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Man is one of the first nations conceived in the Dominions universe. The nation is a conglomerate of medieval English and Arthurian concepts spiced with some fantasy elements from Ars Magica and the books of Robert Jordan. The Irish/Northumbrian monastic tradition, Anglo-Saxon society, and Welsh longbowmen are all inspirational sources. Later on, the nation turns towards scholarship paired with dark tidings. The mood in the movie Sleepy Hollow is a nice comparison.
In Dominions 4 steps has been taken to accentuate the influence of invading barbarians reminiscent of the Angles and Saxons. It is not difficult to see an early Ulm or a similar nation in the Logrian backstory." -Illwinter
The Kingdom of Man was once the land of Fomoria, or at least a land connected to that one. Though a bountiful domain, the Fomorians did a lot of damage to the place through their wars with Partholonians, Nemedians, and finally the Tuatha. Their back-and-forth with those superhuman elves, with the half-elven Fir Bolg used as peons by both sides, ultimately ended with Fomoria ruined and the Tuatha victorious; not that their victory was long-lived, for then humanity arrived.
The first humans in Man were the Logrians, guided by warrior-shamans of a seemingly-Ulmish background. Migrating to the once-Fomorian landmass, they coexisted with the Fir Bolg at first, but expelled most of them the moment an opportunity arose. This chance came with the Milesian invasion of the Tuatha's imperial core (now known as Eriu), causing the Tuatha and their Sidhe descendants to abandon Fomoria in a bid to salvage the situation. From there, the Logrians' new home was called Logres; that was the only thing the various Logrian tribes could agree on, however, and they entered a period of feuding petty kings.
Logres became Man with the arrival of the Witches, non-Logrian ladies who heard notes of magic from the forests and came to find the full songs. Eventually they found their prize, the Enchanted Forest of Avalon, and treasure troves of Sidhe spellsongs. Their discovery made them the most powerful beings in the land, so they united Logres and chose a non-Logrian King for it. The Logrian families remain as much of the Kingdom of Man's nobility, but their men are forbidden from joining the Witches' coven; the closest some can get, aside from eavesdropping and becoming Bards, is through supplicating to the Witches and becoming their Wardens.
A little trivia: Logres is the name of King Arthur's dominion in The Matter of Britain, and a variation of the Welsh name for England.
Magic Access | Alt. Access | Unit Summary | Core Abilities | Buildings |
---|---|---|---|---|
![]() ![]() ![]() ![]() ![]() ![]() ![]() | Heroes ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | Varied Human Infantry Knights Longbowmen Sacred Unicorns | ![]() ![]() ![]() ![]() | ![]() ![]() ![]() |
Capitol Gems: 32
Divine Insights: Man's designated priests may Research, but the number of units with this trait researching in the same province may not exceed the province's dominion strength.
Chorus Communions: Any Spell Singer in Man may join the Chorus Communion via a 1 spell. They automatically exit this Communion upon reaching 100 Fatigue, without causing any psychic backlash for the other members.
The humans of Man are completely all-over-the-place, statistically speaking. The two biggest groups are the average "men" and the Logrians; those of the latter group generally have 12 HP and 11 Strength, and 1 additional point of Attack Skill and Morale over what their station or training would suggest.
Sprite | Unit Name | Special Attributes | Comments |
---|---|---|---|
![]() | Royal Forester ![]() ![]() ![]() Forest Recruit | ![]() ![]() ![]() ![]() | Commentary here. |
![]() | Castellan ![]() ![]() ![]() | Your standard milquetoast Leader. | |
![]() | Monk ![]() ![]() ![]() Recruit Anywhere | ![]() ![]() ![]() ![]() ![]() | Commentary here. |
![]() | Bard ![]() ![]() ![]() | ![]() ![]() ![]() ![]() ![]() ![]() | Commentary here. |
![]() | Daughter of Avalon ![]() ![]() ![]() | ![]() ![]() ![]() ![]() ![]() ![]() ![]() Female | Commentary here. |
![]() | Mother of Avalon ![]() ![]() ![]() | ![]() ![]() ![]() ![]() ![]() 100% ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Female | Commentary here. |
![]() | Lord Warden ![]() ![]() ![]() ![]() | ![]() ![]() ![]() ![]() ![]() | Commentary here. |
![]() | Knight Commander of Avalon ![]() ![]() ![]() ![]() | ![]() ![]() ![]() ![]() ![]() | Commentary here. |
![]() | Armored Unicorn | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | Commentary here. |
![]() | Crone of Avalon ![]() ![]() ![]() ![]() | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() 10% ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Female | Commentary here. |
![]() | Logrian Wise Man ![]() ![]() ![]() Non-fort Recruit | ![]() ![]() ![]() ![]() ![]() ![]() ![]() | Commentary here. |
Sprite | Unit Name | Special Attributes | Comments |
---|---|---|---|
![]() | Logrian Slinger ![]() ![]() ![]() Recruit Anywhere | Commentary here. | |
![]() | Longbowman ![]() ![]() ![]() | Commentary here. | |
![]() | Spearman ![]() ![]() ![]() | Commentary here. | |
![]() | Longspear ![]() ![]() ![]() | Commentary here. | |
![]() | Logrian Warrior ![]() ![]() ![]() Recruit Anywhere | Commentary here. | |
![]() | Tower Guard ![]() ![]() ![]() | ![]() | Commentary here. |
![]() | Forester ![]() ![]() ![]() Forest Recruit | ![]() ![]() ![]() ![]() | Commentary here. |
![]() | Landless Knight ![]() ![]() ![]() | Commentary here. | |
![]() | Logrian Cavalry ![]() ![]() ![]() Recruit Anywhere | ![]() | Commentary here. |
![]() | War Horse | ![]() | Commentary here. |
![]() | Knight of Man ![]() ![]() ![]() | ![]() | Commentary here. |
![]() | Destrier | ![]() | Commentary here. |
![]() | Warden of Avalon ![]() ![]() ![]() ![]() | ![]() ![]() ![]() ![]() ![]() | Commentary here. |
![]() | Knight of Avalon ![]() ![]() ![]() ![]() | ![]() ![]() ![]() ![]() ![]() ![]() | Commentary here. |
![]() | Armored Unicorn | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | Commentary here. |
Sprite | Unit Name | Special Attributes | Comments |
---|---|---|---|
![]() | Knight of the Stone Multi-hero | ![]() | May generate a low level magic item. (Event ID: 200) Also, may recruit a Whisperwood Enchantress and find the Whisperwoods, where more may be recruited. (Event ID: 201) |
![]() | Destrier | ![]() | Commentary here. |
![]() | Bernlad - Green Knight | ![]() ![]() ![]() ![]() ![]() ![]() | Can discover another Vale of Unicorns. It is hidden and will only be discovered if Bernlad is in the province. Provides another site to recruit Knight of Avalon and Commander of Avalon. (Event ID: 1421) May also recruit up to three free Knight Commanders from provinces with recruitable Knights. |
![]() | Armored Unicorn | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | Commentary here. |
![]() | Rhianne - Heroine | ![]() ![]() ![]() ![]() ![]() ![]() ![]() | Commentary here. |
![]() | Unicorn | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | Commentary here. |
![]() | Brangwen - Blind One | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | Should have Female tag, but doesn't. |
![]() | Nog - Ettin King | ![]() Eyes (4) ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | Commentary here. |
![]() | Myrddin - Cambion Earliest Arrival Turn (10) | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | May destroy a laboratory once. (Event ID: 3223) May change a Mother of Avalon into a Discipline of Myrddin (Event ID:3224), giving them a ![]() ![]() ![]() ![]() |
![]() | Sinister Hawk | ![]() ![]() ![]() ![]() ![]() ![]() ![]() | Commentary here. |
![]() | Sinister Wolf | ![]() ![]() ![]() ![]() ![]() ![]() ![]() | Commentary here. |
![]() | Morgaine - Fay Earliest Arrival Turn (10) | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Female ![]() | May Mute a random Crone of Avalon, even if it's not in the province, curse 3% of units in Morgaine's province, and recruit a Basilisk (Event ID: 3221) Also, every twenty turns may turn a Mother of Avalon to a Great Boar. (Event ID: 3222) |
![]() | Raven | ![]() ![]() ![]() ![]() ![]() ![]() | Commentary here. |
Sprite | Unit Name | Special Attributes | Comments |
---|---|---|---|
![]() | Whisperwood Enchantress ![]() ![]() ![]() | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Female | Commentary here. |
![]() | Disciple of Myrddin | ![]() ![]() ![]() ![]() ![]() 100% ![]() ![]() ![]() 100% ![]() ![]() ![]() 20% ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Female | Commentary here. |
![]() | Basilisk | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | Commentary here. |
Summon Spell | Unit | Special Attributes | Comments |
---|---|---|---|
Summon Black Dogs (Conjuration 2) ![]() ![]() | ![]() Black Dog x 20 | ![]() ![]() ![]() ![]() ![]() | Commentary here. |
Summon Cu Sidhe (Conjuration 3) ![]() ![]() | ![]() Cu Sidhe x 10 | ![]() ![]() ![]() ![]() ![]() ![]() | Commentary here. |
Summon Barghests (Conjuration 4) ![]() ![]() | ![]() Barghest x 14 | ![]() ![]() ![]() ![]() Curse Attacker (5) ![]() | Commentary here. |
Herd of Unicorns (Conjuration 4) ![]() ![]() ![]() | ![]() Unicorn x 10 | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | Commentary here. |
Man is a fairy-tale place, with the happy (or at least neutral) paths of Nature,
Air,
Earth,
Water, and
Fire.
Nature's the big one; your Crones of Avalon can get 4 without Boosters, and
6 with the ones you can easily craft. Having at least a pinch of
Luck (or at least not maximum
Misfortune) may allow you to get one of the national Heroes that can craft your missing Booster, bringing you up to
7. That's essentially all the Nature you need for casting whatever Nature spells you want, though it does require Construction Level 6.
Air is capped at 3. I cry every time. On the bright side, that's enough for quite a few spells, and your
3's have a lot of
1's and
2's to support them in Chorus Communions, giving you whatever big buffs you think you'll need (and/or a ginormous pile of Living Clouds). There's also Storm and Summon Storm Power, if you feel like spending your Air Gems on things other than Owl Quills.
Earth has a slightly-higher ceiling than Air, but it's expensive and a bit manly. Logrian Wise Men can have 2, or
3 with the Booster, and you can slap those shoes on a Troll King for
4 if you're swimming in Earth Gems (or your
2
2
3
2
3 Hero if you're not). Honestly, Empowering the
2 is cheaper, but the Troll King is less likely to die. In battle, your ceiling is either
4 or
5, depending on how dearly you clung to your Gems, thanks to Summon Earthpower; this is basically all you need in battle, at least for the bare minimum, but you could use the Chorus Communion with your rare Earth Witches to top it.
Water is stuck at 1 on your recruits, and not very common at that, but it comes on
3's and can thus be used for the dreaded Foul Vapors. With Construction 6 and a drop of good fortune, you can reach your national ceiling of
2; if you got that
2
2
3
2
3 Hero, however, you can climb to
3 or
4, or even to
5 if you have enough Water Gems for a Sea King. In battle, the good ol' Chorus Communion can boost your Water levels to whatever you need, potentially enough to cast Fire Fend for your Barkskin-wearing troops.
Fire is stuck at 1, found on your Logrian Wise Men sometimes. It's enough for some Site-Searching, some Fire Resistance, some Magma Bolts, and some crafting of Lightless Lanterns. Unlike with Earth, the Logrian Wise Man's primary specialty, it's not taken up by the Witches and is therefore ineligible for the Chorus Communion; unless you got that magical
2
2
3
2
3 Hero, anyway, who can craft the Crystal Matrix and thereby allow one of your Logrian Wise Men to lead the choir.
You're left out of Astral (mostly),
Death, and
Blood, all of which are (mostly) icky paths; Astral outside of your three Astral-bearing Heroes can be somewhat ignored since you have Chorus Communions, however, while Death can be (meagerly) entered via the Troll Shamans and Blood can be bootstrapped into.
DISCLAIMER: This doesn't acknowledge the 1/160 chance of getting 4 on one of your slow-to-recruit capital-only Witches, which would allow you to craft both of the Air-Boosters for
6. It also doesn't acknowledge the 1/160 chance of getting
2 on one of them, or the 1/160 chance of getting
5 on one of them, or any Unique summons such as the Elemental Royalty or the Treelords (one of which has
1).
Different expansion options.
Early game options.
Mid game options.
Late game options.
Chassis: Awake Titan of Crossroads
Paths: 4
5
7
Bless: MW/Arcane Finesse, Invuln 10, Regen.
Scales: 6
2
0
3
1
2
3
What are the nation's weaknesses?