"Mictlan is a nation mainly inspired by the Aztecs and their practice of blood sacrifices. The name is that of the realm of the dead in Aztec mythology. Tenochtitlan was built on a swamp, and so is the Mictlan capital, but Mictlan, particularly in the late era, is also a nation of the rainforest, closer in resemblance to the Maya. Toads are common on mural motives, but the Slann of White Wolf's Warhammer is probably an equally important source of influence on the Atlantian remaking of the Mictlan nation in the late era. Quetzalcouatl, the Lawgiver, figures in most of the Mesoamerican cultures as a returning savior figure. One could not paraphrase a Mesoamerican nation without having at least a fleeting reference to him. Mictlan is also supposed to be a backwards nation reminding us of the arrival of the technologically (and perhaps virally) advanced Europeans in the Americas." -Illwinter
Mictlan is an ancient tribal empire that has been isolated for centuries. The foul practices of the priest-kings of Mictlan have caused most of their neighbors to leave or face slavery and blood sacrifice. Since the dawn of the kingdom, blood has been spilled in the temples of the capital. Now a new era has dawned and the isolation is broken with the coming of the Lawgiver. The Blood Cult has been abolished and the priests now follow the Lawgiver. Isolation has made Mictlan a backward nation and its warriors use archaic weaponry and armor. The armies are mainly composed of slaves from newly conquered lands. The mage-priests of Mictlan celebrate the two Faces and the two Dominions of the Lawgiver, namely the Sun and the Moon, the Rain and the Forest.
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Magic Access | Alt. Access | Unit Summary | Core Abilities | Buildings |
---|---|---|---|---|
3 (Rare 4) 3 (Rare 4) 2 2 (Rare 3) 2 1 (rare) 1 (rare) 3 | Hero 11 (one) 33 (one) Summons: 33 (requires 11) 112 (requires 3) With 4 & 101: 313 (25%) 214 (25%) 223 (25%) 1213 (25%) With 4 & 60: 243 (one) 423 (one) 243 (one) 423 (one) | Light infantry with slings and javelins Tribal kings can levy slaves Sacred Jaguar and Eagle Warriors | Forest Survival Slaver | Primitive Fortified Cities |
Capitol Gems: 11111
Heat Limit + 1
Bless Points + 3
Prefers Heat Scale + 1
Capture Slaves: This order causes a 1d6 + 5 number of slaves to be rounded up and forced to join the army. They are weak and cowardly soldiers but are free to recruit.
Sprite | Unit Name | Special Attributes | Comments |
---|---|---|---|
Scout 35 1 1 | Stealthy (50) Mountain Survival Forest Survival | Commentary here. | |
Tribal King 125 15 1 | Sacred Taskmaster (1) Slaver (Slave) Forest Survival | Commentary here. | |
Mictlan Priest 90 1 2 | 11100%7 Sacred Forest Survival | Commentary here. | |
Sky Priest 100 1 2 | 11010%7 Sacred Patrol Bonus (10) Fortune Teller (5%) Forest Survival | Commentary here. | |
Nahualli 175 1 2 | 12010%11 Supply Bonus (20) Shapechanger (Turkey) Forest Survival Spirit-Sight | Commentary here. | |
Turkey | Supply Bonus (20) Shapechanger (Nahualli) Flying Forest Survival Spirit-Sight | Here's some advice: if you don't need the Nahuali's item slots, leave them as a Turkey. Slain Turkeys will shapechange back into Nahualli, but not vice-versa. This is because the Nahualli form has more HP. |
|
Rain Priest 175 1 2 Capital Only | 229 Sacred Forest Survival | Commentary here. | |
Moon Priest 175 1 2 Capital Only | 229 Sacred Darkvision (50%) Forest Survival | Commentary here. | |
Sun Priest 190 1 2 Capital Only | 229 Sacred Forest Survival | Commentary here. | |
Priest King 315 5 2 Capital Only | 23010%9 Sacred Supply Bonus (20) Taskmaster (1) Slaver (Slave) Forest Survival | Commentary here. | |
High Priest of the Sky 335 1 2 Capital Only | 231100% 10%11 Sacred Patrol Bonus (20) Fortune Teller (10%) Flying Forest Survival | Commentary here. | |
Couatl 420 1 4 Capital Only | 3122100% 100% 10%17 Sacred Poison Resistance (15) Inspirational (1) Supply Bonus (10) Magic Being Flying Cold Blooded Swamp Survival Forest Survival Swimming | Commentary here. |
Sprite | Unit Name | Special Attributes | Comments |
---|---|---|---|
Warrior 9 1 7 | Forest Survival | Commentary here. | |
Warrior 9 8 7 | Forest Survival | Commentary here. | |
Warrior 9 10 7 | Forest Survival | Commentary here. | |
Warrior 9 13 7 | Forest Survival | Commentary here. | |
Moon Warrior 12 14 14 | Darkvision (50%) Forest Survival | Commentary here. | |
Feathered Warrior 18 13 21 | Standard (1) Forest Survival | Commentary here. | |
Eagle Warrior 15 3 14 Capital Only | Sacred Ambidextrous (3) Flying when Blessed Forest Survival | Commentary here. | |
Sun Warrior 18 15 18 Capital Only | Sacred Fire Resistance (5) Forest Survival | Commentary here. | |
Jaguar Warrior 26 4 31 | Sacred Forest Survival Wounded Shape (Were Jaguar) | Commentary here. | |
Were Jaguar | Sacred Forest Survival Natural Shape (Were Jaguar) | Commentary here. |
Command | Unit | Special Attributes | Comments |
---|---|---|---|
Capture Slaves Command Tribal King Priest King | Slave x 1d6 + 5. | Slave. | Commentary here. |
Summon Spell | Unit | Special Attributes | Comments |
---|---|---|---|
Summon Jaguar Toads (Conjuration 1) 11 and 2 | Jaguar Toad x 3 | Sacred Poison Resistance (15) Poison Skin (20) Undisciplined Animal Trample Cold Blooded Swamp Survival Swimming | Commentary here. |
Summon Jaguars (Conjuration 3) 21 and 20 | Jaguar x 25 | Sacred Darkvision (50%) Stealthy (40) Undisciplined Animal Forest Survival | Commentary here. |
Summon Jade Serpents (Conjuration 4) 2 and 3 | Jade Serpent x 2 | Sacred Poison Resistance (15) Standard (1) Animal Cold Blooded Amphibious Swamp Survival Forest Survival Swimming | Commentary here. |
Summon Monster Toad (Conjuration 5) 2 and 1 | Monster Toad | Sacred Poison Resistance (25) Poison Cloud (5) Poison Skin (20) Undisciplined Animal Trample Cold Blooded Swamp Survival Swimming | Commentary here. |
Contact Couatl (Conjuration 6) 11 and 40 | Couatl | 33217 Sacred Poison Resistance (20) Inspirational (1) Supply Bonus (30) Magic Being Flying Cold Blooded Swamp Survival Forest Survival Swimming | Commentary here. |
Summon Tlaloque (Conjuration 7) 4 and 60 | Tlaloque of the West Tlaloque of the South Tlaloque of the East Tlaloque of the North | 423323 243323 423323 243323 Common Attributes: Unique Sacred Cold Resistance (7) Supply Bonus (100 - 120) Need Not Eat Demon Spirit Sight Casts Each Battle: Natural Rain | Commentary here. |
Bind Beast Bats (Blood 2) 1 and 8 | Beast Bat x 3 | Sacred Stealthy (40) Blind Fighter (1) Flying Need Not Eat Demon Forest Survival | Commentary here. |
Bind Jaguar Fiends (Blood 4) 11 and 16 | Ozelotl x 3 | Sacred Flying Need Not Eat Demon Forest Survival | Commentary here. |
Rain of Jaguars (Blood 8) 26 and 40 | Ozelotl x 14+ | Commentary here. | |
Contact Civateteo (Blood 5) 22 and 36 | Civateteo | 1129 Sacred Cold Resistance (15) Poison Resistance (25) Stealthy (40) Fear (6) Undead Ethereal Need Not Eat Spirit Sight Reanimator Priest Female | Commentary here. |
Bind Tzitzimitl (Blood 6) 22 and 10 | Tzitzimitl | Sacred Flying Need Not Eat Demon Spirit Sight | Commentary here. |
Contact Tlahuelpuchi (Blood 6) 3 and 42 | Tlahuelpuchi | 11213 Darkvision (100%) Stealthy (50) Supply Bonus (10) Assassin (2) Flying Need Not Eat Female Shape Changer (Dog) | Commentary here. |
Dog | 11213 Darkvision (100%) Stealthy (70) Supply Bonus (10) Forest Survival Female Shape Changer (Tlahuelpuchi) | Commentary here. | |
Contact Onaqui (Blood 7) 4 and 101 | Onaqui | 21311100%19 Sacred Stealthy (40) Supply Bonus (10) Blood Searcher (2) Causes Unrest (3 per month) Blind Fighter (1) Forest Survival Dominion Summoner (Beast Bat) Summons in Battle (Beast Bat x 2) Flying Need Not Eat Demon Forest Survival | Commentary here. |
Beast Bat x 8 | Sacred Stealthy (40) Blind Fighter (1) Flying Need Not Eat Demon Forest Survival | Commentary here. |
See Magic Access. These guides supplement the summaries at the top.
Having 4, probably from a pretender, can Summon Tlaloque. All Tlaloques have 3 and one of the four has 2, but MA Mictlan already has their other paths. If a 2 mage with the two easy to access Water boosters is used to Summon Tlaloque, the Tlaloque could be given the boosters to get to 6.
2 Sun Priest has no useful crosspaths and is the only reliable Fire mage.
The hero, Topiltzin - Priest King, has 2 and, with enough boosters, which are hard to get, can attempt the unique The Forbidden Light.
2 Couatl (1 in 4) can attempt the unique Tome of High Power.
The hero, Mixcoatl - Priest King, has 3 and can also attempt the unique Tome of High Power.
No National Access. See note above about Summon Tlaloque.
No National Access. 3 Couatl (1 in 4) can cast Forest Troll Tribe for a 1 in 4 chance of 1.
3 Couatl (1 in 4) can attempt the unique Tome of High Power.
The hero, Mixcoatl - Priest King, has 3 and can also attempt the unique Tome of High Power.
The hero, Topiltzin - Priest King, has 2 and, with enough boosters, which are hard to get, can attempt the unique The Forbidden Light.
No Recruitable Access. The hero, Mictlipoctli - King of Legends, has 3 and can attempt the unique The Black Book of Secrets.
MA Mictlan has quite a few Blood summons that could give it access to Death, but MA Mictlan does not have any Blood mages. A pretender with 3 could do it, the hero Mictlipoctli - King of Legends could do it, or a simple 2 mage could make boosters to get to 4 and Summon Tlaloque, who all have 3. And 3 can Contact Tlahuelpuchi for 1.
Simpler though: 3 Couatl (1 in 4) can cast Forest Troll Tribe for at least 1.
3 Couatl (1 in 4) can make a Moonvine Bracelet, but the Couatl can't hold a Thistle Mace or Treelord's Staff, making it harder to get higher.
No National Access. 3 Couatl (1 in 4) can cast Forest Troll Tribe for a 1 in 4 chance of 1.
No Recruitable Access. The hero, Mictlipoctli - King of Legends, has 3 and can attempt the unique The Black Book of Secrets.
5 can Awaken Treelord for a 1 in 3 chance of a stationary 1.
See note above about Summon Tlaloque.
How to win as the nation. Feel free to use the following sections, or delete them, or change them.
Different expansion options.
Early game options.
Mid game options.
Late game options.
Chassis: Awake Titan of Crossroads
Paths: 457
Bless: MW/Arcane Finesse, Invuln 10, Regen.
Scales: 6203123
What are the nation's weaknesses?
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Dominions 6: EA Abysia, Children of Flame by Babel Builder