Table of Contents

MA Machaka, Reign of Sorcerors

Lore

"Machaka is a nation inspired by African kingdoms and the Shona in particular. The king, a sacred figure, reigns, but does not rule. He is served by vassal chiefs, and his priests, the Eyes, Ears and Mouth, keep constant surveillance over sub-chiefs and serve as a link between the people and the temple. The Shilluk concept of regicide and other unspecified ideas from African cultures have also made their way into the nation. Modern Oriental concepts and fantasy clichés can be found in the black sorcerers of the God Mountain, and the spiders. I admit to some obscure influences from the comic The Phantom as well…. Various myths, tales, films and "African" fantasy concepts have been mashed together and mixed with the middle age Machaka ideas. My first idea of clans based on body parts like liver, heart, hand, head and leg, did not feel right and was replaced with animals, more fitting with the spiders of the middle age. The nation evolved side by side with Berytos, but it took a bit longer to finish. Creating two nations together and intertwining their history gave them both additional life. It is probably something I want to do with more new nations in the future." - Illwinter

Machaka is an old sacral kingdom where the well-being of the land is thought to be dependent on the will of the king. The king is the highest priest of the kingdom, but should he fail in his duties, he is sacrificed and replaced by one of his numerous sons or brothers. The priests of the kingdom are the true rulers of the land. Religious ceremonies, judicial tasks and the gathering of intelligence are all performed by the Eyes, Ears, and Voices of the Lord. Only warfare is handed over to secular commanders. Machaka uses light infantry, archers and heavy hoplites second only to those of Arcoscephale. In the forests of Machaka, giant spiders are caught and used as mounts. One other area is left untouched by the priests: Magic. Simple witch doctors living outside villages grudgingly serve the priests. In the depths of the God Forest lies a lonely mountain filled with caves. Here resides the true power of Machaka, above even the priests - the Black Sorcerers, Sorceresses and their Spider Warriors.

General Overview

If you are considering picking this nation to play, what should you know?

National Features

Magic Access Alt. Access Unit Summary Core Abilities Buildings
fire 33 (rare 4)
earth 33 (rare 4)
nature 33
glamour 33 (rare 4)
death 22 (rare 3)
holy 22
Hero
holy 33
fire 11earth 33death 33glamour 22
Light Infantry with Tower Shields
Archers
Hoplites
Spider Riders
Capital: Poison, Spies, and Assassins
Forest Survival
Poison Resistance
Standard Forts

Capitol Gems: 1firegem2earthgem1naturegem1glamourgem
Heat limit + 1

Prefers Heat Scale + 2

God Mountain: Boosts all ritual range in the capital by 1 province.

The Machakans are statistically unusual humans; they're still Size 3 (three-to-a-square), but most have 13 Combat Speed, and those who don't occupy themselves with the giant spiders have 2 Encumbrance. Both of these the baseline, modified by whatever armor they wear; the average Machakan wears none. Machakans also have Forest Survival.

Units

Commanders

A lot of armourless troops with few wearing plates. Those without armour have an unusually high map move of 18, something most cavalry don't have. As this is paired with Forest Survival they can potentially move between 2 to 3 provinces a turn.

Sprite Unit Name Special Attributes Comments
Machaka Scout
Gold 35
3
1
Stealthy (40)
Mountain Survival
Forest Survival
Commentary here.
Machaka Chief
55
2
1
Forest Survival Commentary here.
Machaka Commander
95
27
1
Forest Survival Commentary here.
Spider Lord
125
26
1
Forest Survival Commentary here.
Great Spider Poison Resistance (15)
Eyes (8)
Undisciplined
Animal
Forest Survival
Stupid
Eye of the Lord
90
4
1
holy 11
Sacred
Patrol Bonus (15)
Tax Collector
Forest Survival
Commentary here.
Voice of the Lord
160
2
2
holy 22
Sacred
Forest Survival
Commentary here.
Ear of the Lord
150
3
2
glamour 11holy 11rp 77
Sacred
Stealthy (60)
Spy
Forest Survival
Commentary here.
Witch Doctor
110
1
2
Forest Recruit
fire 11death 11nature 11rp 77
Supply Bonus (10)
Forest Survival
Commentary here.
Sorcerer
300
1
2
fire 11death 11nature 22glamour 11random1100%rp 1717
Supply Bonus (20)
Forest Survival
Commentary here.
Voice of the Hunters
230
34
1
Capital Only
holy 11
Sacred
Forest Survival
Commentary here.
Hunter Spider Sacred
Poison Resistance (15)
Smart Mount (100)
Eyes (8)
Animal
Forest Survival
Stupid
Bane Spider
150
38
2
Capital Only
glamour 11rp 77
Darkvision (50%)
Stealthy (50)
Ambidextrous (2)
Assassin (2)
Scale Walls
Forest Survival
Commentary here.
Spider Sorceress
230
1
2
Capital Only
fire 11earth 11death 11glamour 11random1100%rp 1515
Poison Resistance (5)
Forest Survival
Female
Dominion Summons (Great Spider / 20)
Wounded Shape (Great Spider, -1 path reduction)
Commentary here.
Great Spider Poison Resistance (15)
Eyes (8)
Forest Survival
Female
Pathboost (-1 ALL)
Commentary here.
Anansi
Gold 280
1
4
Capital Only
death 11nature 11glamour 22random1100%
10%
rp 1515
Poison Resistance (5)
Stealthy (40)
Cause Unrest (+1 per Month)
Heretic (1)
Spy
Forest Survival
Shape Changer (Great Spider, -1 path reduction)
Commentary here.