"Machaka is a nation inspired by African kingdoms and the Shona in particular. The king, a sacred figure, reigns, but does not rule. He is served by vassal chiefs, and his priests, the Eyes, Ears and Mouth, keep constant surveillance over sub-chiefs and serve as a link between the people and the temple. The Shilluk concept of regicide and other unspecified ideas from African cultures have also made their way into the nation. Modern Oriental concepts and fantasy clichés can be found in the black sorcerers of the God Mountain, and the spiders. I admit to some obscure influences from the comic The Phantom as well…. Various myths, tales, films and "African" fantasy concepts have been mashed together and mixed with the middle age Machaka ideas. My first idea of clans based on body parts like liver, heart, hand, head and leg, did not feel right and was replaced with animals, more fitting with the spiders of the middle age. The nation evolved side by side with Berytos, but it took a bit longer to finish. Creating two nations together and intertwining their history gave them both additional life. It is probably something I want to do with more new nations in the future." - Illwinter
Machaka is an old sacral kingdom where the well-being of the land is thought to be dependent on the will of the king. The king is the highest priest of the kingdom, but should he fail in his duties, he is sacrificed and replaced by one of his numerous sons or brothers. The priests of the kingdom are the true rulers of the land. Religious ceremonies, judicial tasks and the gathering of intelligence are all performed by the Eyes, Ears, and Voices of the Lord. Only warfare is handed over to secular commanders. Machaka uses light infantry, archers and heavy hoplites second only to those of Arcoscephale. In the forests of Machaka, giant spiders are caught and used as mounts. One other area is left untouched by the priests: Magic. Simple witch doctors living outside villages grudgingly serve the priests. In the depths of the God Forest lies a lonely mountain filled with caves. Here resides the true power of Machaka, above even the priests - the Black Sorcerers, Sorceresses and their Spider Warriors.
If you are considering picking this nation to play, what should you know?
| Magic Access | Alt. Access | Unit Summary | Core Abilities | Buildings |
|---|---|---|---|---|
| | Hero | Light Infantry with Tower Shields Archers Hoplites Spider Riders Capital: Poison, Spies, and Assassins | | |
Capitol Gems: 1
2
1
1
Heat limit + 1
Prefers
Heat Scale + 2
God Mountain: Boosts all ritual range in the capital by 1 province.
The Machakans are statistically unusual humans; they're still Size 3 (three-to-a-square), but most have 13 Combat Speed, and those who don't occupy themselves with the giant spiders have 2 Encumbrance. Both of these the baseline, modified by whatever armor they wear; the average Machakan wears none. Machakans also have
Forest Survival.
A lot of armourless troops with few wearing plates. Those without armour have an unusually high map move of 18, something most cavalry don't have. As this is paired with
Forest Survival they can potentially move between 2 to 3 provinces a turn.
| Sprite | Unit Name | Special Attributes | Comments |
|---|---|---|---|
| Machaka Scout 35 | | Commentary here. |
| Machaka Chief | | Commentary here. |
| Machaka Commander | | Commentary here. |
| Spider Lord | | Commentary here. |
| Great Spider | Eyes (8) | |
| Eye of the Lord | | Commentary here. |
| Voice of the Lord | | Commentary here. |
| Ear of the Lord | | Commentary here. |
| Witch Doctor | | Commentary here. |
| Sorcerer | | Commentary here. |
| Voice of the Hunters | | Commentary here. |
| Hunter Spider | Eyes (8) | |
| Bane Spider | | Commentary here. |
| Spider Sorceress | Female | Commentary here. |
| Great Spider | Eyes (8) Female Pathboost (-1 ALL) | Commentary here. |
| Anansi 280 | 10% | Commentary here. |
| |