Faerie Court Breaks into Air or Water with several crosspaths.

General Access

The Elements

The Sorceries

The Rites

Crosspaths

Various powerful Evocations, some useful battle items

Strength of Gaia (powerful self-buffing), Gaia's Blessing (all four Elemental Resistances at once), strong animal summons, Lamia Queen, Wild Hunt, The Kindly Ones, Blight, Venomous Death, Army of Gold, False Fire, Volcanic Eruption, Manikin, Mandragora, Iron Gryphon, Iron Dragon, Poison Golem, Shroud of Plendor, Horrible Visage, Faery Trod, Hidden in Sand, Hidden Underneath, Fields of the Dead, Unending Nightmare, Beckoning,

Magic Boosting

See Magic Access. These guides supplement the summaries at the top.

Fire

Max without Empowerment or Uniques: fire 55
fire 33 Black Sorcerer (1 in 3) can make a Skull of Fire.

Air

No National Access nature 11glamour 44 can cast Faerie Court not in Cold for a 1 in 3 chance of air 22.

nature 11glamour 44 can cast Faerie Court in Cold for a 1 in 2 chance of air 22.

Water

No National Access death 33 can Summon Spectre for a 7 in 16 chance of at least water 11.

death 22nature 55 can Contact Lamia Queen for a 7 in 16 chance at least water 11.

nature 11glamour 44 can cast Faerie Court not in Cold for a 1 in 3 chance of water 22 or Faerie Court in Cold for water 33.

Earth

Max without Empowerment or Uniques: earth 44
earth 33 Black Sorcerer (1 in 3) is the highest Earth mage available. With a Nature booster made by a Sorcerer, the Black Sorcerer can attempt the unique The Tome of Gaia.

Astral

No National Access death 33 can Summon Spectre for a 7 in 16 chance of at least astral 11.

earth 33death 11 can cast Hidden in Sand in Wasteland for a 1 in 3 chance of astral 22 or Hidden Underneath Underneath for a 3 in 4 chance of at least astral 11.

Death

Max without Empowerment or Uniques: death 44
death 22 is had by multiple mages. None of them have useful crosspaths.

The hero, Ainra - Lady of Spiders, has death 33 but still no useful crosspaths.

A fire 33 or earth 33 Black Sorcerer (both 1 in 3), with the other booster, can attempt the unique The Silver Arms so a mage can hold more than one Death booster staff.

Nature

Max without Empowerment or Uniques: nature 33
nature 22 Sorcerer has no useful crosspaths.

A fire 33 or earth 33 Black Sorcerer (both 1 in 3), with the opposite booster, can make The Copper Arm or can attempt the unique The Silver Arms so a mage can hold more than one Nature booster staff.

Glamour

Max without Empowerment or Uniques: glamour 55
glamour 33 Anansi (1 in 3) is the highest Glamour mage available. If it makes a Gossamer Veil and gives it a glamour 22 Black Sorcerer (1 in 3), the Black Sorcerer can make a Mirage Crystal, then it can attempt the unique The Sword of Many Colors.

Blood

No National Access death 22nature 55 can Contact Lamia Queen for a 7 in 16 chance at least blood 11.

nature 55 can Awaken Treelord for a 1 in 3 chance of a stationary blood 11.

Strategy

The Beast of the Savanna by Baalz

Expansion

Different expansion options.

Early Game

Early game options.

Mid Game

Mid game options.

Late Game

Late game options.

Example Pretender Builds

Format for putting a pretender build in.

Chassis: Awake Titan of Crossroads
Paths: astral 44death 55nature 77
Bless: MW/Arcane Finesse, Invuln 10, Regen.
Scales: Dominion strength6Turmoil2Productivity0Heat3Death1Misfortune2Magic3

Format for putting a pretender build in.

Chassis: Awake Titan of Crossroads
Paths: astral 44death 55nature 77
Bless: MW/Arcane Finesse, Invuln 10, Regen.
Scales: Dominion strength6Turmoil2Productivity0Heat3Death1Misfortune2Magic3

Weaknesses

What are the nation's weaknesses?

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