Na’Ba is a desert queendom ruled by Jiniri descendants of the Lords of Ubar. The capital of the queendom is carved out of the rocks of Ubar where the ancient magic of the Jinn still lingers. From this hidden abode, traders with silver tongues travel far and wide with luxurious wares imbued with ancient magic. The hidden paradise with its enchanted springs is long since lost, but the craftsmen of Na’Ba have erected a great dam that supplies the hidden city and the surrounding lands with water. In ancient times Ubar was a nation of men and Jinn, but magic waned and the Jinn slowly disappeared from the world. With the arrival of refugees from Hinnom, a new era began. The Avvites, a race of giants that with an inclination to intermingle with supernatural beings, formed an alliance with the few remaining Jinn and a new ruling class was born. The last of the Jinni Sultans took Avvite wives and their daughters became the first queens of Na’Ba. Now the Nabaean population is made up of humans ruled by Jinni-blooded half-giants and their Jiniri Queens.
"These two nations are inspired by the Arabian Nights as well as preislamic arabia and the Nabataeans in particular. The biblical narrative of Sheba has also made its way into the nation. The city of Petra with its water reservoirs and cultivated lands hidden in the desert has always fascinated me. Na'Ba had to be a nation hidden by the magic of the unseen, the jinnun. Na'Ba and Ind were developed simultaneously and were both given the new hiding dominion mechanics.
Na'Ba would be a nation where humans, jinnun and crossbreeds coexisted. I wanted Na'Ba to be a mostly human nation with access to jinn summoning rituals. Out of chance I stumbled across Hud, prophet of the 'Ad people, who were great of stature. Needless to say this fits all too well in the dominions setting. The Avvites of Hinnom became refugee 'Adites, the giants of Na'Ba." -Illwinter
If you are considering picking this nation to play, what should you know?
Magic Access | Alt. Access | Unit Summary | Core Abilities | Buildings |
---|---|---|---|---|
4 (rare 4) 3 (rare 4) 3 (rare 4) 2 1 (rare 2) 1 (rare 2) 2 | Hero 4331 Summons 222 (req. 31) 44312 (req. 42) 2122 (req. 21) 11 (req. 1) | Humans Giant Infantry Sacred Jann Warriors | Fire Resistance Shock Resistance Susceptible to Cold Flying Stealthy Ethereal Unseen Glamour Iron Vulnerability Salt Vulnerability Magic Power Fire Power | Giant Forts Labs Cost 300 in Wastes |
Capital Gems: 11111
Heat Limit +1
Magic Limit +1
Prefers Heat Scale +2
Hidden Ownership: This dominion will hide the province name and ownership from enemies unless they are investigating more closely. Scouts will need to enter the province in order to see through this illusion. Scouts in nearby provinces will see it as an independent owned province with a false name. Disciples to pretenders with these dominions will also benefit from the effect.
Sprite | Unit Name | Special Attributes | Comments |
---|---|---|---|
Nabaean Scout 30 7 1 | Stealthy (50) Pillager (1) Wasteland Survival Mountain Survival | Commentary here. | |
Sheikh 90 9 1 Non-fort Recruit Available | Stealthy (40) Inspirational (1) Pillager (5) Summons in Battle (Falcon x 1d3) Skilled Rider (2) Tax Collector Mobile Archer Wasteland Survival | Commentary here. | |
Camel | Stealthy (40) Animal Wasteland Survival | Commentary here. | |
'Adite General 115 23 1 | Wasteland Survival | Commentary here. | |
Karib 110 2 2 Non-fort Recruit Available | 117 Sacred Stealthy (40) Wasteland Survival | Commentary here. | |
Mukarrib 170 2 2 | 127 Sacred Fortune Teller (5%) Wasteland Survival | Commentary here. | |
Jann Emir 420 23 2 | 11111100%13 Sacred Fire Resistance (5) Stealthy (40) Iron Vulnerability (1) Glamour Wasteland Survival | Commentary here. | |
Sahir 475 2 4 | 22111100%19 Sacred Fire Resistance (5) Stealthy (40) Fortune Teller (5%) Iron Vulnerability (1) Glamour Wasteland Survival | Commentary here. | |
Malikah 675 1 4 Capital Only | 32211100% 10%21 Sacred Fire Resistance (20) Shock Resistance (5) Stealthy (65) Magic Power (1) Iron Vulnerability (2) Salt Vulnerability (1) Magic Being Ethereal Glamour Flying Wasteland Survival Spirit Sight Female | Commentary here. | |
Hermit Sahir 175 2 4 Non-fort Recruit Available | 1111100%13 Stealthy (40) Summons in Battle (Hinn) Wasteland Survival | Commentary here. |
Sprite | Unit Name | Special Attributes | Comments |
---|---|---|---|
Nabaean Desert Warrior 7 7 5 Non-fort Recruit Available | Stealthy (40) Pillager (1) Skirmisher (1) Undisciplined Wasteland Survival | Commentary here. | |
Nabaean Soldier 10 17 9 | Wasteland Survival | Commentary here. | |
Nabaean Light Soldier 10 13 9 | Wasteland Survival | Commentary here. | |
Nabaean Camel Rider 23 9 14 Non-fort Recruit Available | Stealthy (40) Pillager (1) Skilled Rider (2) Skirmisher (1) Mobile Archer Wasteland Survival Summons in Battle (Falcon) | Commentary here. | |
Camel | Stealthy (40) Animal Wasteland Survival | Commentary here. | |
'Adite Archer 25 33 15 | Wasteland Survival | Commentary here. | |
'Adite Light Infantry 25 18 15 | Wasteland Survival | Commentary here. | |
'Adite Elite Soldier 30 23 19 | Wasteland Survival | Commentary here. | |
Jann Guard 40 23 19 Capital Only | Sacred Fire Resistance (5) Stealthy (65) Bodyguard (2) Iron Vulnerability (1) Glamour Wasteland Survival | Commentary here. |
Sprite | Unit Name | Special Attributes | Comments |
---|---|---|---|
Banu Si'lat Multihero | 1111100%13 Sacred Fire Resistance (5) Stealthy (40) Iron Vulnerability (2) Glamour Flying Wasteland Survival | Commentary here. | |
Bilqis - Queen of Na'Ba Earliest Arrival Turn: (10) | 433125 Sacred Fire Resistance (22) Shock Resistance (10) Stealthy (40) Magic Power (1) Inspirational (1) Iron Vulnerability (2) Salt Vulnerability (1) Veil Army (-75) Magic Being Ethereal Glamour Flying Tax Collector Wasteland Survival Spirit Sight Female | Commentary here. |
Summon Item | Unit | Special Attributes | Comments |
---|---|---|---|
Companion Bracelet (Construction 5) 2 and 10 Summons in Battle | Qarin | 119 Fire Resistance (25) Cold Vulnerability (5) Shock Resistance (5) Stealthy (+40) Magic Power (1) Iron Vulnerability (1) Salt Vulnerability (2) Magic Being Ethereal Glamour Flying Storm Immunity Wasteland Survival Spirit Sight Unseen Female | Commentary here. |
Jinn Bottle (Construction 7) 11 and 55 Summons in Battle | Jinn Warrior | See above. | Commentary here. |
See Magic Access. These guides supplement the summaries at the top.
A 4 Malikah (1 in 6) can Summon Marid, who already has the paths for a Staff of Elemental Mastery and the unique Crown of the Elements, both of which can be extremely helpful climbing the elemental paths.
4 Malikah (1 in 6) is the highest available. Doesn't require empowerment, which is good, because it doesn't have useful crosspaths.
The hero, Bilqis - Queen of Na'Ba is also 4, but doesn't offer additional advantages.
3 Malikah (1 in 6) is the highest available. A 1 Sahir (1 in 3), with an Astral booster can make the unique Tome of High Power. Without it, the Malikah will need a level of empowerment.
The best way to increase in Air is probably using a 4 Malikah (1 in 6) to Summon Marid, who has 4.
The hero, Bilqis - Queen of Na'Ba is 3, but doesn't offer additional advantages.
No recruitable access. A 4 Malikah (1 in 6) can Summon Marid, who has 3.
14 can cast Faerie Court in Cold for 3.
14 can cast Faerie Court not in Cold for a 1 in 3 chance of 2.
2 Sahir (1 in 3) is the highest available, but has no useful crosspaths, at least at first. With Earth Boots, a level of empowerment, and two hard to get Air boosters, it can make a Staff of Elementary Mastery.
Mukarrib has 1, and is the only Astral mage available. It has no other useful paths.
No native access. 14 can Summon Fay Prince in Cold for 1.
14 can cast Faerie Court in Cold for a 1 in 2 chance of 2.
1 Malikah (1 in 6) is the only available Nature mage. It has no useful crosspaths.
21, which is pretty common for MA Na'Ba mages, can Contact Houri, who has 2, although no useful crosspaths.
3 Malikah (1 in 6) is the highest available, and with an easy to get Gossamer Veil, can attempt the unique The Sword of Many Colors. An 1 Malikah (1 in 6) with easy to get boosters can make a Mirage Crystal, (which MA Na'Ba gets a discount on). An 1 Malikah (1 in 6), can potentially make the unique The Trapped Dreams of Hruvur, but it is difficult to get to 44.
The hero, Bilqis - Queen of Na'Ba is also 3, and doesn't need a booster to attempt the unique The Sword of Many Colors.
No native access. No simple summons.
How to win as the nation. Feel free to use the following sections, or delete them, or change them.
Different expansion options.
Early game options.
Mid game options.
Late game options.
Chassis: Awake Titan of Crossroads
Paths: 457
Bless: MW/Arcane Finesse, Invuln 10, Regen.
Scales: 6203123
What are the nation's weaknesses?
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