In the dense forests of the Bandar realm, apes of uncanny brightness have emerged. Under the influence of semi-divine beings, the apes have evolved intelligence and developed a culture. When the former rulers of Bandar Log returned to their Celestial Realms, the apes were left without leadership. A warlike, hierarchical society was formed with the large Bandar apes at the top. But the influence of the former masters was not forgotten and the blessed White Ones who were gifted with higher intelligence and magical powers were able to keep their influence and power. Bandar Log is a divided society. Small Markatas are at the bottom of the society. Vanara apes of human size are the most common. Large Bandar apes rule most of the society and form the military. Sacred White Ones are trained as sages, priests and holy warriors.
"Bandar Log is a very hierarchical society. Markatas are the smallest of the monkey people and their intellect is barely above that of simple beasts. Markatas are small, noisy, and annoying, especially when met in large numbers. If alone, they can be used as scouts, but when in greater numbers, they quickly become bored and start to make noise and play with each other. They are generally despised by the larger monkeys and apes. They are sometimes given small bows. This pleases them no end, but they still are not very useful soldiers. . . .
Bandar Log, the nation of the monkey people, is inspired by Hindu myths, ancient India and Rudyard Kipling. The Vanara comes from the Ramayana, an epic in which the monkey people aid prince Rama in his struggle against the demon king Ravana. The hierarchical division of the different species of monkeys has parallels in the Hindu caste system. I wanted the Bandar to use the alleged colors of the Indo-Aryan castes: white for priests, red for nobles and black for commoners. Markatas are exempt from the hierarchy and society at large and might be seen as untouchables of earlier times, although I imagine them less vulnerable. Important to the development of the Bandar Log were the semi-divine beings of Hindu myth. With a slight breath of 2001: A Space Odyssey, the Yavanas and Devatas became lords of the monkey people." -Illwinter
If you are considering picking this nation to play, what should you know?
Magic Access | Alt. Access | Unit Summary | Core Abilities | Buildings |
---|---|---|---|---|
4 (Rare 5) 3 (Rare 4) 1 (Rare 2) 1 (Rare 2) 1 | Hero 2 Summons See the list below. Astral opens many paths. Blood opens many paths. | Archers, from small apes to large apes Light infantry, from small apes to large apes Elephant Riders Tiger Riders | Animal Forest Survival Reincarnation | Standard Forts |
Capitol Gems: 2211
Heat Limit + 1
Order Limit + 1
Prefers Heat Scale + 2
Sprite | Unit Name | Special Attributes | Comments |
---|---|---|---|
Markata Scout 25 1 1 | Stealthy (60) Animal Mountain Survival Forest Survival | Commentary here. | |
Vanara Captain 50 17 1 | Animal Forest Survival | Commentary here. | |
Atavi Chieftain 60 8 1 Forest Recruit | Stealthy (40) Animal Forest Survival | Commentary here. | |
Bandar Commander 105 22 1 | Animal Forest Survival | Commentary here. | |
Bandar Noble 160 19 2 | Animal Forest Survival | Commentary here. | |
Brahmin 60 2 1 | 1 Sacred Reincarnation (50) Animal Forest Survival | Commentary here. | |
Yogi 80 1 2 | 17 Sacred Reincarnation (50) Animal Forest Survival | Commentary here. | |
Guru 225 1 2 | 2111 Sacred Reincarnation (50) Animal Forest Survival | Commentary here. | |
Rishi 445 1 4 Capital Only | 321100% 10%17 Sacred Reincarnation (50) Animal Floating Forest Survival | Commentary here. |
Sprite | Unit Name | Special Attributes | Comments |
---|---|---|---|
Markata 5 1 3 Forest Recruit | Undisciplined Animal Forest Survival | Commentary here. | |
Markata Archer 5 2 3 Forest Recruit | Undisciplined Animal Forest Survival | Commentary here. | |
Atavi Archer 7 3 3 Forest Recruit | Stealthy (40) Animal Forest Survival | Commentary here. | |
Atavi Infantry 7 3 3 Forest Recruit | Stealthy (40) Animal Forest Survival | Commentary here. | |
Vanara Archer 8 14 5 | Animal Forest Survival | Commentary here. | |
Vanara Chakram Thrower 8 15 5 | Animal Forest Survival | Commentary here. | |
Vanara Infantry 8 14 5 | Animal Forest Survival | Commentary here. | |
Vanara Swordsman 11 17 12 | Animal Forest Survival | Commentary here. | |
Light Bandar Archer 16 6 8 | Animal Forest Survival | Commentary here. | |
Bandar Archer 16 21 8 | Animal Forest Survival | Commentary here. | |
Bandar Warrior 16 18 8 | Animal Forest Survival | Commentary here. | |
Light Bandar Warrior 16 11 8 | Animal Forest Survival | Commentary here. | |
Royal Swordsman 24 22 19 | Bodyguard (2) Animal Forest Survival | Commentary here. | |
Elephant Rider 90 18 28 | Animal Forest Survival | Commentary here. | |
Elephant Archer x 2 | Stealthy (40) Animal Mobile Archer Forest Survival | Commentary here. | |
War Elephant | Animal Trample | Commentary here. | |
White One 23 17 31 | Sacred Reincarnation (5) Animal Forest Survival | Commentary here. | |
Tiger Rider 60 31 61 Capital Only | Sacred Skilled Rider (2) Reincarnation (10) Animal Forest Survival | Commentary here. | |
Armored Sacred Tiger | Sacred Darkvision (50%) Smart Mount (100) Undisciplined Animal Forest Survival | Commentary here. |
Sprite | Unit Name | Special Attributes | Comments |
---|---|---|---|
Bandarjuna - Tathagata | 2 Sacred Inspirational (1) Spreads Dominion (1) Reduces Unrest (5 per Month) Reincarnation (100) Animal Forest Survival | Commentary here. |
Summon Spell | Unit | Special Attributes | Comments |
---|---|---|---|
Host of Ganas (Conjuration 2) 1 and 9 | Gana x 20++ | Ethereal | Commentary here. |
Summon Angiri (Conjuration 3) 2 and 5 | Angiri x 5+[1/2 lvl] | Sacred Fire Resistance (15) Awe (1) Magic Being | Commentary here. |
Herd of Elephants (Conjuration 3) 2 and 20 | Elephant x 5+[1/2 lvl] | Animal Trample | Commentary here. |
Ambush of Tigers (Conjuration 3) 2 and 9 | Tiger x 15+ | Darkvision (50%) Undisciplined Animal Forest Survival | Commentary here. |
Herd of Buffaloes (Conjuration 3) 2 and 8 | Buffalo x 5+[1/2 lvl] | Berserker (2) Animal Trample | Commentary here. |
Summon Apsaras (Conjuration 3) 2 and 3 | Apsara x 5+[1/2 lvl] | Sacred Awe (+4) Inspirational (1) Magic Being Female | Commentary here. |
Summon Nagas (Conjuration 3) 21 and 15 | Naga Warrior x 9 | Sacred Poison Resistance (10) Magic Being Cold Blooded Amphibious Swamp Survival Swimming Spirit Sight | Commentary here. |
Contact Yaksha (Conjuration 4) 12 and 25 | Yaksha | 31111100% 10%17 Sacred Awe (+1) Supply Bonus (10) Magic Being | Commentary here. |
Contact Yakshini (Conjuration 4) 12 and 25 | Yakshini | 31111100% 10%17 Sacred Cold Resistance (5) Supply Bonus (10) Magic Being Amphibious Female | Commentary here. |
Summon Vidyadhara (Conjuration 4) 2 and 15 | Vidyadhara | 1211 Sacred Awe (+2) Magic Being Ethereal Flying Storm Immunity | Commentary here. |
Contact Nagini (Conjuration 4) 21 and 25 | Nagini | 21111100% 10%15 Sacred Poison Resistance (10) Magic Being Cold Blooded Amphibious Swamp Survival Swimming Spirit Sight Female Shapechanger (Nagini) | Commentary here. |
Nagini | 11111100% 10%13 Sacred Poison Resistance (10) Stealthy (40) Seduction (Morale vs. 9) Magic Being Spirit Sight Female Shapechanger (Nagini) | Commentary here. | |
Summon Vetalas (Conjuration 5) 2 and 10 | Possessed Corpse x 15 | Ethereal | Commentary here. |
Summon Kimpurushas (Conjuration 5) 12 and 15 | Kimpurusha | Sacred Darkvision (50%) Awe (+2) Magic Being Forest Survival | Commentary here. |
Summon Gandharvas (Conjuration 5) 2 and 15 | Gandharva x 6 | Sacred Awe (+2) Inspirational (1) Magic Being | Commentary here. |
Contact Nagaraja (Conjuration 5) 21 and 30 | Nagaraja | 211213 Sacred Poison Resistance (10) Unsurroundable (1) Magic Being Cold Blooded Amphibious Swamp Survival Swimming Spirit Sight Shapechanger (Nagaraja) | Commentary here. |
Nagaraja | 111111 Sacred Poison Resistance (10) Magic Being Spirit Sight Shapechanger (Nagini) | Commentary here. | |
Summon Garudas (Conjuration 6) 2 and 21 | Garuda x 6 | Sacred Poison Resistance (15) Awe (+2) Magic Being Flying | Commentary here. |
Summon Maruts (Conjuration 6) 2 and 18 | Marut x 3 | Sacred Fire Resistance (15) Shock Resistance (15) Storm Power (1) Magic Being Flying Storm Immunity | Commentary here. |
Summon Kinnara (Conjuration 6) 3 and 25 | Kinnara | 22213 Sacred Awe (+3) Inspirational (1) Magic Being Flying | Commentary here. |
Contact Nagarishi (Conjuration 6) 31 and 40 | Nagarishi | 3211111100% 10%23 Sacred Poison Resistance (10) Supply Bonus (10) Unsurroundable (1) Magic Being Cold Blooded Amphibious Swamp Survival Swimming Spirit Sight Shapechanger (Nagarishi) | Commentary here. |
Nagarishi | 2211111100% 10%21 Sacred Poison Resistance (10) Supply Bonus (10) Magic Being Spirit Sight Shapechanger (Nagini) | Commentary here. | |
Summon Siddha (Conjuration 7) 4 and 35 | Siddha | 23315 Sacred Awe (+3) Ambidextrous (4) Magic Being Teleporter Spirit Sight | Commentary here. |
Summon Devata (Conjuration 8) 5 and 45 | Devata | 32315 Sacred Shock Resistance (5) Awe (+5) Ambidextrous (5) Magic Being Spirit Sight | Commentary here. |
Summon Devala (Conjuration 9) 5 and 55 | Devala | 3411 Sacred Awe (+4) Inspirational (1) Spreads Dominion (1) Magic Being Spirit Sight Female | Commentary here. |
Summon Rudra (Conjuration 9) 5 and 55 | Rudra | 33313 Sacred Fire Resistance (20) Shock Resistance (20) Storm Power (2) Fear (+8) Ambidextrous (5) Forge Bonus (-5) Eyes 3 Magic Being Flying Storm Immunity Spirit Sight | Commentary here. |
Summon Rakshasas (Blood 1) 1 and 8 | Rakshasa x 3 | Sacred Gluttony (4) Need Not Eat | Commentary here. |
Feast of Flesh (Blood 2) 11 and 50 | Praghasa x 18 | Sacred Gluttony (7) | Commentary here. |
Summon Asrapas (Blood 3) 2 and 8 | Asrapa x 3 | 117 Sacred Chaos Power (1) Berserker (3) Demon Female | Commentary here. |
Summon Rakshasa Warriors (Blood 4) 2 and 21 | Rakshasa Warrior x 5 | Sacred Gluttony (4) Need Not Eat | Commentary here. |
Summon Sandhyabalas (Blood 5) 12 and 25 | Sandhyabala x 3 | Sacred Fire Vulnerability (10) Stealthy (40) Dark Power (1) Gluttony (4) Need Not Eat | Commentary here. |
Summon Dakini (Blood 6) 14 and 81 | Dakini | 313219 Sacred Shock Resistance (5) Chaos Power (1) Fear (6) Damage Reversal (12 vs. MR) Flying Demon Spirit Sight Female | Commentary here. |
Summon Samanishada (Blood 7) 13 and 35 | Samanishada | Sacred Fire Vulnerability (10) Stealthy (60) Dark Power (2) Ambidextrous (2) Gluttony (4) Assassin Need Not Eat | Commentary here. |
Summon Danavas (Blood 8) 5 and 70 | Danava | 29250% 50% 50% 50% Sacred Fire Vulnerability (5) Chaos Power (2) Fear (5) Ambidextrous (8) Need Not Eat Demon Spirit Sight | Commentary here. |
Summon Daitya (Blood 8) 5 and 45 | Daitya | 2350% 50% 50% 50% 50% 50%11 Sacred Fire Vulnerability (5) Chaos Power (2) Need Not Eat Demon Spirit Sight | Commentary here. |
Summon Mandeha (Blood 8) 25 and 133 | Mandeha Mandeha Mandeha | 332321 / 323321 / 233321 Sacred Casts each battle: Battle Darkness Fire Vulnerability (10) Shock Resistance (5 or 0) Dark Power (3) Chaos Power (2) Fear (7 or 8) Cause Unrest (+5/month) Sleep Aura (15) Gluttony (10) Flying Need Not Eat Spirit Sight Reanimator Priest | Commentary here. |
See Magic Access. These guides supplement the summaries at the top.
MA Bandar Log has many summons to break into additional and higher paths. They tend to center on Astral and Blood, so having a pretender with both of those opens up many possibilities. Especially Blood, since MA Bandar Log doesn't have native access to it.
No recruitable access. 5 can Summon Rudra for a 3.
No recruitable access. There are many national summons to get into Air. There are even more if you have Blood access.
2 can Summon Vidyadhara for a 1. 3 can Summon Kinnara for a 2. 4 can Summon Siddha for a 2. 5 can Summon Devata for a 3. 5 can Summon Rudra for a 3.
1 Rishi (1 in 4) is the only Water mage recruitable. No helpful crosspaths.
12, (a 1 Rishi (1 in 4)), can Contact Yakshini for a certain 3 and a 1 in 5 chance of 4.
1 Rishi (1 in 4) is the only Earth mage recruitable. Needs a level of empowerment but may make the unique The Tome of Gaia once it has it.
12, (a 1 Rishi (1 in 4)), can Contact Yaksha for a certain 3 and a 1 in 5 4.
4 Rishi (1 in 4) is the most powerful mage recruitable but a 1 Rishi (1 in 4), with another level in Earth through empowerment or booster, can make a Coin of Meteoritic Iron.
There are many national summons that have the right crosspaths to get to other Astral boosters. Most of those summons require already having a high level of Astral, but getting to extremely high level of Astral is actually useful. Wish requires 9, for example.
No recruitable access. 5 can Summon Rudra for a 3.
3 can cast Forest Troll Tribe for at least 1.
3 Rishi (1 in 4) is the strongest Nature mage available. It can make a Thistle Mace and a Moonvine Bracelet. A 1 Rishi (1 in 4), with an Earth booster or empowerment, may make the unique The Tome of Gaia.
31 can Contact Nagarishi for a 1 in 5 chance of 2.
No recruitable access. 12 can Contact Yaksha for a certain 1 and a 1 in 5 chance of 2. 12 can Contact Yakshini for a certain 1 and a 1 in 5 chance of 2. 21 can Contact Nagaraja for 1. 21 can Contact Nagini for a certain 1 and a 1 in 5 chance of 2. 31 can Contact Nagarishi for a certain 1 and a 1 in 5 chance of 2. 4 can cast Troll King's Court for 1. 3 can cast Forest Troll Tribe for a 1 in 4 chance of 1.
No national access. 5 can Awaken Treelord for a 1 in 3 chance of 1.
How to win as the nation. Feel free to use the following sections, or delete them, or change them.
Different expansion options.
Early game options.
Mid game options.
Late game options.
Chassis: Awake Titan of Crossroads
Paths: 457
Bless: MW/Arcane Finesse, Invuln 10, Regen.
Scales: 6203123
What are the nation's weaknesses?
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