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Loggy

Apparently I test things.

Future Research Priorities

I'm interested to hear what people think I should research, or what is more useful/important. Currently, I think my heap of stuff to do looks like this:

  • Current: Finish repel mechanics (should be nearly there!)
  • Affliction healing mechanics, from healer, twiceborn, call god, immortals…
  • Call god: path changes and number of holy levels
  • Heroic abilities: relative chances
  • Chance of bodyguards showing in assassinations
  • Normal and throne independent poptypes
  • National freespawn mechanics + reanimation
  • MA ctis dominion effect
  • Cataclysm mechanics: what causes the random attacks, and by what…
  • The majority of the spells in the links below for which the yellow text doesn't exist or is ambiguous (if/when I get here I'll prioritise these)
  • Paused: enter for fame and adventure sites (I did enough on this to know that the number of entries affects both loot and the types/damage done by the different trap types, but they are so rare, why bother?)

In no particular order, probably to do around the same time as the spells?

  • Insanity, shattered soul possible action chances
  • Old age + growth/death: disease chances and age modification
  • How much affliction resistance does regen give you?
  • Reincarnation
  • Picking up magic items
  • Curse: effect on affliction rates and how it stacks with affliction resistance

Complete-ish research

Reverse engineering

What it would be nice for the spell template to look like?

But if only there weren't so many redlinks

Notable Spells
Rituals Conjuration Summon Animals, Raven Feast, Wind Ride, Winged Monkeys, Vermin Feast, Wild Hunt, The Kindly Ones, Guardians of the Deep, Tartarian Gate, Enchanted Forests
Alteration Transformation, Sea of Ice, Fata Morgana, Utterdark, Wish
Evocation Astral Projection, Fires from Afar, Fate of Oedipus, Perpetual Storm, Mind Hunt, Murdering Winter, Second Sun, Flames from the Sky, Strands of Arcane Power
Enchantment Seeking Arrow, Katabasis, Twiceborn, Faery Trod, The Eyes of God, Friendly Currents, Hidden in Sand, Hidden Underneath, Hidden in Snow, Ritual of Rebirth, Dome of Flaming Death, Ghost Ship Armada, Theft of the Sun, Haunted Forest
Thaumaturgy Mind Vessel, Vengeance of the Dead, Pyre of Catharsis, Gateway, End of Culture, Dreams of R'lyeh, Imprint Souls, Gale Gate, Stygian Paths
Blood Magic (Improved) Cross breeding, Infernal Breeding, Blood Feast, Send (Lesser) Horror, Infernal Disease, Send Dream Horror, Dome of Corruption, Astral Corruption, Horror Seed, Blood Vortex
Combat Magic Conjuration Entanglement
Alteration False Fetters, Earth Grip, Mossbody, Armor of Achilles, Soul Vortex, Iron Bane, Transformation, Phoenix Pyre, Time Stop
Evocation Rain, Mist, Magic Duel, Storm, Wrathful Skies, Wailing Winds, Stream of Life, Rain of Stones, Fire Storm, Acid Storm, Meteor Shower
Enchantment Foul Vapors, Rigor Mortis, Heat from Hell, Grip of Winter, Life after Death, Fields of the Dead
Thaumaturgy Communions, Returning, Rage, Growing Fury, Gift of Reason/Divine Name, Soul Slay, Plague, Soul Drain
Blood Magic Hell Power, Pain Transfer, Call (Lesser) Horror

Abilities

0013
0031 (executable "Unholy" "Unholy troops are extremely devoted to the unholy cause. They can be affected by special prayers chanted by unholy priests.")
0032 (likely "Unknown Ability %d" in executable)
0035 Inner Sun
0037 Might be "Rebirth Enchantment" "If killed, this commander will return from the underworld to the province where the ritual was cast. If the province is held by enemy forces the rebirth enchantment will not work." (from executable)
0039
0044
0045 (executable "Divine Armaments" "All weapons wielded by the unit are blazing with holy fire. Those hit will take additional fire damage and undead will burn to cinders.")
0047 executable "Astral Weapon" "All weapons wielded by this unit are glowing with astral flames. No armor will protect those hit by the astral weapon."
0055
0056
0058
0064
0078 curse of stones
0080
0100 dimension overload (half attack/def/prec/mr)
0108
0117 army healer Oldschool Army Healer with the heal troops command (moddable only)
0125 (from executable, likely unused disease icon)
0134
0135
0136
0137
0138
0139
0140
0143
0161
0162
0165
0169
0170
0171
0177 stolen strength "Stolen Strength - This unit has permanently reduced strength."
0200
0203
0209
0211
0241
0243
0244 damaged weapon "Damaged Weapon - All iron weapons have been damaged and will do reduced slash and pierce damage. The weapons will be repaired when the unit is located in a province with enough spare production resources." - Make gelatinous cubes fight big things to see this I guess
0245
0248 (executable: "Commands a Slave Vessel" "This units commands a mindless slave vessel.")
0249 (executable: "Is a Slave Vessel" "A slave vessel is a mindless creature that is controlled by its master. If the master dies, the vessel will not live for long.")
0255
0261 damaged shield
0262 broken shield
0275
0276 siege penalty siege penalty
0283
0290 Desiccated
0299 Slow type 2 - this is applied by mind slime's "effect 11 damage 0" (executable has the slowed description where this icon is and not #286)
0302
0303
0304
0305
0306 part undead/demon
0307 (exectuable "Part Magic Being" "This being is part magic in nature. It can only be led by commanders with magic leadership, but it is not affected by magic disrupting spells and items.")
0310 ??? "Oni Summoner" "This unit has a chance of attracting one or more Ko-Oni per month. The Oni will only come if there is unrest or a turmoil scale in the province. The higher the unrest and turmoil the greater chance that a group of Ko-Oni will appear. The value of this ability will also modify this chance."
0312 power of the turning year
0317 phoenix pyre
0321 (internally this is promotion and 329 is lab promotion "Lab Promotion (%d)" "This units will get promoted and turn into another unit if it gains enough experience, but it will not occur until the unit is in a province with a friendly lab.")
0322 skirmisher
0325
0326
0332
0334 lord over heathen tribes
0337 unseen
0339 corruptor
0unknown
acid splash
adept crossbreeder
adept researcher
adept sacrificer
affliction
affliction resistance
air shield
alchemist
ambidextrous
amphibious
animal
animal awe
aquatic
asleep
assassin
astral fetters
astral shield
awe
bad formation fighter
banefire shield
beastmaster
berserker
black ships
blessed
blind
blink
blood bond
blood searcher
blood surge
blood vengeance
bodyguard
bringer of fortune
bringer of misfortune
cannot pass rivers
carcass collector
castle defence bonus
cause unrest
chaos power
chaos recruitment
chill aura
cold blooded
cold power
combat caster
communion master
communion slave
corpse eater
cursed
cursed luck
damage reversal
darkvision
dark power
death curse
death power
death recruitment
death weapons
decay
defence organizer
demon
disbelieve
disease
disease grinder
disease healer
disease immunity
disruptive researcher
divine insights
dominion immortality
dominion monster summoner
dragon master
dream seduction
elegist
enlarged
ethereal
exhaustion
experience
eye vengeance
far caster
fateweaving
fear
fire power
fire shield
flaming arrows
flaming weapons
flesh eater
floating
flying
fools luck
forest survival
forge bonus
formation fighter
fortune teller
frost weapons
gem generator
glamour
global
gluttony
gold generator
gone berserk
halt heretic
healer
heat aura
heretic
heroic
homesickness
horror mark
ice forging
ice protection
immortal
inanimate
inept researcher
innate spellcaster
inquisitor
insane
inspirational
inspiring researcher
invisible
invulnerability
iron vulnerability
ivy lord
land encumberance
liquid body
luck
magically attuned researcher
magic bear tattoo
magic bear tattoo awakened
magic being
magic boar tattoo
magic boar tattoo awakened
magic horse tattoo
magic horse tattoo awakened
magic power
magic snake tattoo
magic snake tattoo awakened
magic weapons
magic wolf tattoo
magic wolf tattoo awakened
mason
master smith
mindless
mind slimer
mistform
monster summoner
mossbody
mountain recruitment
mountain survival
mummify
mundane researcher
need not eat
never heals
obfuscate
old age
overcharged
paralyze
patrol bonus
patrol bonus negative
pearl cultivator
petrification
philosopher
pillager
plague carrier
poisonous skin
poison barbs
poison cloud
poison weapons
polymorph immunity
poor amphibian
population killer
pretender
profuse bleeding
promotion
prophet
protective force
quickness
reanimation bonus
reanimator
reanimator priest
reaper
recuperation
reduces unrest
reforming
regeneration
reincarnation
reinvigoration
resist blunt
resist cold
resist fire
resist pierce
resist poison
resist shock
resist slash (2)
resist slash
resource bonus
rusty equipment
sacred
sailing
scale walls
seduction
shapechanger
shattered soul
siege bonus
slave
slaver
sleep cloud
slimer
sloth power
slowed
snow move
solar weapons
spell singer
spirit sight
spreads cold
spreads death
spreads dominion
spreads drain
spreads growth
spreads heat
spreads luck
spreads magic
spreads misfortune
spreads order
spreads productivity
spreads sloth
spreads turmoil
spring immortality
spy
standard
starving
stealth
storm immunity
storm power
strength of the fall
strength of the spring
strength of the summer
strength of the winter
stunned
stun immunity
stupid
stygian guide
summoning skill
sun awe
supply bonus
swallow on trample
swamp survival
swarm body
swiftness
swimming
tainted presence
taskmaster
tax collector
teleport
temple trainer
thunder weapons
trample
trinity
true ethereal
twiceborn
twist fate
undead
undisciplined
unholy weapons
unsurroundable
uw regeneration
void sanity
vulnerability cold
vulnerability fire
vulnerability poison
vulnerability shock
wasteland survival
water breathing
weapons of sharpness
withering weapons

dominion power
salt vulnerability
summon allies
plague doctor
minimum leader size

user/loggy.1612239686.txt.gz · Last modified: 2021/02/02 04:21 by loggy