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Rus is a land of harsh winters and short summers inhabited by humans and Chudes, an exalted race of great strength and beauty. The Chudes and the humans have intermingled and neither race dominate the other. The Rusian society is divided into two moieties. The first is composed of hunters and nomads living in the deep forests. They worship the Bear and the Thunder and eat their meat raw. The warriors of the wild moiety are known for their fury and battle prowess. Their most prominent warriors are even able to take the shape of the sacred bear. The other moiety lives in houses of wood and in caves underneath the ground. They cook their meat and practice a new kind of magic. The Chudes of the second moiety call themselves sons and daughters of gods previously unheard of.
Most of the Rusian armies are composed of human infantry, but the elites of the kingdom are mighty Chudes. Yet the humans also field mighty warriors. The axe wielding Bear Warriors are respected and feared even by the warriors of Ulm. The peoples of Rus prefer a cold climate.
"Imagine cold winters, princes in sable-rimmed cloaks, opulent halls where sinister old men practice vile magics or seduce their masters' wives. Think of Rasputin. Think of orthodox patriarchs and bizarre sect- like movements of religious fanatics living in hiding. Imagine the monsters, heroes and bogatyrs of Russian fairy tales.
. . . . I've also used the Chuds, a people that appears in the myths of various peoples from the eastern Baltic seaboard. I haven't found very much on the Chuds, so they are mostly my creation. The "Pine of Skulls," shape-shifting and shamanic bear cult practices fit the nation. These features, as well as the Thunder Priests mentioned in the descriptions of the nation appear in Rus, the early version of the nation. . . .
I never got around to finish my ideas on Rus for Dominions 4. Instead it became the second of the new
nations for Dominions 5. Baltic mythology, Latvian in particular, became an inspirational source for the
nation." - Illwinter
If you are considering picking this nation to play, what should you know?
Magic Access | Alt. Access | Unit Summary | Core Abilities | Buildings |
---|---|---|---|---|
3 (rare 4) 3 (rare 4) 2 (rare 3) 1 (rare 2) 1 2 Capital 1 | Heroes: 3132 (one, turn 20+) 412/323 (one, turn 15+) 23 (one) Summons: 2124 (requires 6) 31 (requires 2) 22 (requires 3) | Human Infantry, Hunters, and Berserkers Chud Warriors Sacred Chud Werebears | Cold Resistance (5) Snow Move Berserker Shapechanger/Wounded form | Flimsy Forts (Still 2 tiers) Temples cost 300 |
Capitol Gems: 1212
Cold limit: + 1
Prefers Cold Scale + 2
Flimsy Forts: Rus's "primitive forts," as described on the nation page, are actually a bit of a misnomer; Rus gets their own unique fort line, which happens to be made of wood and uses the palisade graphic for both forts. You will be saving 150 and 1 turn to build your Villages to then upgrade to a Fortress. The downside is that wooden forts have worse administration and about half the defenses against sieges. It's not a bad trade-off, as armies rather than fortifications often decide sieges, and the ability to get a leg up on finishing forts can be more valuable.
: Cold Resistance (5), Snow Move
Sprite | Unit Name | Special Attributes | Comments |
---|---|---|---|
Scout 35 5 1 Recruit Anywhere | Stealthy (60) Mountain Survival Forest Survival | Commentary Here. | |
Rusian Chieftain 55 17 1 | Commentary Here. | ||
Rusian Chieftain 60 8 1 Non-fort Recruit Only | Stealthy (40) Berserker (+1) Mountain Survival Forest Survival | Commentary Here. | |
Rusian Priest 65 2 1 | 1 Sacred | Commentary Here. | |
Rusian Wizard 175 2 2 Cave Recruit | 111100%13 Supply Bonus (10) Adept Researcher (+2) | Commentary Here. | |
Son of Heaven 380 5 2 Capital Only | 11121100%13 Sacred Supply Bonus (10) | Commentary Here. | |
Daughter of the Sun 395 5 2 Capital Only | 2111100% 10%13 Sacred Supply Bonus (10) | Commentary Here. | |
Perkunu 535 5 4 Capital Only | 3121010%17 Sacred Shock Resistance (20) Supply Bonus (20) Mountain Survival Forest Survival Recuperation Shapechanger (Werebear) | Commentary Here. | |
Werebear | Adds: Berserker (+1) Replaces: Shock Resistance (5) Shapechanger (Perkunu) |
||
Chud Chieftain 125 10 1 Forest Recruit | Stealthy (40) Ambidextrous (2) Berserker (+3) Mountain Survival Forest Survival | Commentary Here. | |
Thunder Priest 325 2 2 Forest Recruit | 2111100%11 Sacred Supply Bonus (10) Mountain Survival Forest Survival | Commentary Here. |
Sprite | Unit Name | Special Attributes | Comments |
---|---|---|---|
Rusian Hunter 10 6 4 Non-fort Recruit | Stealthy (40) Undisciplined Mountain Survival Forest Survival | Commentary here. | |
Rusian Warrior 10 12 9 | Commentary here. | ||
Rusian Warrior 10 12 9 | |||
Chud Warrior 20 12 13 | Commentary here. | ||
Chud Hunter 25 7 9 Capital Recruit Forests Recruit | Stealth (40) Berserker (+2) Undisciplined Mountain Survival Forest Survival | Commentary here. | |
Chud Berserker 35 13 28 | Ambidextrous (2) Berserker (+2) | Commentary here. | |
Chud Skinshifter 65 5 33 Capital Only | Sacred Berserker (+3) Mountain Survival Forest Survival Recuperation Wounded Shape: Werebear | Commentary here. | |
Werebear | Natural Shape (Chud Skinshifter) | ||
Bear Warrior 18 4 13 Forest Recruit | Stealthy (40) Ambidextrous (1) Berserker (+3) Undisciplined Mountain Survival Forest Survival | Commentary here. |
Summon Spell | Unit | Special Attributes | Comments |
---|---|---|---|
Summon Simargl (Conjuration 2) 1 and 1 | Simargl x 1 | Patral Bonus (10) Animal Flying | Commentary here. |
Summon Firebird (Conjuration 3) 11 and 2 | Firebird x 1 | Resist Fire (15) Bringer of Fortune (2) Animal Magic Being Flying Mountain Survival Forest Survival | Commentary here. |
Summon Bears (Conjuration 3) 11 and 8 | Great Bear x 15 | Sacred Undisciplined Animal Snow-Move Mountain Survival Forest Survival | Commentary here. |
Sloth of Bears (Conjuration 3) 2 and 6 | Great Bear x 15+ | Undisciplined Animal Mountain Survival Forest Survival | Commentary here. |
Contact Sirin (Conjuration 3) 2 and 8 | Sirin | Sacred Stealthy (50) Dream Seduction (Morale vs. 14) Flying Female | Commentary here. |
Summon Likho (Conjuration 4) 1 and 10 | Likho | Sacred Stealthy (60) Bringer of Misfortune (10) Causes Unrest (5 per month) Forest Survival Female | Commentary here. |
Contact Alkonost (Conjuration 4) 2 and 15 | Alkonost | 3 Sacred Shock Resistance (15) Awe (+5) Inspirational (2) Flying Female | Commentary here. |
Summon Rusalka (Conjuration 4) 11 and 16 | Rusalka | 119 Cold Resistance (15) Poison Resistance (25) Stealthy (60) Gift of Water Breathing (50) Seduction (Morale vs. 9) Undead Amphibious Female | Commentary here. |
Send Vodyanoy (Conjuration 4) 2 and 20 Underwater Only | Vodyanoy Remote Stealthy | 3113 Cold Resistance (5) Stealthy (40) Supply Bonus (10) Aquatic | Commentary here. |
Send Lady Midday (Conjuration 5) 31 and 5 | Lady Midday Remote Assassination | Stealthy (60) Fear (+5) Patience (2) Magic Being Ethereal Flying | Commentary here. |
Summon Zmey (Conjuration 5) 2 and 5 | Zmey | Fire Vulnerability (5) Animal Flying Cold Blooded Mountain Survival Drake | Commentary here. |
Contact Gamayun (Conjuration 5) 3 and 25 | Gamayun | 22219 Sacred Awe (+3) Fortune Teller (15%) Flying Commentary here. | | **??Send Bukavac??** \\ //(Conjuration 5)// \\ {{path>W4}} and {{gems>5W}} \\ Destination ({{:misc:gui:sea.png?15&nolink}}Sea) \\ Temporary | {{:abilities:fear.png?20&nolink}} [[Fear (+5) Animal Magic Being Trample Aquatic | Commentary here. |
Contact Beregina (Conjuration 6) 31 and 35 | Beregina | 31217 Cold Resistance (5) Waterbreathing (50) Awe (+3) Supply Bonus (+20) Magic Being Amphibious Spirit Sight Female | Commentary here. |
Contact Cloud Vila (Conjuration 7) 4 and 40 Destination (Mountain) | Cloud Vila | 31217 Sacred Cold Resistance (5) Shock Resistance (20) Stealthy (50) Healer (1) Supply Bonus (+20) Seduction (Morale vs. 9) Flying Storm Immunity Mountain Survival Female | Commentary here. |
Contact Mountain Vila (Conjuration 7) 4 and 40 Destination (Mountain) | Mountain Vila | 21317 Sacred Cold Resistance (5) Poison Resistance (5) Shock Resistance (15) Stealthy (50) Healer (2) Supply Bonus (+30) Seduction (Morale vs. 9) Skilled Rider (3) Mountain Survival Forest Survival Female | Commentary here. |
Sacred Stag | Sacred Stealthy (40) Undisciplined Animal Forest Survival | Commentary here. | |
Contact Leshiy (Conjuration 8) 6 and 60 Destination (Forest) | Leshiy If not in Forest | 11213 Cold Resistance (5) Poison Resistance (5) Supply Bonus (+30) Magic Being Forest Survival Snow Move Spirit Sight Forest Shape (Leshiy#1950) | Commentary here. |
Leshiy Only if in Forest | 212423 Add: Regeneration (10%) Shape Changer (Great Forest Bear) | Commentary here. | |
Great Forest Bear Only if in Forest | No Magic Remove: Poison Resistance Add: Stealthy (40) Berserker (+4) Trample Shape Changer (Leshiy) | Commentary here. |
How to win as the nation. Feel free to use the following sections, or delete them, or change them.
Different expansion options.
Early game options.
Mid game options.
Late game options.
Chassis: Awake Titan of Crossroads
Paths: 457
Bless: MW/Arcane Finesse, Invuln 10, Regen.
Scales: 6203123
What are the nation's weaknesses?
Add links to guides or other overviews for this nation here.