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Pangaea is a woodland nation inhabited by wild beings connected with nature. Halfmen such as satyrs, centaurs and minotaurs serve the lords of the Sacred Groves deep in the forests. The expansion of the civilized nations has forced the beasts of Pangaea to arm themselves with man-made weapons. Minotaurs wield huge battleaxes and centaurs are trained to use spears and longbows. The magic of the Panii lures women into the forests where they turn wild and shed all their clothing. These women are called Maenads and are turned loose to fight humans with their bare hands and teeth.
"Pangaea is a nation of wild half-men of Greek myth, as they could have developed if exposed to a vast and technologically superior humanity: Iron or skin. Adapt or die. As in most cultures exposed to so-called civilization, some inhabitants cling to traditions, or current perceptions of them; while others adapt to the circumstances, with loss or gain in influence. The loss of ancient magic and traditions over the ages is quite apparent in this nation, but in the late era the centaurs have found new paths of magic, giving hope to the nation." -Illwinter
Pangaea is one of the few nations to have been present in Dominions since the original Dominions: Priests, Prophets and Pretenders game. Early Pangaea is the newest of the three Pangaeas, however, created in Dominions 3 with the Era split. Middle Pangaea is closest to the Pangaea in the first game, while Late Pangaea has its origins in Dominions 2.
If you are considering picking this nation to play, what should you know?
Magic Access | Alt. Access | Unit Summary | Core Abilities | Buildings |
---|---|---|---|---|
![]() ![]() ![]() ![]() ![]() ![]() | Heroes ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | Satyr and minotaur infantry Centaur archers and warriors | ![]() ![]() ![]() ![]() ![]() | ![]() Temples cost 300 ![]() Labs cost 300 ![]() |
Capitol Gems: 6
Turmoil Limit + 1
Growth Limit + 1
The Grove of Gaia: Increased Growth in the Capitol, (by a maximum of three).
Blood Sacrifice: Priests can sacrifice a blood slave at a temple to help extend the dominion. The amount of blood slaves a Priest can sacrifice in a turn is capped at their Holy level.
:
Stealthy (+40),
Forest Survival,
Recuperation
Sprite | Unit Name | Special Attributes | Comments |
---|---|---|---|
![]() | Black Harpy![]() ![]() ![]() ![]() | ![]() ![]() ![]() ![]() ![]() Female | Commentary here. |
![]() | Satyr Commander![]() ![]() ![]() | ![]() | Commentary here. |
![]() | Minotaur Lord![]() ![]() ![]() ![]() | ![]() ![]() ![]() ![]() | Commentary here. |
![]() | Centaur Hierophant![]() ![]() ![]() ![]() | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | Commentary here. |
![]() | Centauride Hierophantide![]() ![]() ![]() ![]() | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Female | Commentary here. |
![]() | Dryad![]() ![]() ![]() | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Female | Commentary here. |
![]() | Dryad Mother![]() ![]() ![]() | ![]() ![]() ![]() ![]() ![]() ![]() ![]() 10% ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Female | Commentary here. |
![]() | Pan![]() ![]() ![]() | ![]() ![]() ![]() ![]() ![]() ![]() 10% ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | Commentary here. |
:
Stealthy (+40),
Forest Survival,
Recuperation
Sprite | Unit Name | Special Attributes | Comments |
---|---|---|---|
![]() | Harpy![]() ![]() ![]() ![]() | ![]() ![]() ![]() Female | Commentary here. |
![]() | Satyr Sneak![]() ![]() ![]() ![]() | ![]() ![]() ![]() ![]() ![]() | Commentary here. |
![]() | Satyr![]() ![]() ![]() ![]() | ![]() ![]() | Commentary here. |
![]() | Satyr Warrior![]() ![]() ![]() | ![]() ![]() | Commentary here. |
![]() | Reveler![]() ![]() ![]() | ![]() ![]() ![]() ![]() | Commentary here. |
![]() | Centaur![]() ![]() ![]() ![]() | ![]() | Commentary here. |
![]() | Centauride![]() ![]() ![]() ![]() | ![]() Female | Commentary here. |
![]() | Centauride Warrior![]() ![]() ![]() | ![]() Female | Commentary here. |
![]() | Centaur Warrior![]() ![]() ![]() | ![]() ![]() | Commentary here. |
![]() | Minotaur![]() ![]() ![]() ![]() | ![]() ![]() Dungeon Monster ![]() ![]() ![]() | Commentary here. |
![]() | Minotaur Warrior![]() ![]() ![]() | ![]() ![]() ![]() ![]() | Commentary here. |
![]() | White Centaur![]() ![]() ![]() | ![]() ![]() ![]() | Commentary here. |
Sprite | Unit Name | Special Attributes | Comments |
---|---|---|---|
![]() | Karya and Petraios - Blessed Couple | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Wounded Shape (Karya - Grieving Dryad) | Commentary here. |
![]() | Karya - Grieving Dryad | ![]() ![]() ![]() ![]() ![]() ![]() Subtract: ![]() ![]() ![]() Add: ![]() Female | Commentary here. |
![]() | Arcopythera - Harpy Queen | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Female ![]() (Harpy Every Other Month) | Commentary here. |
![]() | White Minotaur Multi-hero | ![]() ![]() ![]() ![]() ![]() ![]() ![]() | Commentary here. |
Source | Unit | Special Attributes | Comments |
---|---|---|---|
![]() ![]() ![]() | ![]() Maenad | ![]() ![]() ![]() ![]() Female | Commentary here. |
Summon Spell | Unit | Special Attributes | Comments |
---|---|---|---|
Awaken Hamadryad (Enchantment 5) ![]() ![]() In ![]() | ![]() Hamadryad | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Plant Female ![]() | Commentary here. |
Monster Boar (Conjuration 5) ![]() ![]() | ![]() Monster Boar Event | ![]() ![]() ![]() ![]() ![]() ![]() ![]() | Commentary here. |
See Magic Access. These guides supplement the summaries at the top.
See Magic Access. These guides supplement the summaries at the top.
Blood gives access to Bind Demon Lord which gives a 3 in 6 of
3, 3 in 6 of at least
4, and a chance of every other path except for
Water.
EA Pangaea does not have the right paths for the major boosters.
No native access.
Bind Heliophagus Limited
2 Pan (1 in 2) +
One in four chance of Amaimon - Heliophagus with 4.
No native access, except for a hero, Arcopythera - Harpy Queen.
Faerie Court cast not in Cold
2
2 Dryad Mother (1 in 3) +
The Faery Queen has a 1 in 3 chance of 2.
Faerie Court cast in Cold
2
2 Dryad Mother (1 in 3) +
The Queen of Winter has a 1 in 2 chance of 2.
Highest Starting: 1 Centauride Hierophantide (1 in 2) or Dryad Mother (1 in 3)
Contact Naiad
1 Dryad Mother (1 in 3) +
EA Pangaea doesn't have easy access to two Water boosters, so it might need a level of empowerment (30
).
Orb of Atlantis Unique
1
1 Karya and Petraios - Blessed Couple Hero +
Streams from Hades
1
1 Karya - Grieving Dryad Hero +
When Karya and Petraios - Blessed Couple die, Karya - Grieving Dryad is left.
Highest Starting: 2
4
1 Pan (1 in 2)
Climb the path simultaneously as you climb Blood, switching boosters between the two Pans as needed. The combo of
Blood and
Earth makes it doable.
Pebble Skin Suit Unremovable
1
1 Pan (1 in 2) +
The Tome of Gaia Unique
1
4 Pan (1 in 2) +
Blood Stone
1
1 Pan (1 in 2) +
Father Illearth seems like it should be reachable, but a 1
1 Pan would require five boosters, which is rough.
No native access. No simple summons.
No native access, except Karya - Grieving Dryad. Karya - Grieving Dryad is what you get when Karya and Petraios - Blessed Couple, the Hero, dies.
Bind Heliophagus Limited
2 Pan (1 in 2) +
Two in four chance of a Heliophagus with at least
3.
Forest Troll Tribe
3 Hamadryad or Pan
The Troll Shaman has at least 1.
Highest Starting: 4 Pan (1 in 2)
Contact Naiad
1 Dryad Mother (1 in 3) +
EA Pangaea doesn't have easy access to two Water boosters, so it might need a level of empowerment (30
).
The Tome of Gaia Unique
1
4 Pan (1 in 2) +
or
1
2 Dryad Mother (1 in 3) +
Armor of Twisting Thorns Unremovable
4
2 Pan (1 in 2) +
Highest Starting: 2 Dryad Mother (1 in 3)
Requires empowerment 45 to make a Gossamer Veil.
Mirage Crystal
1
1 Dryad Mother (1 in 3) +
EA Pangaea doesn't have easy access to two Glamour boosters, so a level of empowerment 30
might be necessary.
Highest Starting: 2 Pan (1 in 2)
Empower a Pan 1
4
2 (1 in 2 Chance) to
3 (45
). Climb the path simultaneously as you climb
Earth, switching boosters between the two Pans as needed. The combo of
Blood and
Earth makes it doable.
Armor of Twisting Thorns Unremovable
4
2 Pan (1 in 2) +
How to win as the nation. Feel free to use the following sections, or delete them, or change them.
Different expansion options.
Early game options.
Mid game options.
Late game options.
Chassis: Awake Titan of Crossroads
Paths: 4
5
7
Bless: MW/Arcane Finesse, Invuln 10, Regen.
Scales: 6
2
0
3
1
2
3
What are the nation's weaknesses?
Add links to guides or other overviews for this nation here.