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Pangaea is a woodland nation inhabited by wild beings connected with nature. Halfmen such as satyrs, centaurs and minotaurs serve the lords of the Sacred Groves deep in the forests. The expansion of the civilized nations has forced the beasts of Pangaea to arm themselves with man-made weapons. Minotaurs wield huge battleaxes and centaurs are trained to use spears and longbows. The magic of the Panii lures women into the forests where they turn wild and shed all their clothing. These women are called Maenads and are turned loose to fight humans with their bare hands and teeth.
"Pangaea is a nation of wild half-men of Greek myth, as they could have developed if exposed to a vast and technologically superior humanity: Iron or skin. Adapt or die. As in most cultures exposed to so-called civilization, some inhabitants cling to traditions, or current perceptions of them; while others adapt to the circumstances, with loss or gain in influence. The loss of ancient magic and traditions over the ages is quite apparent in this nation, but in the late era the centaurs have found new paths of magic, giving hope to the nation." -Illwinter
Pangaea is one of the few nations to have been present in Dominions since the original Dominions: Priests, Prophets and Pretenders game. Early Pangaea is the newest of the three Pangaeas, however, created in Dominions 3 with the Era split. Middle Pangaea is closest to the Pangaea in the first game, while Late Pangaea has its origins in Dominions 2.
If you are considering picking this nation to play, what should you know?
Magic Access | Alt. Access | Unit Summary | Core Abilities | Buildings |
---|---|---|---|---|
![]() ![]() ![]() ![]() ![]() ![]() | Heroes ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | Satyr and minotaur infantry Centaur archers and warriors | ![]() ![]() ![]() ![]() ![]() | ![]() Temples cost 300 ![]() Labs cost 300 ![]() |
Capitol Gems: 6
Turmoil Limit + 1
Growth Limit + 1
The Grove of Gaia: Increased Growth in the Capitol, (by a maximum of three).
Blood Sacrifice: Priests can sacrifice a blood slave at a temple to help extend the dominion. The amount of blood slaves a Priest can sacrifice in a turn is capped at their Holy level.
:
Stealthy (40),
Forest Survival,
Recuperation
Sprite | Unit Name | Special Attributes | Comments |
---|---|---|---|
![]() | Black Harpy![]() ![]() ![]() + ![]() | ![]() ![]() ![]() ![]() ![]() Female | Commentary here. |
![]() | Satyr Commander![]() ![]() ![]() | ![]() | Commentary here. |
![]() | Minotaur Lord![]() ![]() ![]() ![]() | ![]() ![]() ![]() ![]() | Commentary here. |
![]() | Centaur Hierophant![]() ![]() ![]() ![]() | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | Commentary here. |
![]() | Centauride Hierophantide![]() ![]() ![]() ![]() | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Female |
|
![]() | Dryad![]() ![]() ![]() | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Female | Commentary here. |
![]() | Dryad Mother![]() ![]() ![]() | ![]() ![]() ![]() ![]() ![]() ![]() ![]() 10% ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Female | Commentary here. |
![]() | Pan![]() ![]() ![]() | ![]() ![]() ![]() ![]() ![]() ![]() 10% ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | Commentary here. |
:
Stealthy (40),
Forest Survival,
Recuperation
Sprite | Unit Name | Special Attributes | Comments |
---|---|---|---|
![]() | Harpy![]() ![]() ![]() ![]() | ![]() ![]() ![]() Female | Commentary here. |
![]() | Satyr Sneak![]() ![]() ![]() ![]() | ![]() ![]() ![]() ![]() ![]() | Commentary here. |
![]() | Satyr![]() ![]() ![]() ![]() | ![]() ![]() |
|
![]() | Satyr Warrior![]() ![]() ![]() | ![]() ![]() | Commentary here. |
![]() | Reveler![]() ![]() ![]() | ![]() ![]() ![]() ![]() | Commentary here. |
![]() | Centaur![]() ![]() ![]() ![]() | ![]() | Commentary here. |
![]() | Centauride![]() ![]() ![]() ![]() | ![]() Female |
|
![]() | Centauride Warrior![]() ![]() ![]() | ![]() Female | Commentary here. |
![]() | Centaur Warrior![]() ![]() ![]() | ![]() ![]() |
|
![]() | Minotaur![]() ![]() ![]() ![]() | ![]() ![]() ![]() ![]() ![]() | Commentary here. |
![]() | Minotaur Warrior![]() ![]() ![]() | ![]() ![]() ![]() ![]() |
|
![]() | White Centaur![]() ![]() ![]() | ![]() ![]() ![]() | Commentary here. |
Sprite | Unit Name | Special Attributes | Comments |
---|---|---|---|
![]() | Karya and Petraios - Blessed Couple | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Dying Shape: Karya - Grieving Dryad | Commentary here. |
![]() | Karya - Grieving Dryad | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Female | Commentary here. |
![]() | Arcopythera - Harpy Queen | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Female ![]() | Commentary here. |
![]() | White Minotaur Multi-hero | ![]() ![]() ![]() ![]() ![]() ![]() ![]() | Commentary here. |
Source | Unit | Special Attributes | Comments |
---|---|---|---|
![]() ![]() ![]() | ![]() Maenad | ![]() ![]() ![]() ![]() Female | Commentary here. |
Summon Spell | Unit | Special Attributes | Comments |
---|---|---|---|
Awaken Hamadryad (Enchantment 5) ![]() ![]() | ![]() Hamadryad | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Plant ![]() | Commentary here. |
Monster Boar (Conjuration 5) ![]() ![]() | ![]() Monster Boar Event | ![]() ![]() ![]() ![]() ![]() ![]() | Commentary here. |
See Magic Access. These guides supplement the summaries at the top.
No native access. After leveling up in Blood,
5 Bind Heliophagus has a 1 in 4 chance of giving you
Fire (and a 2 in 4 chance of giving you
Death, which you also don't have native access to).
No native access, except for a hero, Arcopythera - Harpy Queen. After leveling up in Glamour,
1
4 Faerie Court Not in Cold has a 1 in 3 chance of
Air. Faerie Court In Cold has a 1 in 2 chance of
Air.
Centauride Hierophantide 1 (1 in 2 Chance) and Dryad Mother
1 (1 in 3 Chance) get you started. Follow the standard path. Remember Contact Naiad, it'll get you a fair way up.
Karya and Petraios - Blessed Couple, hero unit, can help, having the paths to do Contact Naiad, Orb of Atlantis, and Streams from Hades, (If Petraios dies and leaves Karya - Grieving Dryad).
Pan 2
4
1 (1 in 2 Chance) gets you started. Climb the path simultaneously as you climb
Blood, switching boosters between the two Pans as needed. The combo of
Blood and
Earth makes it doable.
No native access. There's no simple summons either; the simplest would be the 1 in 2 chance on a Spectral Mage.
No native access, except Karya - Grieving Dryad. Karya - Grieving Dryad is what you get when Karya and Petraios - Blessed Couple, the Hero, dies.
Pan allows you to summon Forest Troll Tribe.
After leveling up in Blood,
5 Bind Heliophagus has a 2 in 4 chance of giving you
Death (and a 1 in 4 chance of giving you
Fire, which you also don't have native access to).
A complicated and expensive way to break into Death is to level up both
Water and
Nature to
5
4 and you can Call Ancient Presence. Then, use Gift of Reason to have a 3 in 4 chance of
Death.
With a Pan you start at 4.
Earth Pan's can make The Tome of Gaia.
Blood Pan's that have been empowered once, or have a
Blood booster can make Armor of Twisting Thorns.
Glamour is expensive for Pangaea to begin the climb with. Start with a Dryad Mother 1
2
1
2 (1 in 3 Chance). Empower it to
2, then
3. Give it Earth Boots, (have a Pan make them,) and have the Dryad Mother make a Gossamer Veil and a Mirage Crystal. Tome of Legends will get you to
7.
Empower a Pan 1
4
2 (1 in 2 Chance) to
3. Climb the path simultaneously as you climb
Earth, switching boosters between the two Pans as needed. The combo of
Blood and
Earth makes it doable.
If you can get to B8 and Blood 9, Bind Demon Lord has a 2 in 6 chance of giving you 4 or
5, a 1 in 6 chance of giving you
5, a 1 in 6 chance of giving you
4, and a 3 in 6 chance of giving you
3.
How to win as the nation. Feel free to use the following sections, or delete them, or change them.
Different expansion options.
Early game options.
Mid game options.
Late game options.
Chassis: Awake Titan of Crossroads
Paths: 4
5
7
Bless: MW/Arcane Finesse, Invuln 10, Regen.
Scales: 6
2
0
3
1
2
3
What are the nation's weaknesses?
Add links to guides or other overviews for this nation here.