Table of Contents

MA Nazca, Kingdom of the Sun

Lore

Nazca is a mountain necrocracy of winged humanoids. It was once a far off Caelian colony, but with the fall of the Raptors and the disappearance of the Eagle Kings contact with Caelum was broken and the descendants of the Eagle Kings became Nazcan Sun Kings, Incas. With the demise of the last Eagle Kings steps were taken to preserve the wisdom of the kings of old. The necromantic practices of the Raptor Clan were not banned in Nazca and the divine kings were mummified and preserved, should their advice be needed in the future. Priests of the dead began to mummify other influential members of society as well. Since old kings and queens were supposed to be wiser than the living, a council of mummies was formed to aid and guide the Incas. The priests would listen to the mummies and divine their will. Now Nazca has turned into a necrocracy, a kingdom ruled by mummies of the silent council. The Sun Kings rule in their name, but it is the mummies of ancient kings and their interpreters who have the true power in the kingdom. The mummies of nobles and priests are transported to and fro to decide in judicial matters as well as to attend feasts and ceremonies. The royal mummies are too valuable to disturb unless the matters at hand are of utmost importance. The ice crafting of Caelum has been lost and Nazca uses light armors of cloth and bronze. The Nazcans can field vast armies of unskilled soldiers. Commoners indebted to the mummies, allied soldiers from conquered human mountain kingdoms, and walking dead reanimated by the mummies of dead priests form most of the armies of the kingdom.

"When Nazca was released in a patch for Dominions 4 it had already been on the drawing board for a long time. I really like the necrocratic concept where mummified ancestors have a position of influence in society. A kingdom forced to expand with every generation as previous kings and nobles keeps their conquered lands even after death. A kingdom slowly going bankrupt as stipends to dead ancestors keeps piling up.

The first ideas on Nazca were just speculations how I wanted a Caelian splinter kingdom to be, but when I got the idea of an Inca setting for the new nation it stuck. I started to research Andean concepts and cultural history and was intrigued by mummy bundles, moieties, geoglyphs and necrocratic practices." -Illwinter

General Overview

If you are considering picking this nation to play, what should you know?

National Features

Magic Access Alt. Access Unit Summary Core Abilities Buildings
fire 22 (Very Rare 3)
air 22 (Very Rare 3)
earth 22 (Rare 3)
astral 22 (Rare 3)
death 22 (Rare 3)
nature 11
holy 33
Heroes:
fire 22air 22earth 22astral 22death 44holy 33
fire 11air 33water 22astral 22
Flying Units
Free Low-Quality Recruits
Reanimated Dead
Sacred Sun Guard
Commanders Mummified on Death
Undead Priests can Reanimate the Dead
Flying
Cold Resistance
Mountain Survival
Mummification
Primitive Forts

Capitol Gems: 1firegem1airgem1earthgem1astralpearl1deathgem
Order Limit + 1
Cold Limit + 1
Death Limit + 1
Prefers Cold Scale + 1

Capture Slaves: This order causes a 1d6 + 5 number of slaves to be rounded up and forced to join the army. They are weak and cowardly soldiers but are free to recruit.

National Units

Commanders

Sprite Unit Name Special Attributes Comments
Runancha
35
6
1
Cold Resistance (5)
Stealthy (55)
Supply Size (-1)
Flying
Mountain Survival
Commentary here.
Kuraka
40
8
1
Highlands Recruit
Mountain Recruit
Cold Resistance (5)
Mountain Survival
Commentary here.
Apu
55
7
1
Cold Resistance (5)
Supply Size (-1)
Flying
Mountain Survival
Mummify (Maliqui)
Commentary here.
Apusqispay
95
8
1
Cold Resistance (5)
Supply Size (-1)
Flying
Mountain Survival
Mummify (Maliqui)
Commentary here.
Mallqui
200
2
1
Sacred
Cold Resistance (15)
Poison Resistance (25)
Inspirational (1)
Regain Mount
Pierce Resistance
Undead
Inanimate
Need Not Eat
Spirit Sight
Slaver (Hatun Runa))
Commentary here.
Bearer x 4 Cold Resistance (5)
Supply Size (-1)
Slave
Mountain Survival
No Barding
Commentary here.
Aclla
140
1
2
fire 11air 11holy 11rp 99
Sacred
Cold Resistance (5)
Supply Size (-1)
Flying
Female
Mummify (Maliqui Priestess)
Commentary here.
Mallqui Priestess
250
2
2
fire 11air 11holy 11rp 99
Sacred
Cold Resistance (15)
Poison Resistance (25)
Reanimator Priest (2)
Reanimation Bonus (2)
Inspirational (1)
Innate Spellcaster (1)
Fortune Teller (10%)
Regain Mount
Pierce Resistance
Undead
Inanimate
Need Not Eat
Spirit Sight
Commentary here.
Bearer x 4 See above. Commentary here.
Hurin Priest
330
1
2
earth 11death 22holy 22random1100%rp 1313
Sacred
Cold Resistance (5)
Supply Size (-1)
Flying
Mummify (Maliqui Priest)
Commentary here.
Mallqui Priest
500
2
2
earth 11death 22holy 22random1100%rp 1313
Sacred
Cold Resistance (15)
Poison Resistance (25)
Reanimator Priest (3)
Reanimation Bonus (3)
Inspirational (1)
Innate Spellcaster (1)
Fortune Teller (10%)
Regain Mount
Pierce Resistance
Undead
Inanimate
Need Not Eat
Spirit Sight
Commentary here.
Bearer x 4 See above. Commentary here.
Inca
425
6
4
Capital Only
fire 22air 22holy 33random010%rp 1313
Sacred
Cold Resistance (5)
Shock Resistance (10)
Awe (1)
Supply Size (-1)
Flying
Storm Immunity
Mummify (Royal Maliqui)
Mummify Partner (Coya)
Commentary here.
Coya
455
1
4
Capital Only
earth 22astral 22death 22holy 22random030%rp 1717
Sacred
Cold Resistance (5)
Supply Size (-1)
Flying
Female
Mummify (Royal Maliqui)
Mummify Partner (Inca)
Commentary here.
Royal Mallqui
1200
2
2
Capital Only
fire 22air 22earth 22astral 22death 22holy 33random010%rp 2525
Sacred
Cold Resistance (15)
Poison Resistance (25)
Reanimator Priest (4)
Reanimation Bonus (4)
Inspirational (2)
Innate Spellcaster (2)
Fortune Teller (15%)
Eyes (4)
Regain Mount
Pierce Resistance
Undead
Inanimate
Need Not Eat
Spirit Sight
Slaver (Hatun Runa))
Commentary here.
Paqo of the Earth Mother
135
2
2
Highlands Recruit
Mountain Only
earth 11nature 11rp 55
Cold Resistance (5)
Disease Healer (1)
Supply Bonus (10)
Fortune Teller (10%)
Heretic (1)
Mountain Survival
Female
Commentary here.
Paqo of the Mountain Spirits
145
2
2
Highlands Recruit
Mountain Only
air 11nature 11rp 55
Cold Resistance (5)
Shock Resistance (15)
Disease Healer (1)
Supply Bonus (10)
Bringer of Fortune (1)
Heretic (1)
Mountain Survival
Commentary here.

Troops

: Cold Resistance (5), Supply Size (-1), Flying, Mountain Survival
: Cold Resistance (5), Undisciplined, Mountain Survival

Sprite Unit Name Special Attributes Comments
Hatun Runa
5
3
2

Slave
Commentary here.
Human Warrior
7
3
2
Mountain Recruit
Highlands Recruit
Commentary here.
Human Warrior
8
3
2
Mountain Recruit
Highlands Recruit
Commentary here.
Human Warrior
8
3
2
Mountain Recruit
Highlands Recruit
Commentary here.
Human Warrior
8
7
2
Mountain Recruit
Highlands Recruit
Commentary here.
Aucac Runa Spearman
10
7
9
Commentary here.
Aucac Runa Maceman
10
7
9
Commentary here.
Aucac Runa Axeman
10
7
9
Commentary here.
Aucac Runa Archer
10
9
9
Commentary here.
Condor Warrior
20
8
23
Capital Only
Sacred

Storm Immunity
Commentary here.
Sun Guard
27
14
?
Capital Only
Sacred

Bodyguard (2)
Commentary here.

Heroes

Sprite Unit Name Special Attributes Comments
Keshvar - Apostate Seraph
Earliest Arrival Turn (5)
fire 11air 33water 22astral 22rp 2929
Cold Resistance (15)
Shock Resistance (5)
Supply Size (-1)
Flying
Commentary here.
Manco-Ocllo - First Couple
Earliest Arrival Turn (20)
fire 22air 22earth 22astral 22death 44holy 33rp 2929
Sacred
Cold Resistance (15)
Poison Resistance (25)
Reanimator Priest (5)
Reanimation Bonus (5)
Inspirational (2)
Innate Spellcaster (3)
Fortune Teller (20%)
Eyes (6)
Regain Mount
Pierce Resistance
Undead
Inanimate
Need Not Eat
Spirit Sight
Slaver (Hatun Runa))
Commentary here.
Bearer x 4 See above. Commentary here.

National Spells

Summons

Ritual

Summon Spell Unit Special Attributes Comments
Summon Condors
(Conjuration 3)
air 22 and 9airgem

Condor x 10
Sacred
Shock Resistance (15)
Stealthy (140)
Siege Bonus (1)
Patrol Bonus (20)
Animal
Flying
Mountain Survival
Commentary here.
Summon Huacas
(Conjuration 5)
astral 22 and 15astralpearl

Huaca x 5
Sacred
Fire Resistance (5)
Cold Resistance (5)
Shock Resistance (10)
Awe (2)
Magic Being
Flying
Storm Immunity
Commentary here.
Summon Supayas
(Conjuration 5)
death 22 and 10deathgem

Supaya x 5
Sacred
Cold Resistance (15)
Poison Resistance (25)
Undead
Ethereal
Flying
Storm Immunity
Amphibious
Need Not Eat
Floating
Spirit Sight
Spiritform
Commentary here.

Magic Access

See Magic Access. These guides supplement the summaries at the top.

The Royal Mallqui has a wide spread of paths, but it only has two slots and four slots, severely limiting what boosters it can use. No Earth Boots, no Skull Staff, not even a Flame Helmet.

fire 11earth 33 can make The Copper Arms and fire 33earth 33 may make the unique The Silver Arms, but getting an Earth booster that the Royal Mallqui can use is difficult. They're either unique or require non-national magic paths. And no other recruitable mage has the right paths.

Royal Mallquis have the right paths to make a Staff of Elemental Mastery but their item slots mean it can't use many of the easiest to get boosters. It depends on unique ones.

Fire

fire 22 Inca and Royal Mallqui are the highest Fire mages recruitable. The Royal Mallqui can make a Skull of Fire.

The Royal Mallqui may make the unique Tome of High Power. With the right boosters it might make the unique The Forbidden Light, which gives +.

Air

air 22 Inca and Royal Mallqui are the highest Air mages recruitable. The Royal Mallqui may make the unique Tome of High Power.

The hero, Keshvar - Apostate Seraph, has air 33 and may also be able to make the unique Tome of High Power.

Water

No Recruitable Access. The hero, Keshvar - Apostate Seraph, has water 22.

death 33 can Summon Spectre for a 7 in 16 chance of at least water 11.

Earth

earth 22 is available on many mages. Paqo of the Earth Mother, with both an Earth booster, (simple,) and a Nature, (more difficult), might make the unique The Tome of Gaia.

Coya has the right paths to make a unique Atlas of Creation, but the boosters are difficult to get, especially the Astral.

Astral

astral 22 Coya and Royal Mallqui are the highest Astral mages recruitable. Both can make a Coin of Meteoritic Iron. With boosters, (harder to get for the Royal Mallqui because of its item slots,) its possible to make the unique Atlas of Creation.

The Royal Mallqui may make the unique Tome of High Power. With the right boosters it might make the unique The Forbidden Light, which gives +.

Death

Many mages have death 22. Remember, Mallquis can't carry staves.

The hero, Manco-Ocllo - First Couple, has death 44 but no useful crosspaths. They also don't have {:misc:gui:hand_2.png?15&nolink}}hands to carry any of the staves. death 44 is pretty high though.

Nature

Both Paqo of the Earth Mother and Paqo of the Mountain Spirits has nature 11, MA Nazca's only recruitable Nature access. With a level of empowerment in Nature and an Earth booster, the Paqo of the Mountain Spirits might make the unique The Tome of Gaia. Neither Paqos have crosspaths useful for anything else.

Glamour

No National Access. earth 44 can cast Troll King's Court for glamour 11.

death 33 can Summon Spectre for a 7 in 16 chance of at least glamour 11.

nature 33 can cast Forest Troll Tribe for a 1 in 4 chance of glamour 11.

Blood

No National Access. astral 44death 11 can cast Ether Gate for a 1 in 4 chance of blood 11.

nature 55 can Awaken Treelord for a 1 in 3 chance of a stationary blood 11.

Strategy

How to win as the nation. Feel free to use the following sections, or delete them, or change them.

Expansion

Different expansion options.

Early Game

Early game options.

Mid Game

Mid game options.

Late Game

Late game options.

Example Pretender Builds

Format for putting a pretender build in.

Chassis: Awake Titan of Crossroads
Paths: astral 44death 55nature 77
Bless: MW/Arcane Finesse, Invuln 10, Regen.
Scales: Dominion strength6Turmoil2Productivity0Heat3Death1Misfortune2Magic3

Format for putting a pretender build in.

Chassis: Awake Titan of Crossroads
Paths: astral 44death 55nature 77
Bless: MW/Arcane Finesse, Invuln 10, Regen.
Scales: Dominion strength6Turmoil2Productivity0Heat3Death1Misfortune2Magic3

Weaknesses

What are the nation's weaknesses?

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