In the deepest of oceans lives the strange fishlike race called the Aboleths. These beings are highly intelligent and the older Aboleths called Mind Lords can enslave lesser beings by force of mind alone. Having this power means they have enslaved mermen and Deep Ones to do the daily work and to fill up the ranks of their armies. In a deep gorge the enslaved workers have built a score of small but magnificent cities for their rulers. In this gorge live the greatest of the Aboleths.
"[R'lyeh and Atlantis] are heavily influenced by H.P. Lovecraft. While R'lyeh is closer to the Cthulhu mythos with Starspawns and strange beings from the stellar void, Atlantis is a nation of deep ones native to the depths. The early era is more heavily Lovecraftian, while the middle era is more influenced by fantasy concepts and ideas. Atlantis is another nation devastated at the end of the second era. Late Atlantis incorporates Inuit concepts apart from the earlier Lovecraftian elements.
R'lyeh is the other nation heavily influenced by the fiction of H.P. Lovecraft. While Atlantis represents the more tellurian aspects of the Cthulhu mythos, R'lyeh represents the stranger aspects and beings of the Lovecraftian universe. Starspawns, strange openings and beings of the Void are mixed with a bit of fantasy role-playing game clichés." - Illwinter
If you are considering picking this nation to play, what should you know?
AQUATIC
Magic Access | Alt. Access | Unit Summary | Core Abilities | Buildings |
---|---|---|---|---|
4 (rare 5) 4 (rare 5) 2 1 (rare 2) 1 1 (rare 2) 3 | Atlantian and Oceanian Slaves Aboleths | Aquatic Amphibious Slave Taskmaster Darkvision Void Sanity Magic Being Mind Vessel | Standard Forts |
Capitol Gems: 213
Magic Limit + 1
: Eyes (4), Void Sanity (5), Magic Being, Aquatic, Spirit Sight, Aboleth, Twiceborn (Necrodai)
Image | Unit Name | Special Attributes | Comments |
---|---|---|---|
Scout 35 1 1 | Darkvision (50%) Stealthy (50) Amphibious | Commentary here. | |
Slave Prince 110 43 1 | Darkvision (50%) Taskmaster (+1) Slave Amphibious | Commentary here. | |
Slave Priest 65 1 1 | 1 Sacred Slave Amphibious Land Shape (Slave Priest) | Commentary here. | |
Slave Mage 245 1 2 | 211100%13 Slave Amphibious Land Shape (Slave Mage) | Commentary here. | |
Aboleth 300 1 2 | 221100%15 Taskmaster (+2) | Commentary here. | |
Grandmother 400 1 2 | 137 Sacred Fire Resistance (15) Blind Fighter (1) Mind Slimer (5) Paralyzing Explosion On Death (10) Void Sanity (10) Unsurroundable (5) Immobile Blunt Resistant Pierce Resistant Magic Being Aquatic Need Not Eat Aboleth Female Dominion Summoner (Polypal Spawn) | Commentary here. | |
Abodai 375 1 2 Capital Only | 12111100%15 Sacred Taskmaster (+2) | Commentary here. | |
Mind Lord 530 1 4 Capital Only | 331100% 10%19 ex. Void Sanity (10) Cold Resistance (5) Taskmaster (+3) | Commentary here. | |
Polypal Mother 150 1 2 Non-fort Sea Recruit | 2 Sacred Poison Resistance (15) Blind Fighter (1) Mind Slimer (5) Paralyzing_Explosion_On_Death (10) Dominion Summoner (Polypal Spawn) Void Sanity (10) Unsurroundable (5) Immobile Blunt Resistant Pierce Resistant Magic Being Aquatic Need Not Eat Spirit Sight Aboleth Female | Commentary here. | |
Androdai 265 1 2 Coastal Fort Only | 111100%9 Sacred Insane (10%) Mind Vessel (1) Magic Being Amphibious Spirit Sight | Commentary here. |
Image | Unit Name | Special Attributes | Comments |
---|---|---|---|
Lobo Guard 5 1 2 | Darkvision (100%) Magic Being Slave Amphibious Mindless | Commentary here. | |
Slave Trooper 8 2 6 | Darkvision (100%) Slave Amphibious | Commentary here. | |
Slave Guardian 9 11 6 | Darkvision (100%) Slave Amphibious | Commentary here. | |
Slave Trooper 9 2 6 | Slave Amphibious Land Shape (Slave Trooper) | Commentary here. | |
Slave Trooper 9 1 6 | Slave Aquatic | Commentary here. | |
Slave Guardian 9 10 6 | Slave Amphibious Land Shape (Slave Guardian) | Commentary here. | |
Slave Guardian 9 11 6 | Slave Aquatic | Commentary here. | |
Slave Guardian 9 10 6 | Darkvision (100%) Slave Amphibious | Commentary here. | |
Shambler Thrall 20 1 22 | Darkvision (50%) Magic Being Slave Trample Amphibious Mindless | Commentary here. | |
Giboleth 40 1 41 | Commentary here. | ||
Gibodai 50 1 41 Capital Only | Commentary here. | ||
Androleth 50 16 23 Coastal Fort Only | Magic Being Amphibious Spirit Sight | Commentary here. |
Image | Unit Name | Special Attributes | Comments |
---|---|---|---|
Auluudh - Mind Lord | 4421 ex. Void Sanity (15) Cold Resistance (7) Taskmaster (+3) | Commentary here. |
Summon Spell | Unit | Special Attributes | Comments |
---|---|---|---|
Enslave Sea Trolls (Thaumaturgy 5) 23 and 10 | Slave Troll x 5 + [1/2 per lvl] | Regeneration (10%) Poison Resistance (15) Acid Vulnerability (5) Darkvision (50%) Underwater Regeneration (10%) Amphibious Need Not Eat | Commentary here. |
See Magic Access. These guides supplement the summaries at the top.
The difficult thing about EA Rlyeh's mages are the strongest mages do not have a full set of item slots. The Mind Lord, Abodai, and Aboleth, only have two Misc. slots.
No native access. No simple summons.
No native access. 53 can cast Ghost Ship Armada for 2.
41 can cast Ether Gate for 1 in 4 1.
4 Mind Lord (1 in 4) is high up in an easily climbable path. 1 Mind Lord (1 in 4), with a Water booster can forge the unique Orb of Atlantis.
1 is common but none of the mages have helpful crosspaths. Also, only the Slave Mage (on land) and the Androdai have feet to wear Earth Boots.
4 Mind Lord (1 in 4) is the highest available, but it can only wear Misc. items, so it cannot wear a Starshine Skullcap. But, an Androleth can. So, If the Mind Lord casts Mind Vessel on the Androleth, setting it to 4, it can wear the Starshine Skullcap and get to 5.
The next booster to get to 6 is tricky though. Although EA R'lyeh has access to Earth and Glamour, which are potentially useful crosspaths, both are only level one. Empowerment is necessary. The easiest seems to be empowering a Slave Mage or an Androdai with 11 and a Starshine Skullcap to 2, allowing it to make a Coin of Meteoritic Iron.
Although a 2 Abodai (1 in 4), can make a Skull Staff, it can't hold it. No other EA R'lyeh mage has Death, so the path is a difficult climb.
1 Slave Mage (1 in 4) is the only option. If it can get to 3, (employment + Thistle Mace), it can forge a Moonvine Bracelet.
1 is the highest natively available. Earth is a potentially useful crosspath, but none of the mages can get both Earth and Glamour. Astral is also a potentially useful crosspath, but getting to 44 for the unique The Trapped Dreams of Hruvur is difficult. Mind Lord's and the other aboleths only have two item slots. Androdai's can be made Mind Vessels to increase Astral, but getting the Glamour is very difficult.
No native access. 41 can cast Ether Gate for 1 in 4 1.
How to win as the nation. Feel free to use the following sections, or delete them, or change them.
Different expansion options.
Early game options.
Mid game options.
Late game options.
Chassis: Awake Titan of Crossroads
Paths: 457
Bless: MW/Arcane Finesse, Invuln 10, Regen.
Scales: 6203123
What are the nation's weaknesses?
Add links to guides or other overviews for this nation here.