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MA Machaka, Reign of Sorcerors
Lore
"Machaka is a nation inspired by African kingdoms and the Shona in particular. The king, a sacred figure, reigns, but does not rule. He is served by vassal chiefs, and his priests, the Eyes, Ears and Mouth, keep constant surveillance over sub-chiefs and serve as a link between the people and the temple. The Shilluk concept of regicide and other unspecified ideas from African cultures have also made their way into the nation. Modern Oriental concepts and fantasy clichés can be found in the black sorcerers of the God Mountain, and the spiders. I admit to some obscure influences from the comic The Phantom as well…. Various myths, tales, films and "African" fantasy concepts have been mashed together and mixed with the middle age Machaka ideas. My first idea of clans based on body parts like liver, heart, hand, head and leg, did not feel right and was replaced with animals, more fitting with the spiders of the middle age. The nation evolved side by side with Berytos, but it took a bit longer to finish. Creating two nations together and intertwining their history gave them both additional life. It is probably something I want to do with more new nations in the future." - Illwinter
Machaka is an old sacral kingdom where the well-being of the land is thought to be dependent on the will of the king. The king is the highest priest of the kingdom, but should he fail in his duties, he is sacrificed and replaced by one of his numerous sons or brothers. The priests of the kingdom are the true rulers of the land. Religious ceremonies, judicial tasks and the gathering of intelligence are all performed by the Eyes, Ears, and Voices of the Lord. Only warfare is handed over to secular commanders. Machaka uses light infantry, archers and heavy hoplites second only to those of Arcoscephale. In the forests of Machaka, giant spiders are caught and used as mounts. One other area is left untouched by the priests: Magic. Simple witch doctors living outside villages grudgingly serve the priests. In the depths of the God Forest lies a lonely mountain filled with caves. Here resides the true power of Machaka, above even the priests - the Black Sorcerers, Sorceresses and their Spider Warriors.
General Overview
If you are considering picking this nation to play, what should you know?
National Features
| Magic Access | Alt. Access | Unit Summary | Core Abilities | Buildings |
|---|---|---|---|---|
| | Hero | Light Infantry with Tower Shields Archers Hoplites Spider Riders Capital: Poison, Spies, and Assassins | | |
Capitol Gems: **1
2
1
1
**Heat limit + 1
Prefers
Heat Scale + 2
God Mountain: Boosts all ritual range in the capital by 1 province.
The Machakans are statistically unusual humans; they're still Size 3 (three-to-a-square), but most have 13 Combat Speed, and those who don't occupy themselves with the giant spiders have 2 Encumbrance. Both of these the baseline, modified by whatever armor they wear; the average Machakan wears none. Machakans also have
Forest Survival.
Units
Commanders
A lot of armourless troops with few wearing plates. Those without armour have an unusually high map move of 18, something most cavalry don't have. As this is paired with
Forest Survival they can potentially move between 2 to 3 provinces a turn.
| Sprite | Unit Name | Special Attributes | Comments |
|---|---|---|---|
| Machaka Scout 35 | | Commentary here. |
| Machaka Chief | | Commentary here. |
| Machaka Commander | | Commentary here. |
| Spider Lord | | Commentary here. |
| Great Spider | Eyes (8) | |
| Eye of the Lord | | Commentary here. |
| Voice of the Lord | | Commentary here. |
| Ear of the Lord | | Commentary here. |
| Witch Doctor | | Commentary here. |
| Sorcerer | | Commentary here. |
| Voice of the Hunters | | Commentary here. |
| Hunter Spider | Eyes (8) | |
| Bane Spider | | Commentary here. |
| Spider Sorceress | Female | Commentary here. |
| Great Spider | Eyes (8) Female Pathboost (-1 ALL) | Commentary here. |
| Anansi 280 | 10% | Commentary here. |
| Great Spider | Eyes (8) Pathboost (-1 ALL) | |
| Black Sorcerer | 10% | Commentary here. |
| Hunter Spider | Eyes (8) Pathboost (-1 ALL) |
Troops
| Sprite | Unit Name | Special Attributes | Commentary here. |
|---|---|---|---|
| Pygmy | | Commentary here. |
| Machaka Militia | | Commentary here. |
| Machaka Archer | | Commentary here. |
| Machaka Warrior | | Commentary here. |
| Machaka Warrior | | Commentary here. |
| | Spider Archer | | Commentary here. |
| Machaka Hoplite | | Commentary here. |
| | Spider Warrior | | Commentary here. |
| Spider Rider | | Commentary here. |
| Spider Knight | | Commentary here. |
| Great Spider | Eyes (8) | |
| Black Hunter | | Commentary here. |
| Hunter Spider | Eyes (8) |
Heroes
| Sprite | Unit Name | Special Attributes | Comments |
|---|---|---|---|
| | Ainra - Lady of Spiders | Female | Powerful Earth and Death mage with a second spider health pool. Best way to get to |
| Great Spider | Eyes (8) Female Pathboost (-1 ALL) |
|
| Abasi - Hero | | Inspirational leader for free, may also used in minor arena battles. Save for late game with morale boost items for a army that is hard to rout. |
| Yasini - King Triumphant | | Throne claimer, and a better leader then Abasi. |
| Mwaka - Crowned Ape | | Big 150 ld commander and gets some extra ape siege chaff. |
| Mchumba - Ape Oracle | Female | Only use is to have her sit around and prevent bad events. Worthy Heroes makes her |
National Spells and Items
Summons
Freespawn
| Source | Unit | Special Attributes | Comments |
|---|---|---|---|
Spider Sorceress | Great Spider / 20 | Eyes (8) | Commentary here. |
Special Reanimations: Longdead, Longdead, Longdead Hoplite. 2/3 of undead are fully armored skelies. Hoplites are the best kind of undead as they have good gear, fit 4 in a square, on top of being magicaly spammable.
Ritual
| Summon Spell | Unit | Special Attributes | Comments |
|---|---|---|---|
| Pride of Lions // (Conjuration 3) // | Great Lion x 15+ | | Commentary here. |
| Herd of Elephants // (Conjuration 3) // | Elephant x 5 + [1/2 lvl] | | Commentary here. |
| God Brood // (Conjuration 4) // | Hunter Spider x 6 | Eyes (8) | Commentary here. |
Other Spell
Ritual
- Weavers of the Wood (Enchantment 5)
4 and 6
Adds 100 Patrol Strength with
Spirit Sight to the province it's cast in, for the purpose of catching Stealthy units, for 1 month (+3 months per gem of overcast). In battles outside of the fort, (not sieges), spiders will assist the province defense and troops set to patrol. Note that you can only cast this on
Forests.
Discounted Items
- Bane Blade (One-Handed)
(Construction 3)
1 and 4
- Bane Blade (Two-Handed)
(Construction 3)
1 and 4
- Kithaironic Lion Pelt
(Construction 3)
1
1 and 3
2
Cheap head-and-body protection that provides 4 HP. Most of the protection is
Invulnerability, which means it won't work against
Magic damage; this makes it better suited for thugs, who are going to see many more nonmagical attacks than magical ones, but it also provides decent protection against stray arrows and javelins. - Totem Shield
(Construction 5)
1
1 and 4
4
A
Curse-bestowing Shield. Machaka has no mages who can forge this thing, but Astral is at least a less-taxing path to empower in than most (due to how Alchemy works). If you don't care much about success, this will almost assure that your Assassins deal lasting damage to whomever you are trying to assassinate. - Spirit Mask
(Construction 5)
2
1 and 8
4
A full helm that provides 1 Magic Resistance and
Spirit Sight, and that casts Frighten for free. This has extra utility on Assassins, since the close-quarters combat makes the magic more relevant.
Note that your "thuggable" (extraordinary-in-combat) mages shapechange into forms without matching item slots when killed in their human forms, which disables their items for the rest of the battle.
Magic Access
You are a Fire, Earth, Death, Nature, Glamour nation with all your wizards paying at least a premium to have a path in at least three of them or an elite Glamour stealth agent. While a better nation would pay less for a wizard that can be Earth 2, you get a spread of 1s. This does open your wizards up to multiple crosspaths. Lots of your stronger mages come about because you can forge a lot of the boosters (ie. Earth Boots, Dwarven Hammer, Skull of Fire, Flame Helmet, Thistle Mace, Skull Staff).
On Average you can get
5,
5,
3,
3, and/or
4 out of your Sorcerers, Black Sorcerers, and Anansi with items during combat.
With luck and boosting, you can get King of Banefires, King of Elemental Fire and King of Elemental Earth.
Summon Spectre can break you into Water and Astral, if you get lucky it may let you go further up in them and earth.
Faerie Court Breaks into Air or Water with several crosspaths.
General Access
The Elements
3 on one-in-three Black Sorcerer (capital only),
2 off-capital- No Air magic
- No Water magic
3 on one-in-three Black Sorcerer (capital only),
1 off-capital
The Sorceries
- No Astral magic
2 on one-in-three Black Sorcerer (capital only) or one-in-five Sorcerer
3 on one-in-five Sorcerer
3 on one-in-three Anansis (capital only).
2 off-capital
The Rites
- No Blood magic
2 on each Voice of the Lord
Crosspaths
Various powerful Evocations, some useful battle items
1
1
1: Seven Year Fever (Disease spell), Elixir of Life (Unaging item with an Extra Life)
3
2
1
1 or
2
3
1
1 or
2
2
2
1: Various powerful Evocations, Bane Fire summons (including Antrax - King of Banefires), Magma Bolts (igniting projectiles), Scorpion Beasts, Terracotta Soldiers, some useful battle items, Cave Kobolds (high-damage smallfolk), various Crystal items (i.e. Crystal Hearts that provide Extra Lives), Bluecap, Gnome
2
1
2
1: Fire Ant ()
2
1
2
1 or
1
1
2
2
1 or
1
2
2
1 or
1
1
3
1 or
1
1
2
2:
Strength of Gaia (powerful self-buffing), Gaia's Blessing (all four Elemental Resistances at once), strong animal summons, Lamia Queen, Wild Hunt, The Kindly Ones, Blight, Venomous Death, Army of Gold, False Fire, Volcanic Eruption, Manikin, Mandragora, Iron Gryphon, Iron Dragon, Poison Golem, Shroud of Plendor, Horrible Visage, Faery Trod, Hidden in Sand, Hidden in Underneath??, Fields of the Dead, Unending Nightmare, Beckoning,
Magic Boosting
See Magic Access. These guides supplement the summaries at the top.
Fire
Max without Empowerment or Uniques:
5
3 Black Sorcerer (1 in 3) can make a Skull of Fire.
Air
No National Access
1
4 can cast Faerie Court not in Cold for a 1 in 3 chance of
2.
1
4 can cast Faerie Court in Cold for a 1 in 2 chance of
2.
Water
No National Access
3 can Summon Spectre for a 7 in 16 chance of at least
1.
2
5 can Contact Lamia Queen for a 7 in 16 chance at least
1.
1
4 can cast Faerie Court not in Cold for a 1 in 3 chance of
2 or Faerie Court in Cold for
3.
Earth
Max without Empowerment or Uniques:
4
3 Black Sorcerer (1 in 3) is the highest
Earth mage available. With a
Nature booster made by a Sorcerer, the Black Sorcerer can attempt the unique The Tome of Gaia.
Astral
No National Access
3 can Summon Spectre for a 7 in 16 chance of at least
1.
3
1 can cast Hidden in Sand in Wasteland for a 1 in 3 chance of
2 or Hidden Underneath Underneath for a 3 in 4 chance of at least
1.
Death
Max without Empowerment or Uniques:
4
2 is had by multiple mages. None of them have useful crosspaths.
The hero, Ainra - Lady of Spiders, has
3 but still no useful crosspaths.
A
3 or
3 Black Sorcerer (both 1 in 3), with the other booster, can attempt the unique The Silver Arms so a mage can hold more than one
Death booster staff.
Nature
Max without Empowerment or Uniques:
3
2 Sorcerer has no useful crosspaths.
A
3 or
3 Black Sorcerer (both 1 in 3), with the opposite booster, can make The Copper Arm or can attempt the unique The Silver Arms so a mage can hold more than one
Nature booster staff.
Glamour
Max without Empowerment or Uniques:
5
3 Anansi (1 in 3) is the highest
Glamour mage available. If it makes a Gossamer Veil and gives it a
2 Black Sorcerer (1 in 3), the Black Sorcerer can make a Mirage Crystal, then it can attempt the unique The Sword of Many Colors.
Blood
No National Access
2
5 can Contact Lamia Queen for a 7 in 16 chance at least
1.
5 can Awaken Treelord for a 1 in 3 chance of a stationary
1.
Strategy
The Beast of the Savanna by Baalz
Expansion
Different expansion options.
Early Game
Early game options.
Mid Game
Mid game options.
Late Game
Late game options.
Example Pretender Builds
Chassis: Awake Titan of Crossroads
Paths:
4
5
7
Bless: MW/Arcane Finesse, Invuln 10, Regen.
Scales:
6
2
0
3
1
2
3
Weaknesses
What are the nation's weaknesses?
See More
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