Tir na n'Og is a blessed isle surrounded by whispering mists. It is the home of the Tuatha, a highly magical race descended from the Nemedians who once warred with the Fomorians. The Tuatha have made themselves lords and masters over the Fir Bolg, a lesser race descended from the same Nemedian ancestors. With the aid of the Fir Bolg, the Tuatha attacked the Fomorian giants and almost succeeded where the Nemedians failed, but eventually the Fomorians proved too powerful and the Tuatha were driven back to their Blessed Isle. The Tuatha and their Sidhe descendants have turned to crafts, poetry and magical arts, but some have chosen the path of war and have become warriors and generals of great renown. The Fir Bolg, inferior to the Tuatha but still far superior to ordinary men, compose much of the population and serve as farmers and lowly warriors.
"[Fomoria and Tir na n'Og] are the predecessors of Man and Eriu. They are both heavily influenced by "The Book of Invasions" and Celtic myths and folklore. The wars and conflicts between Fomorians, Nemedians, Fir Bolg and Tuatha were used to create a common backstory for the nations. The Fomorian ideas were combined with some ideas of sailing storm giants, inhuman goat-headed giants and some concepts of Fomorians as keepers of the watery dead that struck my imagination." -Illwinter
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| Magic Access | Alt. Access | Unit Summary | Core Abilities | Buildings | 
|---|---|---|---|---|
|  4 (Rare 5)  3 (Rare 4)  2  1 (Rare 2)  1 (Rare 2)  2 | Hero  3  2  2  3  3 | Fir Bolg infantry Sidhe infantry Sacred Tuatha warriors |  Stealthy  Darkvision  Glamour  Iron Vulnerability  Spell Singer |  Standard Forts | 
Capitol Gems: 1 2
2 3
3 
Luck Limit + 1 
Magic Limit + 1
Fir Bolg: Hit Points + 3, Magic Resistance + 3, Morale + 1, Strength + 2, Attack Skill + 2, Defense Skill + 3, Combat Speed + 1, Map Move + 4 
Sidhe and Tuatha: Hit Points + 3, Magic Resistance + 4, Morale + 2, Strength + 2, Attack Skill + 3, Defense Skill + 3, Precision + 2, Combat Speed + 1,  Darkvision 50,
 Darkvision 50,  Stealthy,
 Stealthy,  Iron Vulnerability,
 Iron Vulnerability,  Glamour,
 Glamour,  Forest Survival
 Forest Survival
 The common folk of Tir na n'Og are the Fir Bolg, Size 3 (three-to-a-square). Stepsiblings of their overlords, they are magically lacking but superhuman; even their untrained militiamen have 13 HP, 11 Strength, 10 Attack Skill, 11 Defence Skill, 9 Morale, 13 Magic Resistance, and 13 Combat Speed naked. They also have sharp eyes with 12 Precision, or at least the trained Fir Bolg do.
 The common folk of Tir na n'Og are the Fir Bolg, Size 3 (three-to-a-square). Stepsiblings of their overlords, they are magically lacking but superhuman; even their untrained militiamen have 13 HP, 11 Strength, 10 Attack Skill, 11 Defence Skill, 9 Morale, 13 Magic Resistance, and 13 Combat Speed naked. They also have sharp eyes with 12 Precision, or at least the trained Fir Bolg do.
 The Tuatha are the Fir Bolg's stepsiblings and masters, a fay people commonly considered "elves". Though similar in form to the Fir Bolg, they have many distinguishing features; among these are
 The Tuatha are the Fir Bolg's stepsiblings and masters, a fay people commonly considered "elves". Though similar in form to the Fir Bolg, they have many distinguishing features; among these are  Forest Survival and
 Forest Survival and  50% Darkvision from time spent in the fay realms,
 50% Darkvision from time spent in the fay realms,  innate Stealthiness, and the fay art of
 innate Stealthiness, and the fay art of  Glamour. They also
 Glamour. They also  take 1 more damage from Iron, however. Compared to a trained Fir Bolg, a trained Tuatha has 1 more HP, 2 more Strength, 2 more Attack Skill, 1 more Defence Skill, 1 more Magic Resistance, and 3 more Morale.
 take 1 more damage from Iron, however. Compared to a trained Fir Bolg, a trained Tuatha has 1 more HP, 2 more Strength, 2 more Attack Skill, 1 more Defence Skill, 1 more Magic Resistance, and 3 more Morale. 
 There aren't many Tuatha compared to the Sidhe, "elves" born outside Tir na n'Og Proper. Though they draw descent from the Tuatha, and possess all of the Tuatha's traits, the Sidhe are a little less gifted. Compared to a trained Tuatha, a trained Sidhe has 1 fewer HP, 1 less Strength, 1 less Attack Skill, 1 less Defence Skill, and 2 less Morale; none of this makes them any less powerful than the Fir Bolg, however.
 There aren't many Tuatha compared to the Sidhe, "elves" born outside Tir na n'Og Proper. Though they draw descent from the Tuatha, and possess all of the Tuatha's traits, the Sidhe are a little less gifted. Compared to a trained Tuatha, a trained Sidhe has 1 fewer HP, 1 less Strength, 1 less Attack Skill, 1 less Defence Skill, and 2 less Morale; none of this makes them any less powerful than the Fir Bolg, however.
 :
: Stealthy (65),
 Stealthy (65),   Darkvision (50%),
 Darkvision (50%),  Glamour,
 Glamour,  Iron Vulnerability(1),
 Iron Vulnerability(1),  Spell Singer,
 Spell Singer,  Forest Survival,
 Forest Survival,  Supply Bonus (10)
 Supply Bonus (10)
| Sprite | Unit Name | Special Attributes | Comments | 
|---|---|---|---|
|   | Fir Bolg Scout  35  12  1 |  Stealthy (50)  Mountain Survival  Forest Survival | Commentary here. | 
|   | Fir Bolg Champion  60  12  1 | Commentary here. | |
|   | Baobhan Sidhe  200  1  2 |  2  9  Stealthy (85)  Darkvision (50%)  Iron Vulnerability(1)  Assassin  Glamour  Spell Singer  Forest Survival Female | Commentary here. | 
|   | Fir Bolg Druid  95  2  2 |  1  1100%       9 | Commentary here. | 
|   | Sidhe Champion  225  19  2 |  1  1  1  9  Sacred   | Commentary here. | 
|   | Bean Sidhe  285  1  2 |  1  1  1  1100%        13  Sacred   Female | Commentary here. | 
|   | Sidhe Lord  375  17  2 |  1  2  2  11  Sacred    Skilled Rider (4) | Commentary here. | 
|   | Ri  530  23  4 |  2  2  2  1100%      10%        15  Sacred  (ex.  Supply Bonus (20))  Skilled Rider (5) | Commentary here. | 
|   | Fay Horse |  Poison Resistance (10)  Disease Resistance (100%)  Stealthy (65)  Smart Mount (100) | Commentary here. | 
|   | Tuatha Sorceress  615  1  4 |  2  4  2  1100%     10%        17  Sacred  (ex.  Supply Bonus (20))  True Sight | Commentary here. | 
| Sprite | Unit Name | Special Attributes | Comments | 
|---|---|---|---|
|   | Fir Bolg Militia  10  5  11 | Commentary here. | |
|   | Fir Bolg Slinger  11  2  12 | Commentary here. | |
|   | Fir Bolg Warrior  13  10  15 | Commentary here. | |
|   | Fir Bolg Warrior  13  10  15 | Commentary here. | |
|   | Sidhe Warrior  25  12  18 |  Stealthy (65)  Darkvision (50%)  Glamour  Iron Vulnerability(1)  Forest Survival | Commentary here. | 
|   | Tuatha Warrior  40  22  22 |  Sacred  Stealthy (65)  Darkvision (50%)  Glamour  Iron Vulnerability(1)  Forest Survival | Commentary here. | 
| Sprite | Unit Name | Special Attributes | Comments | 
|---|---|---|---|
|   | Lugh - Long Handed Earliest Arrival Turn (10) |  3  2  2  3  3  25 +1 to new magic paths  Sacred  Awe (5)  Fire Resistance (15)  Glamour  Fire Shield (12)  Siege Bonus (20)  Sailing Max unit size 5, Sailing Ship Size 999  Supply Bonus (10)  Darkvision (100)  Forge Bonus (1)  Spell Singer | Commentary here. | 
| Summon Cu Sidhe (Conjuration 3)  2 and 5   |   Cu Sidhe x 10 |  Sacred  Dark Vision (50%)  Stealthy (+40)  Iron Vulnerability (1)  Animal  Forest Survival | Commentary here. | 
| Summon Spell | Unit | Special Attributes | Comments | 
|---|---|---|---|
| Summon Cu Sidhe (Conjuration 3)  2 and 5   |  Cu Sidhe x 10 |  Sacred  Dark Vision (50%)  Stealthy (40)  Iron Vulnerability (1)  Animal  Forest Survival | Tir na n'Og's only summonable unit, the Cu Sidhe is a size 3 sacred elvish dog. A Cu Sidhe is a Sacred beast similar to a Dire Wolf, with the biggest differences from most animals being its high Magic Resistance and ability to follow scripts. Cu Sidhe are quick, brave, and reasonably strong, but their HP is only offset by the relatively thin protection their hides provide. Their high combat speed also means that they can keep pace as bodyguards for Sidhe Lords who are running into combat or as cavalry. If you're running a heavy bless, access to summonable sacreds from a fair gem and mage-turn efficient spell can give them a role. | 
 2
2  (Construction 3)
 (Construction 3)  1
1 1 for 3
1 for 3 2
2 
  (Construction 7)
 (Construction 7)  2 and 8
2 and 8 
  (Construction 3)
 (Construction 3)  1
1 2 and 4
2 and 4 8
8 
 See Magic Access. These guides supplement the summaries at the top.
Lugh - Long Handed, hero, has . Otherwise, EA Tir na n'Og has no native access. Also, no summons.
If Lugh - Long Handed is used, and brought up to  4
4 5, he can make The Magic Lamp to get Al Khazim - Jinn.
5, he can make The Magic Lamp to get Al Khazim - Jinn.  5
5 5 gets The Forbidden Light.
5 gets The Forbidden Light.
 1 gives no help climbing
1 gives no help climbing  Air.
Air.  2 with hero, Lugh - Long Handed starts you up one level higher. Empowering up to
2 with hero, Lugh - Long Handed starts you up one level higher. Empowering up to  4 is pretty much the only option.
4 is pretty much the only option.
If Lugh - Long Handed is used, and brought up to  4
4 5, he can make The Magic Lamp to get Al Khazim - Jinn.
5, he can make The Magic Lamp to get Al Khazim - Jinn.  5
5 5 gets The Forbidden Light.
5 gets The Forbidden Light.
 2 Bean Sidhe (1 in 5), is probably the best bet to climb an easy path to climb.
2 Bean Sidhe (1 in 5), is probably the best bet to climb an easy path to climb.
 1 Bean Sidhe (1 in 5),
1 Bean Sidhe (1 in 5),  1 Ri (1 in 5) or
1 Ri (1 in 5) or  1 Tuatha Sorceress (1 in 4), can Summon Bluecap, which gets you to
1 Tuatha Sorceress (1 in 4), can Summon Bluecap, which gets you to  2 without empowerment. Have the Bluecap forge Earth Boots. Give them to one of the
2 without empowerment. Have the Bluecap forge Earth Boots. Give them to one of the  1
1 2 mages to make The Tome of Gaia. Then climb, initially using the Bluecap, as normal.
2 mages to make The Tome of Gaia. Then climb, initially using the Bluecap, as normal.
No native access and no good summons. Lugh - Long Handed does get +1 to new magic paths.
No native access and no good summons. Lugh - Long Handed does get +1 to new magic paths.
Ri or Tuatha Sorceress can make a Thistle Mace, bringing them up to  3. Casting Forest Troll Tribe will give at least
3. Casting Forest Troll Tribe will give at least  2.
2.
A Tuatha Sorceress can natively Summon Fay Prince. If done in the cold, the Unseelie Prince has  1.
1.
 3 Ri (1 in 5) or
3 Ri (1 in 5) or  3 Tuatha Sorceress (1 in 4), either are useful. It's not difficult to get a mage to
3 Tuatha Sorceress (1 in 4), either are useful. It's not difficult to get a mage to  2
2 2 to get the The Tome of Gaia. Otherwise, it is a normal climb up
2 to get the The Tome of Gaia. Otherwise, it is a normal climb up  Nature.
Nature.
Tuatha Sorceress starts at  4. It's not hard to get a mage to
4. It's not hard to get a mage to  2
2 3 to get a Mirage Crystal. With the other pure
3 to get a Mirage Crystal. With the other pure  Glamour boosters, including the unique Tome of Legends, the Sorceress will get up to
Glamour boosters, including the unique Tome of Legends, the Sorceress will get up to  8.
8.
Putting a  Glamour booster on Lugh - Long Handed allows you to forge The Sword of Many Colors.
Glamour booster on Lugh - Long Handed allows you to forge The Sword of Many Colors.
Getting to  5 to cast Awaken Treelord gives a 1 in 3 chance of a stationary
5 to cast Awaken Treelord gives a 1 in 3 chance of a stationary  1.
1.
It is possible to get a  2
2 5 mage, although tricky. That can Contact Lamia Queen for a  in 16 chance of at least
5 mage, although tricky. That can Contact Lamia Queen for a  in 16 chance of at least  1.
1.
How to win as the nation. Feel free to use the following sections, or delete them, or change them.
Different expansion options.
Early game options.
Mid game options.
Late game options.
Chassis: Awake Titan of Crossroads 
Paths:  4
4 5
5 7
7 
Bless: MW/Arcane Finesse, Invuln 10, Regen. 
Scales:  6
6 2
2 0
0 3
3 1
1 2
2 3
3
What are the nation's weaknesses?
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