This is an old revision of the document!
Rus is a land of harsh winters and short summers inhabited by humans and Chudes, an exalted race of great strength and beauty. The Chudes and the humans have intermingled and neither race dominate the other. The Rusian society is divided into two moieties. The first is composed of hunters and nomads living in the deep forests. They worship the Bear and the Thunder and eat their meat raw. The warriors of the wild moiety are known for their fury and battle prowess. Their most prominent warriors are even able to take the shape of the sacred bear. The other moiety lives in houses of wood and in caves underneath the ground. They cook their meat and practice a new kind of magic. The Chudes of the second moiety call themselves sons and daughters of gods previously unheard of.
Most of the Rusian armies are composed of human infantry, but the elites of the kingdom are mighty Chudes. Yet the humans also field mighty warriors. The axe wielding Bear Warriors are respected and feared even by the warriors of Ulm. The peoples of Rus prefer a cold climate.
"Imagine cold winters, princes in sable-rimmed cloaks, opulent halls where sinister old men practice vile magics or seduce their masters' wives. Think of Rasputin. Think of orthodox patriarchs and bizarre sect- like movements of religious fanatics living in hiding. Imagine the monsters, heroes and bogatyrs of Russian fairy tales.
. . . . I've also used the Chuds, a people that appears in the myths of various peoples from the eastern Baltic seaboard. I haven't found very much on the Chuds, so they are mostly my creation. The "Pine of Skulls," shape-shifting and shamanic bear cult practices fit the nation. These features, as well as the Thunder Priests mentioned in the descriptions of the nation appear in Rus, the early version of the nation. . . .
I never got around to finish my ideas on Rus for Dominions 4. Instead it became the second of the new
nations for Dominions 5. Baltic mythology, Latvian in particular, became an inspirational source for the
nation." - Illwinter
If you are considering picking this nation to play, what should you know?
| Magic Access | Alt. Access | Unit Summary | Core Abilities | Buildings |
|---|---|---|---|---|
| | Heroes: Summons: | Human Infantry, Hunters, and Berserkers Chud Warriors Sacred Chud Werebears | | (Still 2 tiers) Temples cost 300 |
Capitol Gems: 1
2
1
2
Cold limit: + 1
Prefers
Cold Scale + 2
Flimsy Forts: Rus's "primitive forts," as described on the nation page, are actually a bit of a misnomer; Rus gets their own unique fort line, which happens to be made of wood and uses the palisade graphic for both forts. You will be saving 150
and 1 turn to build your Villages to then upgrade to a Fortress. The downside is that wooden forts have worse administration and about half the defenses against sieges. It's not a bad trade-off, as armies rather than fortifications often decide sieges, and the ability to get a leg up on finishing forts can be more valuable.
If a fella is called a Rusian, they're most likely a human. Humans are Size 3 (three-to-a-square) beings, but Rusian humans have put up with snowy weather for generations; they ignore
Snow, and have
5 Cold Resistance. Otherwise, they're somewhat-average, though the tribal warriors among them are of a sounder Magic Resistance (10) than most barbarians.
The Chudes (not yet called "Chuds") are superhumans who live among the Rusians. Though a head taller than humans, they are still Size 3. An average Chud has 17 HP, 2 Natural Protection, 13's in Strength and Morale, and 12's in Attack Skill, Defence Skill, and Magic Resistance. They also have 14 Combat Speed and 16 Map Movement naked, like a typical Size-4 being. Lastly, they share the environmental traits of regular Rusians, and a surprising amount of them are
Berserkers.
:
Cold Resistance (5),
Snow Move
| Sprite | Unit Name | Special Attributes | Comments |
|---|---|---|---|
| Scout Recruit Anywhere | | Commentary Here. |
| Rusian Chieftain | | Commentary Here. |
| Rusian Chieftain Non-fort Recruit Only | | Commentary Here. |
| Rusian Priest | | Commentary Here. |
| Rusian Wizard | | Commentary Here. |
| Son of Heaven | | Commentary Here. |
| Daughter of the Sun | 10% | Commentary Here. |
| Perkunu | | Commentary Here. |
| Werebear | Adds: Replaces: |
|
| Chud Chieftain | | Commentary Here. |
| Thunder Priest | | Commentary Here. |
| Sprite | Unit Name | Special Attributes | Comments |
|---|---|---|---|
| Rusian Hunter Non-fort Recruit | ![]() | Commentary here. |
| Rusian Warrior 10 | | Commentary here. |
| Rusian Warrior 10 | ||
| Chud Warrior 20 | | Commentary here. |
| Chud Hunter 25 | ![]() | Commentary here. |
| Chud Berserker 35 | | Commentary here. |
| Chud Skinshifter 65 | ![]() Wounded Shape: Werebear | Commentary here. |
| Werebear | Natural Shape (Chud Skinshifter) | Commentary here. |
| Bear Warrior | ![]() | Commentary here. |
| Summon Spell | Unit | Special Attributes | Comments |
|---|---|---|---|
| Summon Simargl (Conjuration 2) | Simargl x 1 | | Commentary here. |
| Summon Firebird (Conjuration 3) | Firebird x 1 | | Commentary here. |
| Summon Bears (Conjuration 3) | Great Bear x 15 | | Commentary here. |
| Sloth of Bears (Conjuration 3) | Great Bear x 15+ | | Commentary here. |
| Contact Sirin (Conjuration 3) | Sirin | Female | Commentary here. |
| Summon Likho (Conjuration 4) | Likho | Female | the opposite of a Firebird. Have a Long-range curse attack. It may require a stockpile of Death Indies and gems to be used effectively. A Critical mass of them can devastate a province like any remote attack ritual (and reusable if not discovered; they can't survive on thier own). don't let them linger in your own territories. |
| Contact Alkonost (Conjuration 4) | Alkonost | Female | Commentary here. |
| Summon Rusalka (Conjuration 4) | Rusalka | Female | Commentary here. |
| Send Vodyanoy (Conjuration 4) | Vodyanoy Remote Stealthy | | Commentary here. |
| Send Lady Midday (Conjuration 5) | Lady Midday Remote Assassination | | Commentary here. |
| Summon Zmey (Conjuration 5) | Zmey | Drake | What if Fire Drake But bigger, Stronger, tougher, 1 gem cheaper, 2 more bites, can Fly and obey commands. Castable by your Sons and Daughters. |
| Contact Gamayun (Conjuration 5) | Gamayun | Female | Commentary here. |
| Send Bukavac (Conjuration 5) Destination ( Temporary | Bukavac | | Commentary here. |
| Contact Beregina (Conjuration 6) | Beregina | Female | Commentary here. |
| Contact Cloud Vila (Conjuration 7) Destination ( | Cloud Vila | Female | Commentary here. |
| Contact Mountain Vila (Conjuration 7) Destination ( | Mountain Vila | Female | Commentary here. |
Sacred Stag | | Commentary here. | |
| Contact Leshiy (Conjuration 8) Destination ( | Leshiy If not in | | Commentary here. |
Leshiy Only if in | Add: | Commentary here. | |
Great Forest Bear Only if in | No Magic Remove: Add: | Commentary here. |
How to win as the nation. Feel free to use the following sections, or delete them, or change them.
Different expansion options.
Early game options.
Mid game options.
Late game options.
Chassis: Awake Titan of Crossroads
Paths:
4
5
7
Bless: MW/Arcane Finesse, Invuln 10, Regen.
Scales:
6
2
0
3
1
2
3
What are the nation's weaknesses?
Add links to guides or other overviews for this nation here.