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dom6:bandar_log-ma

MA Bandar Log, Land of the Apes

Lore

In the dense forests of the Bandar realm, apes of uncanny brightness have emerged. Under the influence of semi-divine beings, the apes have evolved intelligence and developed a culture. When the former rulers of Bandar Log returned to their Celestial Realms, the apes were left without leadership. A warlike, hierarchical society was formed with the large Bandar apes at the top. But the influence of the former masters was not forgotten and the blessed White Ones who were gifted with higher intelligence and magical powers were able to keep their influence and power. Bandar Log is a divided society. Small Markatas are at the bottom of the society. Vanara apes of human size are the most common. Large Bandar apes rule most of the society and form the military. Sacred White Ones are trained as sages, priests and holy warriors.

"Bandar Log is a very hierarchical society. Markatas are the smallest of the monkey people and their intellect is barely above that of simple beasts. Markatas are small, noisy, and annoying, especially when met in large numbers. If alone, they can be used as scouts, but when in greater numbers, they quickly become bored and start to make noise and play with each other. They are generally despised by the larger monkeys and apes. They are sometimes given small bows. This pleases them no end, but they still are not very useful soldiers. . . .

Bandar Log, the nation of the monkey people, is inspired by Hindu myths, ancient India and Rudyard Kipling. The Vanara comes from the Ramayana, an epic in which the monkey people aid prince Rama in his struggle against the demon king Ravana. The hierarchical division of the different species of monkeys has parallels in the Hindu caste system. I wanted the Bandar to use the alleged colors of the Indo-Aryan castes: white for priests, red for nobles and black for commoners. Markatas are exempt from the hierarchy and society at large and might be seen as untouchables of earlier times, although I imagine them less vulnerable. Important to the development of the Bandar Log were the semi-divine beings of Hindu myth. With a slight breath of 2001: A Space Odyssey, the Yavanas and Devatas became lords of the monkey people."
-Illwinter

General Overview

If you are considering picking this nation to play, what should you know?

National Features

Magic Access Alt. Access Unit Summary Core Abilities Buildings
astral 44 (Rare 5)
nature 33 (Rare 4)
water 11 (Rare 2)
earth 11 (Rare 2)
holy 11
Hero
holy 22
Summons
See the list below.
Astral opens many paths.
Blood opens many paths.
Archers, from small apes to large apes
Light infantry, from small apes to large apes
Elephant Riders
Tiger Riders
Animal
Forest Survival
Reincarnation
Standard Forts

Capitol Gems: 2earthgem2astralpearl1naturegem1glamourgem

Heat Limit + 1
Order Limit + 1

Prefers Heat Scale + 2

National Units

Commanders

Sprite Unit Name Special Attributes Comments
Markata Scout
25
1
1
Stealthy (60)
Animal
Mountain Survival
Forest Survival
Commentary here.
Vanara Captain
50
17
1
Animal
Forest Survival
Commentary here.
Atavi Chieftain
60
8
1
Forest Recruit
Stealthy (40)
Animal
Forest Survival
Commentary here.
Bandar Commander
105
22
1
Animal
Forest Survival
Commentary here.
Bandar Noble
160
19
2
Animal
Forest Survival
Commentary here.
Brahmin
60
2
1
holy 11
Sacred
Reincarnation (50)
Animal
Forest Survival
Commentary here.
Yogi
80
1
2
astral 11rp 77
Sacred
Reincarnation (50)
Animal
Forest Survival
Commentary here.
Guru
225
1
2
astral 22nature 11rp 1111
Sacred
Reincarnation (50)
Animal
Forest Survival
Commentary here.
Rishi
445
1
4
Capital Only
astral 33nature 22random1100%
10%
rp 1717
Sacred
Reincarnation (50)
Animal
Floating
Forest Survival
Commentary here.

Troops

Sprite Unit Name Special Attributes Comments
Markata
5
1
3
Forest Recruit
Undisciplined
Animal
Forest Survival
Commentary here.
Markata Archer
5
2
3
Forest Recruit
Undisciplined
Animal
Forest Survival
Commentary here.
Atavi Archer
7
3
3
Forest Recruit
Stealthy (40)
Animal
Forest Survival
Commentary here.
Atavi Infantry
7
3
3
Forest Recruit
Stealthy (40)
Animal
Forest Survival
Commentary here.
Vanara Archer
8
14
5
Animal
Forest Survival
Commentary here.
Vanara Chakram Thrower
8
15
5
Animal
Forest Survival
Commentary here.
Vanara Infantry
8
14
5
Animal
Forest Survival
Commentary here.
Vanara Swordsman
11
17
12
Animal
Forest Survival
Commentary here.
Light Bandar Archer
16
6
8
Animal
Forest Survival
Commentary here.
Bandar Archer
16
21
8
Animal
Forest Survival
Commentary here.
Bandar Warrior
16
18
8
Animal
Forest Survival
Commentary here.
Light Bandar Warrior
16
11
8
Animal
Forest Survival
Commentary here.
Royal Swordsman
24
22
19
Bodyguard (2)
Animal
Forest Survival
Commentary here.
Elephant Rider
90
18
28
Animal
Forest Survival
Commentary here.
Elephant Archer x 2 Stealthy (40)
Animal
Mobile Archer
Forest Survival
Commentary here.
War Elephant Animal
Trample
Commentary here.
White One
23
17
31
Sacred
Reincarnation (5)
Animal
Forest Survival
Commentary here.
Tiger Rider
60
31
61
Capital Only
Sacred
Skilled Rider (2)
Reincarnation (10)
Animal
Forest Survival
Commentary here.
Armored Sacred Tiger Sacred
Darkvision (50%)
Smart Mount (100)
Undisciplined
Animal
Forest Survival
Commentary here.

Heroes

Sprite Unit Name Special Attributes Comments
Bandarjuna - Tathagata holy 22
Sacred
Inspirational (1)
Spreads Dominion (1)
Reduces Unrest (5 per Month)
Reincarnation (100)
Animal
Forest Survival
Commentary here.

National Spells and Item

Summons

Ritual
Summon Spell Unit Special Attributes Comments
Host of Ganas
(Conjuration 2)
death 11 and 9deathgem

Gana x 20++

Ethereal
Commentary here.
Summon Angiri
(Conjuration 3)
fire 22 and 5firegem

Angiri x 5+[1/2 lvl]
Sacred
Fire Resistance (15)
Awe (1)
Magic Being
Commentary here.
Herd of Elephants
(Conjuration 3)
nature 22 and 20naturegem

Elephant x 5+[1/2 lvl]
Animal
Trample
Commentary here.
Ambush of Tigers
(Conjuration 3)
nature 22 and 9naturegem

Tiger x 15+
Darkvision (50%)
Undisciplined
Animal
Forest Survival
Commentary here.
Herd of Buffaloes
(Conjuration 3)
nature 22 and 8naturegem

Buffalo x 5+[1/2 lvl]
Berserker (2)
Animal
Trample
Commentary here.
Summon Apsaras
(Conjuration 3)
astral 22 and 3astralpearl

Apsara x 5+[1/2 lvl]
Sacred
Awe (+4)
Inspirational (1)
Magic Being
Female
Commentary here.
Summon Nagas
(Conjuration 3)
water 22earth 11 and 15watergem

Naga Warrior x 9
Sacred
Poison Resistance (10)
Magic Being
Cold Blooded
Amphibious
Swamp Survival
Swimming
Spirit Sight
Commentary here.
Contact Yaksha
(Conjuration 4)
earth 11nature 22 and 25naturegem

Yaksha
earth 33nature 11glamour 11holy 11random1100%
10%
rp 1717
Sacred
Awe (+1)
Supply Bonus (10)
Magic Being
Commentary here.
Contact Yakshini
(Conjuration 4)
water 11nature 22 and 25naturegem

Yakshini
water 33nature 11glamour 11holy 11random1100%
10%
rp 1717
Sacred
Cold Resistance (5)
Supply Bonus (10)
Magic Being
Amphibious
Female
Commentary here.
Summon Vidyadhara
(Conjuration 4)
astral 22 and 15astralpearl

Vidyadhara
air 11astral 22rp 1111
Sacred
Awe (+2)
Magic Being
Ethereal
Flying
Storm Immunity
Commentary here.
Contact Nagini
(Conjuration 4)
water 22earth 11 and 25watergem

Nagini
water 22earth 11glamour 11holy 11random1100%
10%
rp 1515
Sacred
Poison Resistance (10)
Magic Being
Cold Blooded
Amphibious
Swamp Survival
Swimming
Spirit Sight
Female
Shapechanger (Nagini)
Commentary here.

Nagini
water 11earth 11glamour 11holy 11random1100%
10%
rp 1313
Sacred
Poison Resistance (10)
Stealthy (40)
Seduction (Morale vs. 9)
Magic Being
Spirit Sight
Female
Shapechanger (Nagini)
Commentary here.
Summon Vetalas
(Conjuration 5)
death 22 and 10deathgem

Possessed Corpse x 15

Ethereal
Commentary here.
Summon Kimpurushas
(Conjuration 5)
astral 11nature 22 and 15naturegem

Kimpurusha
Sacred
Darkvision (50%)
Awe (+2)
Magic Being
Forest Survival
Commentary here.
Summon Gandharvas
(Conjuration 5)
astral 22 and 15astralpearl

Gandharva x 6
Sacred
Awe (+2)
Inspirational (1)
Magic Being
Commentary here.
Contact Nagaraja
(Conjuration 5)
water 22earth 11 and 30watergem

Nagaraja
water 22earth 11glamour 11holy 22rp 1313
Sacred
Poison Resistance (10)
Unsurroundable (1)
Magic Being
Cold Blooded
Amphibious
Swamp Survival
Swimming
Spirit Sight
Shapechanger (Nagaraja)
Commentary here.

Nagaraja
water 11earth 11glamour 11holy 11rp 1111
Sacred
Poison Resistance (10)
Magic Being
Spirit Sight
Shapechanger (Nagini)
Commentary here.
Summon Garudas
(Conjuration 6)
astral 22 and 21astralpearl

Garuda x 6
Sacred
Poison Resistance (15)
Awe (+2)
Magic Being
Flying
Commentary here.
Summon Maruts
(Conjuration 6)
astral 22 and 18astralpearl

Marut x 3
Sacred
Fire Resistance (15)
Shock Resistance (15)
Storm Power (1)
Magic Being
Flying
Storm Immunity
Commentary here.
Summon Kinnara
(Conjuration 6)
astral 33 and 25astralpearl

Kinnara
air 22astral 22holy 22rp 1313
Sacred
Awe (+3)
Inspirational (1)
Magic Being
Flying
Commentary here.
Contact Nagarishi
(Conjuration 6)
water 33earth 11 and 40watergem

Nagarishi
water 33earth 22astral 11nature 11glamour 11holy 11random1100%
10%
rp 2323
Sacred
Poison Resistance (10)
Supply Bonus (10)
Unsurroundable (1)
Magic Being
Cold Blooded
Amphibious
Swamp Survival
Swimming
Spirit Sight
Shapechanger (Nagarishi)
Commentary here.

Nagarishi
water 22earth 22astral 11nature 11glamour 11holy 11random1100%
10%
rp 2121
Sacred
Poison Resistance (10)
Supply Bonus (10)
Magic Being
Spirit Sight
Shapechanger (Nagini)
Commentary here.
Summon Siddha
(Conjuration 7)
astral 44 and 35astralpearl

Siddha
air 22astral 33holy 33rp 1515
Sacred
Awe (+3)
Ambidextrous (4)
Magic Being
Teleporter
Spirit Sight
Commentary here.
Summon Devata
(Conjuration 8)
astral 55 and 45astralpearl

Devata
air 33astral 22holy 33rp 1515
Sacred
Shock Resistance (5)
Awe (+5)
Ambidextrous (5)
Magic Being
Spirit Sight
Commentary here.
Summon Devala
(Conjuration 9)
astral 55 and 55astralpearl

Devala
air 33holy 44rp 1111
Sacred
Awe (+4)
Inspirational (1)
Spreads Dominion (1)
Magic Being
Spirit Sight
Female
Commentary here.
Summon Rudra
(Conjuration 9)
astral 55 and 55astralpearl

Rudra
fire 33air 33death 33holy 11rp 33
Sacred
Fire Resistance (20)
Shock Resistance (20)
Storm Power (2)
Fear (+8)
Ambidextrous (5)
Forge Bonus (-5)
Eyes 3
Magic Being
Flying
Storm Immunity
Spirit Sight
Commentary here.
Summon Rakshasas
(Blood 1)
blood 11 and 8bloodslave

Rakshasa x 3
Sacred

Gluttony (4)
Need Not Eat
Commentary here.
Feast of Flesh
(Blood 2)
nature 11blood 11 and 50bloodslave

Praghasa x 18
Sacred

Gluttony (7)
Commentary here.
Summon Asrapas
(Blood 3)
blood 22 and 8bloodslave

Asrapa x 3
blood 11holy 11rp 77
Sacred
Chaos Power (1)
Berserker (3)
Demon
Female
Commentary here.
Summon Rakshasa Warriors
(Blood 4)
blood 22 and 21bloodslave

Rakshasa Warrior x 5
Sacred

Gluttony (4)
Need Not Eat
Commentary here.
Summon Sandhyabalas
(Blood 5)
death 11blood 22 and 25bloodslave

Sandhyabala x 3
Sacred

Fire Vulnerability (10)
Stealthy (40)
Dark Power (1)
Gluttony (4)
Need Not Eat
Commentary here.
Summon Dakini
(Blood 6)
air 11blood 44 and 81bloodslave

Dakini
air 33death 11blood 33holy 22rp 1919
Sacred
Shock Resistance (5)
Chaos Power (1)
Fear (6)
Damage Reversal (12 vs. MR)
Flying
Demon
Spirit Sight
Female
Commentary here.
Summon Samanishada
(Blood 7)
death 11blood 33 and 35bloodslave

Samanishada
Sacred

Fire Vulnerability (10)
Stealthy (60)
Dark Power (2)
Ambidextrous (2)
Gluttony (4)
Assassin
Need Not Eat
Commentary here.
Summon Danavas
(Blood 8)
blood 55 and 70bloodslave

Danava
holy 22rp 99random250%
50%
50%
50%

Sacred
Fire Vulnerability (5)
Chaos Power (2)
Fear (5)
Ambidextrous (8)
Need Not Eat
Demon
Spirit Sight
Commentary here.
Summon Daitya
(Blood 8)
blood 55 and 45bloodslave

Daitya
holy 22random350%
50%
50%
50%
50%
50%
rp 1111
Sacred
Fire Vulnerability (5)
Chaos Power (2)
Need Not Eat
Demon
Spirit Sight
Commentary here.
Summon Mandeha
(Blood 8)
death 22blood 55 and 133bloodslave

Mandeha
Mandeha
Mandeha
air 33death 33blood 22holy 33rp 2121 /
air 33death 22blood 33holy 33rp 2121 /
air 22death 33blood 33holy 33rp 2121
Sacred
Casts each battle: Battle Darkness

Fire Vulnerability (10)
Shock Resistance (5 or 0)
Dark Power (3)
Chaos Power (2)
Fear (7 or 8)
Cause Unrest (+5/month)
Sleep Aura (15)
Gluttony (10)
Flying
Need Not Eat
Spirit Sight
Reanimator Priest
Commentary here.

Other Spells and Items

Combat

  • Celestial Music (Thaumaturgy 6)
    astral 33 for 1astralpearl
    Commentary here.

Items

  • Headdress of the Bull (Construction 5)
    nature 11 and 5naturegem
    Commentary here.
  • Vajra (Construction 5)
    astral 22 and 10astralpearl
    Commentary here.

Magic Access

See Magic Access. These guides supplement the summaries at the top.

MA Bandar Log has many summons to break into additional and higher paths. They tend to center on Astral and Blood, so having a pretender with both of those opens up many possibilities. Especially Blood, since MA Bandar Log doesn't have native access to it.

Fire

No recruitable access. astral 55 can Summon Rudra for a fire 33.

Air

No recruitable access. There are many national summons to get into Air. There are even more if you have Blood access.

astral 22 can Summon Vidyadhara for a air 11. astral 33 can Summon Kinnara for a air 22. astral 44 can Summon Siddha for a air 22. astral 55 can Summon Devata for a air 33. astral 55 can Summon Rudra for a air 33.

Water

water 11 Rishi (1 in 4) is the only Water mage recruitable. No helpful crosspaths.

water 11nature 22, (a water 11 Rishi (1 in 4)), can Contact Yakshini for a certain water 33 and a 1 in 5 chance of water 44.

Earth

earth 11 Rishi (1 in 4) is the only Earth mage recruitable. Needs a level of empowerment but may make the unique The Tome of Gaia once it has it.

earth 11nature 22, (a earth 11 Rishi (1 in 4)), can Contact Yaksha for a certain earth 33 and a 1 in 5 earth 44.

Astral

astral 44 Rishi (1 in 4) is the most powerful mage recruitable but a earth 11 Rishi (1 in 4), with another level in Earth through empowerment or booster, can make a Coin of Meteoritic Iron.

There are many national summons that have the right crosspaths to get to other Astral boosters. Most of those summons require already having a high level of Astral, but getting to extremely high level of Astral is actually useful. Wish requires astral 99, for example.

Death

No recruitable access. astral 55 can Summon Rudra for a death 33.

nature 33 can cast Forest Troll Tribe for at least death 11.

Nature

nature 33 Rishi (1 in 4) is the strongest Nature mage available. It can make a Thistle Mace and a Moonvine Bracelet. A earth 11 Rishi (1 in 4), with an Earth booster or empowerment, may make the unique The Tome of Gaia.

water 33earth 11 can Contact Nagarishi for a 1 in 5 chance of nature 22.

Glamour

No recruitable access. earth 11nature 22 can Contact Yaksha for a certain glamour 11 and a 1 in 5 chance of glamour 22. water 11nature 22 can Contact Yakshini for a certain glamour 11 and a 1 in 5 chance of glamour 22. water 22earth 11 can Contact Nagaraja for glamour 11. water 22earth 11 can Contact Nagini for a certain glamour 11 and a 1 in 5 chance of glamour 22. water 33earth 11 can Contact Nagarishi for a certain glamour 11 and a 1 in 5 chance of glamour 22. earth 44 can cast Troll King's Court for glamour 11. nature 33 can cast Forest Troll Tribe for a 1 in 4 chance of glamour 11.

Blood

No national access. nature 55 can Awaken Treelord for a 1 in 3 chance of blood 11.

Strategy

How to win as the nation. Feel free to use the following sections, or delete them, or change them.

Expansion

Different expansion options.

Early Game

Early game options.

Mid Game

Mid game options.

Late Game

Late game options.

Example Pretender Builds

Format for putting a pretender build in.

Chassis: Awake Titan of Crossroads
Paths: astral 44death 55nature 77
Bless: MW/Arcane Finesse, Invuln 10, Regen.
Scales: Dominion strength6Turmoil2Productivity0Heat3Death1Misfortune2Magic3

Format for putting a pretender build in.

Chassis: Awake Titan of Crossroads
Paths: astral 44death 55nature 77
Bless: MW/Arcane Finesse, Invuln 10, Regen.
Scales: Dominion strength6Turmoil2Productivity0Heat3Death1Misfortune2Magic3

Weaknesses

What are the nation's weaknesses?

See More

dom6/bandar_log-ma.txt · Last modified: 2024/05/11 06:54 by johnnydown